Eh… not really, I could be a lot better then the other guy and still lose,
I actually have to try harder inorder to win with Fei Long now adays.
His normals are nothing too fancy, anyone in their right mind could just focus or poke/attack back at them.
Believe it or not, he used to be semi-good in some other games.
I think when I am more scared of fighting cammy up close than I am of fei there is a problem. Seriously this guy needs some love and its saddening to see characters like Dan get improvements when fei users are stuck with the same ol’ fei. I really hope he has got a ton of new things other than chicken wings and just no one has noticed them yet.(not a few user, but i hate that certain characters have to work so hard)
Best line I could think to explain fei in SF4:pray:
Its true though, if SF4 didnt have ultras and only a single bar with EX’s,FADC’s and supers…Fei wouldn’t be that bad. I think the cast as a whole would be very compressed actually…funnny how a rubberband mechanic actually breaks the game as opposed to uniting it lol.
Except not every character has easy mode crap. In fact, I’d say less than half the characters do. So Fei should be able to compete on very even footing with over half the cast without having to worry about DP FADC ultra, or random jump roundhouse into ultra. And remember, every single character has to put up with that. A lot of people here make it sound like it’s almost Fei specific. I can’t count how many times I’ve guessed wrong with TT with Abel and ate a full 600+ damage jump-in combo. Or just been outpoked because Abel has below average footsies normals. Fei can keep it together and play solid without that (and he can do more reliable chip damage with chicken wing and rekkas).
Fei is no more the “honest salesman” getting hustled than, say… Dhalsim is. Or Honda. Or [insert mid-tier character here]. He deals with what everyone else has to deal with, and he does it about as well as the rest of the mid tiers. Mid tiers can compete in SF4 about as well as any game I’ve experienced, so Fei doesn’t need nearly as much help as some people seem to think. As Nos99 said, I think a few small tweaks for the better would help, but going too far on the buffs would be worse for the game.
Also, keep in mind, nerfs to the top tier will help Fei. Whether or not he gets any specific help, he can still be better in the SSF4 system. You have to treat the whole game as a delicate ecosystem.
Well, the folks who were interviewed by Wakeup SRK did say that FAs are a lot scarier in SSF4, so that could end up being a pretty good buff. It’s definitely something that would help out Fei Long a lot more so than other characters, because the FA is such an important part of this game. I also hope the news about his chickenwing being improved is true.
Also, remember that the info we have so far is mostly from people who don’t know Fei Long too well, and thus might not be able to tell what else might have been changed. Someone doing commenary on the Final Round stream yesterday supposedly said that the recovery from Fei’s dash is gone now. That’s something people who don’t play Fei regularly probably wouldn’t catch. Yes, it’s just a rumor (emphasis emphasized for additional emphasis), but can you imagine Fei getting +frames off of a lvl 1 focus on block? That would be pretty disgusting.
I realize I’m probably just being overly optimistic, and I’m fully prepared to switch to Cody on day one if Fei turns out to be shitty, but I think everybody should be a little more sensible with all the doom and gloom until they’ve played the game.
You forget that Fei is unspectacular in absolutely every way. The only high points to his game are a great super and a great focus attack. Almost everything else is sub-par – and with no noticeable strengths other than what is mentioned and a decent (but not great) footsies game, Fei ends up at the bottom of the pile. Worse still, what should be a solid rushdown character is relegated to poke duty because it’s the only reliable offense he has.
Yes there are worse characters, but only because they venture into the “worst in the game” territory in certain categories rather than just sub-par. The only thing Fei has that could be considered up there with “worst in the game” is his ultra because it doesn’t fuckin’ work. The idea that they gave him an even worse ultra for giggles is just sadism.
I complain because Guile and Vega are only a few buffs away from being awesome characters, and though they’re brutally underpowered (and probably will be in SSF4 which sucks), they play exactly like they’re meant to. Remember that Vega was top tier during development of SF4. They nerfed him as a safeguard. In fact I’d say that Fei is the only character out of that bad bunch that feels “wrong”. I alt Gen, Sakura and El Fuerte and I can attest that even though they’re pretty shitty, they feel much more natural to play than Fei.
