I agree that combat should be a little more refined because in general it was way too easy. I never found myself in danger of a Game Over most of the time. I hear that Skyward Sword makes it a little more complicated.
One thing in the two and a half Zeldas I played I found disappointing is how useless money is in the games. You can practically get any item u need or want in the game for free. In Ocarina of Time the only thing you had to spend rupees on was the Deku Shield aside from that rupees were just for mini games.
A Link Between Worlds sounds like they actually put them to use since you have to rent dungeon items and if you want to have them permanently buy them.
One thing I forgot to mention was him complaining about being hit by stuff he can’t see. I sort of understand for stuff that is a booby trap and comes from behind a corner, but if you get hit by that specific trap more then once, or fail to play it safe knowing they might throw traps you in similar situations, that is you’re own damn fault. As for him bitching about being hit by shit from off camera, come on man, those spike traps follow predetermined paths, it’s not hard to think critically and go “Hey that spike whizzed by here .5 seconds ago, probably a bad idea to stand here.” Or “Man those Lazer eyes shoot at you when they see you, I should play it smart and make sure the camera is faced toward the laser statue so i can see when it’s going to shoot at me.”
You can’t demand more complicated combat and then bitch and whine at the situations that demand more from the player within the game you are complaining about.
I gotta agree with you, I’ve always much preferred the top down zeldas to the 3d ones. And when I say prefer, I mean I haven’t touched a 3d one aside from playing some OoT and not finishing it.
I fear it may fall into the AVGN games. There are some games that, since AVGN shat on it, EVERYBODY drops their own opinion of something and just goes with it. I’m in no way hating against the nerd, I rather enjoy his shit, but talk to anybody about an old game in that list and the discussion becomes just rehashing his videos.
I never liked OoT. Not from day 1, and not for many of the reasons he mentioned. The worst thing about Skyward Sword for me were the controls. I appreciated that the game managed to make me kinda-sorta give a damn about the same story they’d been telling for decades.
I criticize a lot of things I enjoy. Take pro wrestling for example. I’ve watched it since before I can remember and will watch it till the day I die. But just because I criticize it here and there doesn’t mean I hate it.
That’s because a lot of those people make the same mistake they make with Yatzee, they fail to realize the show runs a gimmick, I.E. being overly nit pickey and hateful. It’s a comedy show meant to make you laugh.
Many Nintendo fans hell even most average gamers never know what the fuck the want! Once they find something they like they want sequels but too many and they want something fresh no rehash but can’t be completely different from what they love.
He’s not wrong though, especially in regard to the newer games. When was the last time Zelda truly offered a vast open world that’s ripe for exploration? When the game plopped you in an open field and said: here is a world – have at it. When you did something because you wanted to do it and not because a person told you to? Not since Zelda 1 really.
For the Wii U Zelda, it needs to make most of the overworld accessible from the beginning. No artificial barriers to clumsily guide Link along a set course. We know when we’re being played, Nintendo. Link should be able to enter areas he’s not ready for. He should be defeated, not blocked, by the world and its inhabitants.
Dark Souls and the Metroid games are better at being Zelda on those fronts.
I think most people are going to agree with you man.
To answer your question tho I’d say probably Wind Waker. You could sail in any direction, and a good deal of the islands could be accessed whenever you wanted. It wasn’t AS open as Zelda 1 but there barriers where deffined then in other games as well.
Haven’t played Dark Souls, but Metroid most certainly had its barriers. I guess it did a better job of throwing strong enemies at you, but that’s something that Zelda usually doesn’t do much either, which was one of the reasons I didn’t like OoT. It felt like Tomb Raider with a sword. Combat was just there because it had to be. LttP didn’t have really challenging enemies, but at least I got to feel like I was killing a lot of shit.
Heh Dark Souls 1 has one set of Barriers in it, and they are soooo deep into the game you probably wont run into them after they have been brought down anyway. Otherwise have fun wandering into the cemetery your first time :tup:
Game has no problem with letting you get eyeballs deep in shit you shouldn’t be attempting yet.