The Marshall Law Thread

What do you use to begin this frame trap? You think a St.hk, cr.mp would be good? And you cancel the cr.mp into the Dragon Charge and if they attack you get the counterhit? Or if they don’t go for the overhead?

Sounds really sick, gonna try it out. Has anyone tried dash cancelling his SSK for more pressure or ccombos?

Also, someone with the guide, can you tell me his strings/normals that are advantageous on block? I’m kinda just using my ghetto setups as I mentioned above. Thanks.

Oh, and I almost perfected Hi Im Nastyy with Law. :smiley:

Lol

lol just putting that out there. Good stuff though.
I’ve been playing mostly banana Ken and alot of people from DMG that I made friends with.

Anyone else rocking a Law/Bison team? I really like this duo because they both have moves that cover a lot of space.

That was the team I started with but then I realized that I could do more with someone else

Law’s normals are weird. Moves that normally don’t move him forward like st.LK, cr.LK, cr.MK will actually start to inch him forward depending on the rythym that you press them. Most of the time mashing works. Just to be clear, I am talking about when you whiff them.

ive currenty watching sxsw sfxt invitational tournament and saw how rip’s law got bodied by alex valle’s ryu. im starting to think ryu is a bad match up for law. because against good ryus its a struggle to pull of the win. where im use to the match up in ssf4 with the army of ryus online. in this game ryu seems broken… anyone think so?

Anyone here knows what Law’s title says when you complete his trial?

Add Juri and Hwoarang to that list. I haven’t played Tekken in years so i don’t know anything about this matchup with him and Hwoarang.

I usually start it with cr,Lk, cr,Lp, cr,Mp, st.Hp xx Dragon charge.
If your fishing for the frametrap it’s fairly easy to land. If you see the (counterhit) just punch. It’s a bit tricky but I try and follow that up with an overhead after the crumple. It causes a groundbounce and leaves you with alot of ways to combo afterwards.

Are those the blue ones? If they are I’ll post them later

I know his golden title is: Money is life

Im trying cammy x law but Im getting no synergy at all from these two

is there anybody else thats a better match for law?

Finally got the game, Law meets my impressions he’s awesome, i just wish his VA was different but none the less he’s awesome and powerful.
I’ve been having trouble opening up people though. Granted i’m pretty new to the game so this is probably some things i’m going to work out. For the most part i’ve just been approaching with Dragon Charge -> Dragon Kick on dash/whiff punishes and then proceeded to do some c.LP or Dragon Knuckle overhead. Any recommendations for approaching and attacking? I seem to be on the defensive allot, though baiting people with Dragon Charge does seem to work, they go into punish and they eat a Cloud Gate or a Dragon Kick.

My basic BnB is premature but it does some damage s.LP, s.MP, 4s, Knuckle Rush, c.HP, Dragon Charge xx Dragon Punch, Dragon Kick does around 237.

I’m really liking law in this game. I have been having some problems pressuring with him though. Also, he has a surprising amount of synergy with Vega with his roll and flash kick.

do you people use somersault as an anti air? It seems a bit slow on start up

Only on anticpation it’s hard to do it on reaction though it does seem to work. Plus getting somersault to match their jump in is kind of difficult at times.

Block and poke out. Reverse with ex.ffr and punish hard.

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im completely convinced of my AA theory now. most grounded AAs suck, and jump normals have ridiculous hitboxes. just go air to air.

jump roundhouse into follow up combo

Down but not out and I can’t think of the other one.

How do you guys feel about actively doing dragon charges during neutral? Dragon knuckle seems like a reasonable aa with very good reward if you can land it.

Now that i got the guide i can say his normals and walkspeed are below average. He might be a midtier with high damage potential (making him good for tagging into, specially he’s good to tagout with shaolin kicks and tummy punches)