The Magic: The Gathering Thread

I still can’t believe they didn’t reprint that shit in M13. IT HAD EXALTED AND THE SETS WERE MULTICOLOR JESUS CHRIST

Yeah man.

I’m hoping they do Alara after Bolas set but with the trend in Standard I can’t seem them reprinting something with that power level.

Hopefully a few more printings in Modern Masters and maybe even a Commander set will drop the price.

With the Gprobe ban and meta shift away from Infect it could drop a couple of bucks as well

I got lucky last FNM because the guy using the combo against me kept playing guardian first. He’d play Saheeli and in response I’d harnessed lightning lol. I should probably put shock into my sideboard for tomorrow.

So I am not 100% what happened but I am actually pro Modern as its actually been fun and enjoyable to play. Still not better than Legacy but essentially I just play the same deck in both formats and going to buy back into MTGO once Revolt is officially live for 2 weeks and get back to playing. Took a good chunk of time off.

4 Leonin Arbiter
4 Thalia, Guardian of Thraben
4 Tidehollow Sculler
4 Eldrazi Displacer
2 Thalia, Heretic Cathar
3 Wasteland Strangler
4 Thought-Knot Seer
3 Reality Smasher
4 Path to Exile
1 Dismember
4 Aether Vial

4 Eldrazi Temple
4 Ghost Quarter
4 Caves of Koilos
4 Godless Shrine
3 Shambling Vent
3 Plains
1 Swamp

3 Stony Silence
2 Disenchant
3 Kor Firewalker
2 Rest in Peace
2 Blessed Alliance
1 Sin Collector (I feel this should be a 2-3 of cause when I resolve this and it hits I always win)
1 Dismember
1 Zealous Persecution

I’m not as big a fan of the WB version of Eldrazi Taxes. I’ve seen it work but I’ve also seen a bunch of janky hands with that deck. I play a D&T deck with a lot of build in redundancies that can consistently bleed people out via. evasion. It’s one of my 3 main Modern decks with BW tokens and Jeskai Tempo.

4x Path to Exile

4x Aether Vial

4x Judge’s Familiar

4x Leonin Arbiter
4x Thalia, Guardian of Thraben
2x Spellskite
2x Serra Avenger

4x Aven Mindcensor
4x Flickerwisp

3x Magus of the Moat
1x Linvala, Keeper of Silence

4x Ghost Quarter
4x Tectonic Edge
1x Cavern of Souls
1x Eiganjo Castle
1x Flagstones of Trokair
1x Windbrisk Heights
12x Plains

Sideboard

3x Kataki, War’s Wage
2x Burrenton Forge-tender
2x Rest in Peace
3x Selfless Spirit
2x Kor Firewalker
2x Surgical Extraction
1x Grafdigger’s Cage

Linvala hits Abzan Company, Tasigur, Elves and a bunch of other things. Kataki is for hosing Affinity without turning off AEther Vial, Forge-tender is a 1 for 1 with Budgies vs. any form of Pyroclasm/Bolt. R.I.P is necessary for Dredge. Selfless Spirit is because the best way to beat this deck is to board in a lot of boardwipes. Against Control decks I take out the Magus of the Moat for them generally, I also board out a land in those matches. Firewalker is Burn. Surgical Extraction is Tron because t1 GQ into Surgical wins the match instantly. Grafdigger’s is extra GY hate, the reason it’s in there over R.I.P is because it stops Chord/Collected Company, so essentially it’s a sideboard for Toolbox as well as GY decks. Ultimately R.I.P is the better card as it’s relevant vs. things like Living End and stops Delve etc. but Grafdigger’s is a real silver bullet against Elves/Company.

If you’re curious why Magus of the Moat is because of stompy decks like Eldrazi, Elves, Fish as it stops them dead in their tracks, they don’t generally run enough removal to get around them along with the other threats.

Its a deck that has great draws and ones that feel lackluster thats for sure. I think the deck would lose if played in a Standard tournament as its power level is dependent on cards like Leonin having real value. I don’t like how people are going with Flickerwisp and not Smasher. If I wanted to play Flicker I would just run the mono white version similar to what Wescoe just ran a bit ago and max on him and splicer and restorations. With Push being played more and more going up on Curve and being more disruptive has won me more games. One drawback is having to run Godless Shrine over Concealed but I can’t afford to miss land drops so its a small price.

