lol Fei with hondas HHS would be absolutely broke. I LIKE
maybe its a bit over the top, but it would look badass!
I would SOOOO love that, if it didnt make him a messed up character. Maybe put it as a taunt? I always thought that they should give him, that signature Bruce Lee, lats flex taunt. The only thing I dont like about fei is, when using his ultra, and ON ground I say, let it connect after first punch. Im not saying it gotta ground the enemy, but it’s ridiculous of how sometimes, you hit it, yet strangely miss it. O yeah, and make hk cw into hp a bit more time to do, I can do it just fine, but i can’t imagine anyone in this world doing it constantly, bout 20 times in a row.
I hear you on the hk cw into hp, i get it done in about 2 out of 4 online.
I wonder if it is actually ment to be that way (the ultra) or if they somehow missed out on fixing it… But it happens when you are to far away on startup.
If anyone should have “machine gun like punches it should be fei”…
But maybe as you said, at least as a taunt :wgrin:
I know it happens when yur too far away with startup, but it’s just ridiculous of how you could hit it, yet ironically not hit it. It’s like as if in ken’s ultra after those flurry of kicks, yur character just recovers, and blocks the shinryuken, that’s just not right.
I agree with flame kick having more priority, tenshin having faster startup, and I would like for chicken wing to armor break on all three hits. His ultra is fine as is, I would only like more opportunities to make use of it. I’m not sure how that would be tweaked without changing him entirely.
Less pushback on first hit of ultra (so 2nd hit lands).
CW overhead + armor breaking, just like wheelkick.
LEAVE HIS REKKA INPUTS ALONE! Sometimes you’ll miss them, but he doesn’t need to be any more like Abel if his CW is actually effective.
Safer dash. Its slower than it looks.
Add arch to the CW like a pole-vaulter so spammy Sagat can eat wing too.
His command grab needs to serve a purpose. as of now it’s kind of a waste.
You can’t make his command grab good, you can combo after it. If they do anything to let him combo into ultra better, the command throw will be scary.
If you could FADC rekkas, that alone would be enough for me.
I wonder where they will improve him, higher damage, better health, better moves.
And what will his second ultra look like…
A new Title with, Wattaaa atatataaa
I don’t play fei much and wasn’t aware that you could do very much after his command grab at all. That’s probably just my own ignorance tho.
I usually just tenshin into tenshin for extra meter.
Command grab-cr.lp-rekka or Command grab-flame kick.
these are my usual moves…
Anyone doing something else?
Its funny when you get it down four five times, wonder if its anoying for the other player…
Nobody here feeling they should chane Forward HK!!!?
Change
lol, yes!!!
Thinking that Blanka need to be toned the … down…
Anyone else sharing these toughts.
I mean, how the h… do you punish him.
At least with fei… you have to land every combo perfect… even against the lesser players…
In fact, the noobs are even harder to beat sometimes, they just spam, blanka ball and electricity one button trick… sigh
Blanka just takes practice. Only Zangief, Sagat and Seth are real uphill-battles.
Here!
Yes, give him back the move from ST. His current F+HK is completely useless.
Also:
- increase his walking speed
- make CW overhead
- standing opponents that get hit by the Ultra’s first hit should never get the opportunity to block the 2nd hit (which activates the full animation) due to being pushed too far away
Of course it’ll be his old Alpha 3 - flamekick super as anti air ultra.
Just make rekka strings safe if spaced properly and CW a overhead. Addtionally make his command grab faster and normals slightly faster with better priority…especially F.HK.