Done, we can play whenever we’re both on, I don’t think the connection will be great though but worth trying. :slight_smile:

don’t see you online atm =(
Hopefully we get to play soon!

halllp how do u get in with lilli? im not used to how slow she walks >.<

Forward medium kick, and the twirl of unparalleled grace (Rabbits Foot)

Cody and Lili pair perfectly. Cody can open up his opponents without his cr.lk believe it or not. Just use his frame traps and he can just do one hit into launcher for some nice unscaled damage. Lili can score a knock down and start her crazyness. So far i have a 15 win streak in ranked with them playing properly.

Told you.

still will be after the patch. Lili needs a safe way to get it. Damage is something she can do on her own.

I just started using her counters like i do with karin so against anyone with a quick reversal i make them scared to use it. Its funny doing her counter on Chun-li ex sbk.

I don’t really see the point of a counter for baiting reversals, if you know a reversal is coming, just back off and let it whiff and get a full damage combo rather than exposing yourself upclose for like 180(?)ish damage.

or you could back dash or you could do a dive kick and have the dp whiff that way and get a punish from that. Counter is more of a scare tactic imo. You should show it once. You either do it to tell your opponent i can stop your frame traps or our moves won’t work on me on wake up. Other then that use counter sparingly.

I counter often when people like to spam reversals. So like 3 reversals is like 400+ of your life gone to counters.

Or one bait = 400+ of the opponent’s life with no risk :stuck_out_tongue:

Counters should be used strictly to discourage block strings that don’t force guard. Not a move you wanna just throw out there. I ran a set with a euro player on irc and took 900+ (full health kill) away from him in one hit because he just thew that out there.

I basically use it on people who just really spam reversals everytime i make a break on my block strings, other wise i CADC off another move to continue some pressure. Its mainly to check if they’ll mash. I also did that because i originally thought lili’s f+mk + f+mp string was +2 on block when its actually -1 on block so i just use counter on people who try to jump in with normals moves other wise its adante or another AA.

Lili’s counter is what GLK said. You’d only strictly use it to let your opponent know, HEY stop that shit or as a fear tactic. Fear is important with lili since she’s a heavy momentum base character who feeds on opponents who are afraid to press a button. Your counter is important because it stuffs all offensive base frame traps or wake up moves. If you’re not using counter with lili then you’re making a ton of match ups tougher than they need to be, and this goes for all Lilis. Learn to just sit there and block with lili, this is very important, and figure out the frame trap your opponent likes to do. You have to lead them on and the second they get careless and you make a good read, BAM, counter.

The reason I don’t like random counters is because one you have to guess(no reason to do that to yourself) , and two neutral jump blows it the fuck up even if you use the high counter.

hence why you would learn your opponents habits. any Lili who just throws out counter for no reason or cause will get what they deserve. Something or a Full ass punish. Our counter isn’t full proof and hardly brain dead. Stupid lilis always end up as dead lilis.

I test with her forward string to see how my opponent reacts. If they throw out pokes i can’t counter. Then the next time i know i can just maul them because they are scared.

And another thing. You guys are off topic. GTFO of this thread.

So been messing about with v.2013 Lili in the lab today. She’s not bad so far, in my opinion she didn’t change too much. Ok I know there’s talk of her re-stands being removed but, meh I never really used those to begin with.

Now about Akuma/Lili since this is the synergy thread.

The damage off of Akuma’s SRK is still present around 480 without gems using the follow-up

:qcb: + :lk: or :mk: > :hk: follow-up > st.:hp: > :qcf: + :hp: > :f: + :mk: > :hp:

However the airborne launcher after the following follow-up.

:qcb: + :lk: or :mk: > :hk: follow-up > airborne target combo :mp: > :hp: > launcher.

No longer connects. It now will whiff which sucks but hey I think there could be another way around it.

I have found that you can do a st.:hp: after aerial target combo: :mp: > :hp: after doing the second follow-up. I don’t believe that this was possible in version 1.07 so I suppose it could be somewhat useful.

Akuma’s SRK isn’t that great for escaping anymore but you can still use the EX SRK to get out safely at the cost of 2 bars provided you have no gems setup beforehand.

Akuma’s other set-ups like :f: + :mp: still work and the team can still juggle together pretty well.
Far St.:hk: hitting crouchers is a pretty good way to get Lili in as well as using :hp: Red Fireball to tag her back in from a tag.

As for Lili to Akuma. She does help him out especially in the Pandora set-up department. You can now use EX :dp:+:2k: > Jump Cancel > Pandora into cl st.:hk: Misogi for Akuma as well as EX :qcb: + :2k: > :hk: follow-up for a decent Akuma aerial juggle.

Akuma’s cl st.:hk: ground-bounce on aerial opponents is good for safe tags after Lili lands a launcher as well. You have enough time to do two cl st.:hk:s in a juggle off of a launcher by CADCing in between each one.

His ground bounce cl st.:hk: also does set up some much better oki. Not sure about damage since I’m still trying to find some more damaging set-ups. Sorry but I was a little too distracted with the new stuff

So far, I suppose it will be feasible to run the team in the order: Lili/Akuma. But I suppose it can be seen as pretty bold because of Lili’s over-reliance on meter to do damage and for mix-ups. Don’t get me wrong though, I’m quite tempted to try it out myself :).

So this is what I found so far. Within a short space of time of messing about in the lab with these two post patch. I hope to try to do a combo video showing applications of their changes.