Wow, those are some Type 1 kinda cards. Come on now. really? And indestructible 5/5 creature with a casting cost of 3 mana? I guess Wizards is pushing mono colored decks now. I can see those cards being restricted in Type 1 or something…
ya it cost 3 but you have to have 5 blue permanents to make it a creature so its not really that bad. The new jites equipments cards for each color are going to be a lot better, and reprinting thoughtseize and manga jet makes me very happy. The gods are going to be used for mostly noobs. That new blue god could only work in legacy merfolk decks. The god cards are hardly going to be used in standard, since you need 5 of the same color spells in play to make them a creature.
Once the rotation happens Jund will die, and Red Green decks with be the top decks to beat
Devotion ain’t the number of permanents. It’s the number of said mana symbols in the casting cost of all permanents you control. I think five four (since the God itself counts as one) is very doable. On turn 4 you could potentially be swinging or getting hit with a fat 5/5 blue indestructible dude with who knows what ability.
The red and green legendary artifacts are fucking nuts. On one hand, i am enjoy the hell out of all the little things being introduced. It seems like it’ll be a really interesting standard. On the other I am slightly scared shitless for GP: Albuquerque since all the color seem to be getting some powerful love. There doesn’t seem to be something that is on the obvious side of bonkers.
thats still hardly broken compared to other stuff thats been in standard. Indestructible is such a over rated ability, sure its pretty good, but when you see that it gets killed by sac spells, counter spells, removed from game spells, its not as good as you think
When you consider that a lot of the removal for Aggro deck comes in the form of blocking, I assure you that indestructible is not overrated. They are probably going to keep working at spreading threats around so that you need a clusterfuck of removal to deal with all of it.
aggro might have hard time, but control decks wont. I see more people playing mod, which is nice, dont feel like playing standard anyways. Legacy is still fun
Never said it was, just correcting how devotion works. But I guess I play limited and commander so there’s a difference in value for indestructible here.
Especially with all these aura’s bringing shit back or replacing stuff all the time.
“Killed my dude on a griffin? Well the griffin’s still here, keep flying this bastard!”
“Oh what, gift of immortality? Guess my monstrosity ain’t going anywhere, have fun fighting it sucker”
Almost every magic set/block has had a theme. Where the hell you been at all this time? lol
thats still not that broken, you still need to have other spells in play to make them creatures. If you think thats as bad as Type 1 you dont know much about type 1. A type 1 deck thats tier 1 should win on turn 1 or 2. No one plays type 1 anymore anyway. Mod is going to get better right now the decks to beat are blue white control, the rock, pod, and robots. Yet none of those decks are that broken.
I didn’t know there was a MTG topic here on SRK forums till today.
I have been playing MTG for over 10 years now in RL and online.
Such an amazing game.
there still not broken, the red and green equipment cards might get used but; the blue god might get used in merfolk. Though merfolk is like tier 2.
this card also might get used in legacy and modern
For a card to make it in legacy it has to be at least less then 3 mana, and very good fast, and have a very good ability. Like death rite shaman made it in legacy cause he has 3 abilities cost 1 mana, and is a 1/2 talk about amazing. Abrubt decay made it in legacy cause it only cost 2 mana cant be countered, and destroy’s anything 3 or less. For a card cost more then 3 mana has to be really amazing to make it in legacy like Jace, Jace is just amazing card thats why he can be played in legacy. For a card to cost more then 4 mana in legacy it better win you the game. For the gods to make it in legacy is hard cause legacy decks need to win at least on turn 3.
and here is all the legacy decks and top decks http://www.mtgdecks.net/formats/view/Legacy
and the top decks that win use counter spells, discard, and creature removal, sneak and show wins by throwing flying spaghetti monster with haste and attacking for 15. Not to mention sideboard for even more control. I play legacy death and taxes and indestructible does nothing vs my deck. I have so many things that just remove creatures from game so the gods wont even matter that much
EDIT: What’s the ruling on Wrath Of God? I know that back in the day Wrath Of God removed creatures in the graveyard that had protection from white and creatures that are indestructible…
Royal Assasin can’t do shit to Sylvan ‘bitch spaghetti monster’ Caryatid. Hexproof, you can’t target it. End of story.
Wrath of God was a ‘bury’ effect i.e: Destroy and can’t be regenerated. It never removed/exiled nor did it ever touch things in the graveyard.
Wrath of God killed protection from white dudes because it was a global effect and wasn’t specifically targeting it. That’s one of the work around to deal with Protection.
Wrath of God can’t do shit to Indestructibles, those creatures are immune to any destroy effects which is what Wrath of God does.