SF4 Fei is the exact opposite of what his original MO stated. Playing him is like buying a gun and loading it with bullets so you can club people over the head with it.
edit: Like I said, I’m giving him one chance in Super. If I’m not happy with the changes, I’m a Guy guy.
Glad to see you came to the exact same conclusions I did.
Almost all the BS in SF4 is ultra. Take away ultra and you have a surprisingly balanced game outside of the few BS’s (though not overwhelming on their own) here and there.
Now all you have to do is admit that outside the 5 or 6 top tier characters, the game is almost perfectly balanced and you will have come over to my side :looney:
To give some perspective, I mained Ryu in all games he’s been in except SF4. I hated him in SF4 becuase even I knew at the start how glaringly overpowered he is compared to his usual self.
Sure he may have more tools in different iterations of himself but he was never convincingly top tier in terms on containing his ranking in a single game (don’t compare CvS2 Ryu to SF4 Ryu because the engines are different as well as his ability compared to the rest of the cast is what I’m saying).
In all other games he still had to work hard for his wins. The ideal was for him to be 5-5 overall and have no match-ups that are beyond 6-4 or 4-6 (that is my ideal Ryu in any given game).
Fei to me in SF4, outside of the top 5 is in that place. The top 5 (or 6 depending on your choice of character) are quite a bit above the overall match-up of 5-5 mostly due to ultra BS.
To me, it’s the top guys that need to be nerfed down to the rest of the cast despite people and their “no nerfs only buffs” mentality (c’mon, at the very least, Gief and Boxer needs nerfs to lariat and jab respectively).
I dont mind the super damage, I mean you waste 4 bars just to use it so yeah and I think fei’s supers actually pretty good however Ryu would probably arguably have the best super in the game if it was to be a no ultra game.
I think what they need to do is balance the ultra system so it favours everyone a bit more - as in make it so everyone has a way to land a full ultra reliably, right now a fei with ultra is about the same as a fei without one in terms of threat, and guile - FORGET it, most of the time I play guile i just completely ignore the fact I have an ultra - I just pretend I don’t have it and the opponent can do the same too.
I’d actually be happy with those two changes, if overhead was linkable as well as a linkable cr.mk, he’d have a decent mid/low game, I’d gladly accept those changes in exchange of having a terrible ultra.
Hell there’s speculation that dudley’s overhead is linkable with standing hk which is special cancelable as well as already confirmed it being super cancellable.
I’m not a fei long player but i was thinking about super and i realized Makoto has command grab to ultra but does Fei have command grab ultra? If he doesn’t that is completely unfair.
1-cr.mp/mk linkable to Rekka
2-Fix his Dash
3-CW Armor break on all hits
4-Faster CW Startup
5-A very slight + on Overhead
6-Making Tenshin more like a command grabs should be would be nice but not necessary
7-Better taunts
8-Better looking alternate costume
9-Less knockback on Super/Ultra
10- A linkable full ultra would be nice but again, not necessary if we did slightly more damage or had a little more linkability from normals.
Hopefully Capcom takes at least some of my suggestions for possible future updates via DLC.
Pretty sure I said this, but no, he cannot link anything to his command grab,
Not to mention it does no damage and has the motion as a dragon kick so it might mess up his backwards uppercut once in a blue moon.
But I guess it is rather pointless to mention balancing where over half of the cast revolve around shotos that get improved with few minor exceptions.
…Then again, if you think of it, Fei Long is a shoto with out a fireball, a weaker uppercut, a semi safe after hit hurricane/rekke punches, less damage and links.
Sure his crouching hard punch is great, but so is a crouching hard kick, but to make up for safes, just use a fireball
and his super isn’t very linkable or fast and easy to use, quite little range when you think of it
But hey, if the character doesn’t have a fireball, then it must be overpowered some how so we have the screw up the move set and make some things safe so shotos take the spotlight, that’s why Dan just keeps getting better because… he is still supposedly the lowest tier still…
You can link stuff after a tenshin, You can combo with it, you just can’t get an ultra from it. The timing to link with it is just tight, you can do most of your BnBs after a tenshin.