Man this standard set is homelands prices. Lol. Another bad set I see.

Flickerwisp is a reliable clock, it’s a bolt to the face every turn in a format where flying blockers are rare. Yes, it dies, but one of the ideas behind D&T is that you’ll run more creatures than they’ll run removal spells as the control element on the deck is attached to the creatures.

Flickerwisp’s main benefit is just how good it is at disrupting their land. You disrupt their land with Ghost Quarter and search blocking, obviously, but by vialing in a Flickerwisp or flickering a Flickerwisp they don’t have access to one of their lands until their end step, that generates valuable tempo. It has other uses obviously like removing a blocker or at instant speed stopping something from swinging or removing a combo piece but purely as landhate and a wincon it’s excellent. It’s the most valuable creature in the deck after Arbiter.

You saw the version I put above, but I run Serra Avenger and Magus of the Moat instead of Splicer / Resto Angel as I go all-in on the Control side of the deck with a set of Mindcensor’s to back up Arbiter and provide flying bleed and MB Spellskite to protect Arbiter / Magus and help in common matchups like Burn and Infect.

If I was going to play TKS / Smasher / Displacer I’d go all in, run Heirarch, Ancient Stirrings, Drowner of Hope and just play Bantdrazi.

I’m just playing budget rogue decks in Standard. The meta is ass

Owner of the new store did a chaos draft yesterday for his birthday. Went 2-1, losing to my best friend who got all sorts of ridiculous uncommons.

Cracking Aether Revolt is bad times. :rofl:

IMHO it’s a bad block. Now I’ve been playing MtG since Mirage. In that time I’ve experienced good sets and bad sets. This is the first time I’ve felt like I’m experiencing a dumb set. Like, not dumb as in all the cards are too weak or too strong. Just dumb like all the cards feel like they’ve been designed by a stupid person. Just to recap:

The Energy mechanic is all over the sets and it feels dumb as hell to me. They had an opportunity here to use charge counters instead which would have interacted with artifacts of the past, and allowed players to interact with the charge count as well. Instead it’s just a counter on a player and the opponent can’t really do anything to stop his opponent from ticking up energy. No other card from any other set uses energy either, and it’s likely few if any artifacts will use it in the future. Unless some busted Modern energy deck is found in the future, these will be just as unwanted in the future as cards with Splice onto Arcane.

Gearhulks were supposed to be the new Titans. Instead we have one garbage gearhulk (red), three mediocre ones (black, green, white) and one completely busted (blue, because of course blue) which is only held back by the fact that instants right now are pure garbage so you need to cast them twice at 50% mana cost for them to be playable.

All of the good removal punishes fair decks severely. People complained that Standard was “clash of the midrange decks” well this is the format they’ve been waiting for! No one is trying to play fair. Every deck is an aggressive vehicle deck resilient to sweepers and gideon, or trying to leverage a single busted card/combo supported by mountains of chaff (Gearhulk, Colossus, Saheeli).

Actually that’s my main complaint about all of the top tier Standard decks. They just feel like 4-12 busted cards, 24 lands and 30 pieces of chaff.

Basically yeah. Just throwing stuff together. Lots of cheaper rates are playable just not popular

That’s an interesting point. On one hand I agree that it would have been cool to incorporate charge counters again for older cards. On the other hand, I feel like that would have been too ridiculous for cards like Astral Cornucopia, Chalice of the Void, Clearwater Goblet, or even Lux Cannon. Those are the main cards I remember playing against and felt “good thing it’s hard to put counters on them for adjustment”.

This is just me from my testing before and after release, but I personally am enjoying the Aethersphere Harvester vehicle for modern faeries. Before you guys start telling me why it is bad for XYZ reasons, I would like to at least mention why it has been good for me.

  1. Helps a lot against aggro. The 5 toughness matters a lot, 3 damage is enough to kill the aggressive drops, lifelink can help me stabilize.

  2. Blocks a lot of stuff I would normally have a lot of trouble with. I have so much difficulty going for double blocks against guides, apes, and nacatls since Bitterblossom takes time to generate enough tokens. By then, I could go for a full block and then get blown out by one small piece of removal. Combine that with how I can’t even block etched champion or Legion Loyalist sometimes and I tend to be in top-deck mode as early as turn 1 sometimes.

