Given recent spoilers I defintely believe they are trying to push a Grixis control deck.
Itâs still not super common man, itâs only $1.50 currently.
One deck Iâd like to see Rhino alongside is Wilt-Leaf Liege with mana dorks and township. Put Souls and Finks in there, maybe Voice. That would be a fun Stompy deck but decks like that are way too fair for Modern right now.
I had ideas for that God Worship thing as well. Drop Procession for Flickerwisp as works well with Finks, Champion and Devotion etc. And drop White Orchid for Wall of Omens as having excess mana and cycling bulk cards can help find Worship. I think the deck can win without Worship but it should be a bit more consistent as a Sun Titan style of deck this way.
(Noted about Siege Rhino.)
In looking at the rest of the Hour of Devastation cards, ignoring the fact that Resilient Khenra got spoiled twice for some reason, it seems like both Haptra and the Pauper Exert Warriors deck I was trying to make a lot of new stuff as did Zombies. Minotaurs didnât really get much save for finally getting another new two-drop without a downside, but Minotaurs not getting that much support isnât that surprising unfortunately; the same goes for there being no White-Green cat lord card. Hell, we didnât even get a White-Green card multicolor card.
About the most surprising thing revealed today was them putting Afflict onto a piece of Equipment as a keyword. I have to wonder where Afflict would fall under the mechanical color pie post that Rosewater put up earlier in June apparently if it ever shows up again: http://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2017-2017-06-05.
End of October and the last time the set will be used which is even better so by then I can have more info to look at especially when it comes to drafting the set.
Funny with some of the other Legacy players here it was like should we play in the main event with no byes or the Legacy side events.
I reckon the manland is up there too, having land in your graveyard seems like a given in any format with legal fetches, seems almost like a Mutavault which traded tribal synergy for bulk.
Ammit Eternal seems pretty playable. Itâs definitely going to be a mainstay in any zombie deck. Itâs probably good enough for other formats, especially if there is a good way to abuse the neg counters.
5/5 for 3 that is splashable is ridiculous. And I thought Gurmag Angler was fun. Lol. It also deals guaranteed damage.
EDIT: Other than that Iâm not feeling too much from this set
There are a few oddly playable commons. God Pharoahâs Faithful for example could slide into a Jeskai Control list vs. aggro and double as a wall and cheap lifegain. Itâs not even boltable.
Not a common but Overwhelming Splendour is also one of those cards that looks unplayable until someone finds a way to cheat it out as well. Especially in Commander itâs nasty.
I think my personal favourite for cards in this set is probably Hollow One though. Itâs very easy to power that out for 1 mana or less. Stuff like Cathartic Reunion will obviously go off. Itâs not a deck on itâs own but itâs definitely a cool piece for a potential deck.
The set overall is fairly underpowered, I wonder howmany mythics will see play, if any. That being said, I love Hour of Promise and hour of devastation. These 2 alone will make ramp viable again. Previosly in GR I had no reliable way to deal with Gideon - I was handling the creatures, stabilizing, then a Gideon came down I lost. Hour of devastation is fantastic.
As for Hour of Promise, it is not Prime Time, but still really good. Ironically, first time I read it I was like meh, 5 mana for 2 lands is not greatâŚbut the fact that you can get any land i awesome. getting 2 Shrines for a t5 Ulamog is groovy. You can play a westvale abbey+spawning bed package. Great stuff.
The new set is really boring looking, granted, Standard always looks boring compared to Modern. I guess they are bring back the modern pro tour for the 3rd time. Hope they keep it this time. I only play Modern, yes, it is expensive the first time you get your deck, but then you save all that money because even Merfolk is still good after all these years.
I play Jund btw, somebody told me that Dark Confidant was not good. That man immediately lost all cred with me, even his street cred.
Commander is actually kind of fun⌠Been playing 1vs1 MTGO commander the last 2 days⌠Shit is essentially legacy with like this feel of pauperâŚ
Meh. The new set is fine to me, if only because itâs finally starting to put answers back into Standard after two years. For example, itâs rather telling that Abrade is literally the first Instant Red artifact destruction in Standard after the reprint of Smash to Smithereens left two years ago. ThatâsâŚfucking sad, to say nothing of them only finally giving back graveyard destruction after more than three years.
