The Marshall Law Thread

c.HP 7 frame start-up, Somersault start-up cut in half to 7 frames + light and medium versions 9 FRAMES INVINCIBILITY.

In there.

Prophecy fulfilled.

Law’s too balanced to nerf. These changes are only a testament to that.

Machine Gun Arrow – Can transition to One Two Elbows up until the 3rd hit of Machine Gun Arrow

So Im pretty sure this means you can cancel the jab jab jab jab string (Machine Gun Arrow) into b.MP > full combo. (One Two Elbows = One Two Punch? = lp > b.MP). Sick! Now we have a reason to Machine Gun Arrow!****

Law is now scary as fuck.

Yes.

Two more months until Law is deemed OP and too good. Quote me in December. Mark my wordzzzzz

I didn’t even think about that, that’s pretty crazy.

Two more months until people realise Law was in the game from the beginning. Prepare for immediate boarding on the bandwagon.

The hipster in me will be upset if Law gains a whole slew of players (lol)! I’m very glad about these changes though!

I know that feeling, felt the same way when there was suddenly all these Juri players who popped up when the game first came out lol.

Law is about to gain a whole new bandwagon. :slight_smile:

Had some success last night with Law x Nina, gotta try this team out more. Once they both get those improved AA’s…

Got a question for all my fellow law players. Surely by now you all know that you can do dragon tail into somersault and then knuckle rush for a follow up. My problem is that sometimes i cant follow up after the somersault with a knuckle rush.

Is this a problem with the timing on my knuckle rush or is it that i have to do something to make the summersault float them higher?
Please help!

I think it’s all about range and timing. Spamming knuckle rush makes it more likely to miss too, atleast thats the feeling I got when I started playing, I could be wrong. :stuck_out_tongue:

Like Offen said, a lot of it is to do with range. If you’re using Dragon Tail at maximum range, it’s unlikely you’ll be close enough to go into Knuckle Rush after the somersault.

Also, remember to always use the HK somersault as that moves you forward.

And if you’re using cr. HP, then do the move earlier than you think you’ll need to. That helped for me. Hope that helps!

Any tips for someone picking up Law for the first time?

Treat him like Feilong!

C.lp.and c.mp are great game traps. C.mk has a wildly deceptive range from max distance and whiff punishes well.

Sent from my SPH-L900 using Tapatalk 2

Right guys. I need your hlp to get on the bandwaggon :smiley:
I read quite a bit about Law, tested a few link and combo possibilities.
Now the combo thread is great, but there a no damage values. I would love to have the best possible option after xyz.
What are (esp. after v2013) his best options after the following starters for a) damage and b) tag cancelling

  1. bMP(-MP)
  2. fMP
  3. Crossup jMK
  4. Punish
  5. Junkyard Kick
  6. After Tag

What are the other most important pokes/strings to start with? bMK? DfLK?

I plan to play Gief or Ogre in the back btw,

  1. You don’t wanna use bmp>mp during combos, only after a anti-air flashkick or “b+mp>lk>down+mk xx flashkick(hk)” cause most other attacks miss. After bmp>mp you do “c.hp x shaolin kicks”.
  2. c.mp into FFR (qcf+mp) then do either s.hp x shaolin kicks/dragon stance knuckle flight
  3. You go for max damage grounded combo
  4. Depends. cancel able normal into FFR.
  5. When you use junkyard kick you wanna use the same combo as you do after a launcher. Those combos can be found in the link below.
  6. Same as junkyard kick

When you wanna tag you always go for shaolinkicks in the end of a combo.

I made a list of what combos to to use in the different senarios that you need to know here: "Way of the Cooking Dragon" - Marshall Law Combo Thread

Other important strings? df+lk can be canceled on whiff.
Never really seen a use of b+mk. b+mp>lk>down+mk is a usefull string, that can be canceled.

But you often whiff punish slower normals with bMP - MP, don’t you? Do you always go for the bMP-LK-MK string?

I just saw your post. That’s exactly what I was looking for. Sorry, dude, I thought all posts are consolidated on page 1. Great job, thanks! :slight_smile:

You should always go for b+mp>lk>mk, because if he blocks the first hit you can stop at lk and be safe from punish. If you do b+mp>mp you will get punished on block.

Isn’t the lk -4 on block? I know some people punish me with 3 frame jabs. I usually backdash after the lk for more safety.