  3. Harder to remove. There are many times where one successful pyroclasm or anger is enough to lose hope of winning. I can’t hope for a topdeck goyf, nor is my original gameplan fast enough to pressure them to dig deep for a board wipe anyway. Faeries is heavily reliant on manlands to shore up the problem but those guys are just such huge mana hogs that I cannot attack with them safely without feeling like I am about to get really screwed over.

  4. Does not interfere with my curve. The tightest spot for me in faeries is 2. Bitterblossom wants to come down asap, Spellstutter Sprite wants to help me get back my tempo, manlands enter the BF tapped, etc. 3 CMC is usually when I snap back something on emergency or need to counter something after dropping bitterblossom. All of these moments however work when I am facing combo mainly, but against most other decks t3 is when I need to establish something to make a move on tempo. Clique was originally the only faerie that could occupy the t3 slot but it is very rare that it ends up as anything besides a card filter.

Now I do realize that there are problems for vehicles in modern as well, especially with Kolaghan’s Command, but the benefits that harvester has provided me with have made some match-ups go from “phone it in” to “winnable or sometimes in favor”. I still have trouble vs some other MUs, but I appreciate incremental progress.

I didn’t play during the titan era, but I did hear about how people HATED how the titans were too strong. I thought they were supposed to be more like the khans during KTK and FRF.

I’m not sure how the game can be solved then. Usually as sample size increases, the differences in tiers must also increase. There will always be cards that are crowned king and others that aren’t good just because the stuff they are getting compared to is on a whole other level. If everything is good, then nothing is good. That or we get origins standard.

One last note was that I went up against a TON of prison decks last night. I had trouble as U/B Faeries as most games forced me to have multiple answers preventing bridge/blood moon or sometimes both from resolving. There was only one match where I didn’t have to face either but I’m sure there will always be grixis in a modern event. There was more aggro and burn in today’s event and I was able to deal with them since those were the exact decks that I tuned Faeries to deal with. I will try putting in 2 surgical extractions to deal with the struggle vs TRON and bridge decks, but I have come to the conclusion that I play too fair to deal with dredge and eldrazi.

Heh. While at the chaos draft last night one of the local players was showing me his new hotness deck. It was playing the new inspiration.

This format is so ass that inspiration is finally good. :rofl:

I thought it would have been a great move to have different artifacts using charge counters in different ways, along with other spells and artifacts that move charge counters around. That way you could develop a kind of rube-goldberg machine on the board that makes and uses charge counters, swapping them around as necessary. They don’t have to be generating huge effects. They could just be minor effects that get really good when you have a bunch of them. And the opponent can interact by destroying whichever artifact has the most charge counters at the moment.

Like most artifacts in Modern, this suffers from a vulnerability to Kolaghan’s Command and all the random anti-affinity cards. Maybe the trade-off is worth it, but it’s hard to imagine that this is good enough when the swords aren’t. I’d love to be proven wrong here.

My thinking is if you want to make Titan-esque cards, make them good. These are supposed to be powerful and exciting but all I can think of is how much worse they are than Titans.

My issue is not with power level, but with power distribution. On a power scale of 1-10, I prefer a format where every card ranges from 4-5 with maybe a 6 here and there over a format with mostly 7s except there are a couple of 9s and 10s. So it’s just a question of whether my opponent or I draws into more “good cards”.

Dynavolt Fog looks like a fun ass deck to play but I’m not sure if I feel like building it. A buddy of mine built it and we play tested vs my angels deck. I lost only because I eventually got decked. Fevered Visions is a bitch lol.

Fuck this card. Cost me 3 games so gar against URG energy lol…

Running 4-color variant of Saheeli combo. Deck is pretty fun, surprisingly tbh. If I can get enough tickets built up, might go for some of the other variants.

When you’re in a big financial bind but remember you play magic:

http://www.covecenterforrecovery.com/wp-content/uploads/2014/05/drug-dealer.jpg

Also if you guys are looking for modern cards, ask now if you wanna buy something. I basically own most of the meta so get in while the getting is good. Post here or PM, whichever.

I’m an SRK mod so you know you can trust me. :smiley:

so you’re quiting magic for good ? :s