That said, most of the new Mythics are mediocre-at-best, but thatâs also fine with me given the pretext for them bilking people with Mythic rarity to begin with was that the cards printed at that rarity were supposed to not be format or deck-defining, much less across multiple decks, most of the time even though thatâs too often what theyâve turned out to be. So Iâm glad that most usable Mythic revealed from âHour of Devastationâ's spoiler was arguably either The Scorpion God or The Scarab God, neither of which can just be plopped into any deck like too many of the recent Planeswalkers can as long as theyâre on-color.
I just think it would have been good if we had gotten a Green-White Cat lord like a bunch of people had wanted (so that they could shut up about it). That and more Minotaur support. Oh well.
Yeah, Hour of Promise and Hour of Devastation are pretty good, especially for Standard ramp. I think too many people are unfairly comparing Hour of Promise to Primeval Titan. While the comparison makes sense in terms of what they both do, no one should be acting like Primeval Titan isnât one of the most overpowered (non-legendary) creatures to ever be printed. Even being a âhalf-as-good Primeval Titanâ still is pretty damn good, especially since itâs 5 CMC rather than 6 CMC. (For the record, Iâm not saying this is your assessment.)
In fact, I would say that all of the Hours are pretty goodâŚexcept for Hour of Eternity. I donât know what they were thinking with that oneâs mana cost. They should have made it X2UUU or something rather than double XX cost plus UUU.
Bitter-Heart Witch says âHelloâ. In EDH, Academy Rector says âOh, one-sided Humility? Thatâs my fetish.â
Seriously, though, Overwhelming Splendour is probably what helped them come to the decision to ban Aetherwork Marvels, even if Marvelâs stupid ass should have been better balanced from the get-go.
anyone here playing Gwent?
Marvel was always too random but youâre right about those other two cards with Overwhelming Splendour. Iâm thinking Bitterheart Witch with it could even be fringe playable in some kind of casual combo deck for Modern.
(I thought there was already a thread for Gwent, @âLiangHuBBBâ; I am pretty sure there is. Unless you were just asking in here, in which case, no, I personally do not. By Hades, I donât even really play this one still/yet.)
Speaking of gods, my gods, why did you quote all of that, especially just to respond with two lines? Please delete or at least trim down the above quote, @FrostyAU. No one needs to see all of that again, much less on the same page, and I would rather not edit other peopleâs posts unless I think itâs absolutely necessary.
Now, in effort to reply with something substantial, I will say that I agree that Aetherworks Marvel is/was random because of course is/was; it would be rather difficult to argue against an obvious point that no one was arguing against in the first place. I will point out, however, the equally obvious fact that it being random didnât/doesnât stop it from degenerate & overpowered, at least in Standard, and poorly designed in-between it being fueled by a mechanic that opponents canât actually interact with in the form of energy counters, being able to activate as soon as it comes down which only further limits the lack of interactivity as they spin the wheel for Ulamog 2.0, and actually benefiting from the Legendary rule unlike most Legendary cards nowadays (that arenât creatures for EDH). Aetherworks Marvel was far from unbeatable (when it whiffed), but it was still fucking dumb.
With regards to Overwhelming Splendor in Modern, Iâm pretty sure that when it drops, a bunch of the more casual players will be using the âCurse Tribalâ list that SaffronOlive posted on his Jank Set Review over at MTGGoldfish given how many of them seem to be keeping up with that placeâs updates nowadays. I will link to it here and also post the list right below for anyone who doesnât want to click on said link for whatever reason: Hour of Devastation: Jank Set Review.
Curse Tribal in Modern
Spoiler
Creatures (4)
4 Bitterheart Witch
Spells (12)
2 Inquisition of Kozilek
3 Thoughtseize
2 Go for the Throat
3 Dismember
2 Dark Petition
Artifacts (5)
4 Orzhov Signet
1 Knowledge Pool
Enchantments (15)
4 Ghostly Prison
2 Curse of Exhaustion
4 Curse of Deathâs Hold
2 Curse of Misfortunes
2 Sphere of Safety
1 Cruel Reality
Others (1)
1 Overwhelming Splendor
Lands (23)
4 Concealed Courtyard
4 Godless Shrine
4 Marsh Flats
3 Plains
4 Shambling Vent
4 Swamp
If nothing else, then the above list made me aware that Curse of Misfortunes even existed in the first place.
Not editing anything. Make smaller posts lol
Man, I really like the UW Monument deck Todd Anderson played. I tested a bit and it looks really good, I think I will put it together.
I had to search up what that was but it looks really solid. Only big issue I can see is most of the deck rotates soon