The League of Legends Thread: Winter is...coming?

I have 1 ADC page. 5 AP Mid pages. 5 Jungle pages. 4 Solo Top pages and 5 Support pages.

Dat variance. I just wish I had 20 rune pages -_-

I have like 8 rune pages or something? Only 5 of them are full, and not because I don’t own enough variations of runes, I just think most combinations are fairly sub - optimal.

I mean regardless of who I’m playing as support I can’t see me wanting anything except armour red, gp5 yellow, mr blue and gp5 quints.

I mean I could maybe run CDR or mana regen blue, but it’s not like I’m building MR so I don’t want to take true damage as soon as they get sorc treads if they’re running MP runes.

I have 2 Rune pages… I feel sad.

I only have 5 and I fucking feel horribly sad. You must feel like SHIT :o

I have 11 Rune pages.

I need at least 6 rune pages. So I can cover my best places… Top/Mid/ADC

I have like 7 runepages
Standard AP
Cheese AP (Special mastery page with this)
Support
Galio
ADC
Jungler
AP Jungler

What the fuck do you need 5 support pages for? You should probably have 21 Utility on all of them, so I’m having trouble imagining more than 2. And even then anything other than 0/9/21 seems pointless on support.

Or even if the optimized masteries are 0/15/15 or something I don’t see any major difference in what runes/masteries you want on any support, at least real supports.

Also how is there no overlap between those mastery pages? Like, there’s tanky AD, tanky AP, pure AP no mana, pure AP with mana, pure tank, pure AD with mana, pure AD with no mana, support, and that basically covers all lanes. From there you just need jungle stuff, and from what I have seen there are 3 major splits among jungler mastery pages. That’s 11 mastery pages and covers I think all optimized mastery sets. The fact that many of these only differ by 4-5 points means it’s really easy to switch between them on the fly, too.

Rune pages are another matter entirely, especially since you can’t even make tiny adjustments on the fly. You could easily have 10 runepages for top, jungle, or mid, and maybe 2-4 for ADC. I feel like support would still only have one, but I’m sure people run riskier shit than I can stand, so let’s say 2-4 for that, too. I have 9 rune pages and only 8 mastery pages (and really I don’t need that many)

I have 1 AD, 1 jungle, 3 AP, 1 Singed, 2 support, and 2 freestyle mastery pages that I use to scribble on. For runes, I’ve got 1 jungle, 2 AD, 3 AP, 1 Singed, and 1 support. I use around 3 of each.

I’ve got flat HP reds and mana regen per level yellows; same blues and quints. I’m wondering if 8 armor would be more useful than 31 hp. Thoughts?

8 armor is more useful than 31 HP at basically every point in the game past like level 2-3. I run Armor reds / GP10 yellows / MR blues / GP10 quints, and I see no reason to run anything else, honestly. The only thing I could see changing is running armor over GP10 on yellows, which is what I did before GP10 yellows existed, but I have grown to like the extra gold income.

Out of curiosity, what is the difference between your support mastery pages? I’m having trouble imagining running something other than 0/9/21.

I use 0 / 9 / 21 on all my supports as well, can’t seem to live without that greed and starting gold.

0 / 15 / 15 might be good on someone like Leona though to max out initiator as well as keeping Greed / Wealth. Seems like it could pay off more for a character like Leona than the lower CDR, especially due to the extra sustain it would give.

I would take the scaling CDR over initiator in Defense on any support. I also take the health regen in Utility over the CDR because I don’t care about 6% CDR early in the game, generally.

I was thinking that might be the case. Haven’t looked at my runes or masteries much since redoing my Singed pages some months ago (and then never playing him!) and this got me thinking about it again. I’ll have to make that change.

The first page is 1-8-21 since I take exhaust and flash most of the times I play support and I like the extra armor/mr reduction. Results in no Veteren’s scars, but still get the 6 bonus hp per level. Other one is 9-0-21 where I get the 6% CDR in offense (for 10% total) and still master exhaust. I use the first one for defensive combinations and the latter for more offensive ones, though I’ll admit the difference isn’t that huge.

Well Leona needs to swing at something for her Q to stun and you want to hit her skillshot to close that gap, so having movement speed is fairly important. 0 / 15 / 15 to allow for max initiator + swiftness while keeping greed + wealth and the extra survival from defense would work well on Leona.

I wouldn’t run the same mastery set on say… Janna, but for Leona it would likely feel more optimal. I’d probably go as far as 1 / 15 / 14 placing that spare point into the Exhaust mastery to lower the MR / Armour when you drop exhaust on someone to help with those in lane kills.

I generally don’t favour the regen mastery in utility (only placing a single point) due to the fact I don’t ever build items which give me a larger mana pool, so I’m not getting any scaling benefit from the health regen. I’d rather have the 6% CDR so that with Ionian Treads + Shurelyia’s I’m pretty much capped on CDR.

As I focus on buying a lot of wards + oracles and anything else my team needs, my end game build as a support is often something like Ionian Treads, Reverie, Locket, Aegis. I’m lucky to get past that and if I do (in the case of Janna) having a WoTA (if my team lacks it) is a high priority, and there are other items I may want that also don’t give CDR.

Okay first game with syndra and we won, I did shit… But we won. All of the assists I got were because of my stun who opened the kills…

Yeah, I mean I understand the basis for what you are doing, but I think I’d still prefer having Veteran’s Scars. Extra CDR early runs counter to mana management for me and I focus practically all my efforts on beefing up as a support. I even stopped getting Kage’s since it doesn’t make me tankier (well that and I never build it into anything), and instead I just go straight for Zeke’s/Aegis after Philo/HoG.

I’ll have to try initiator on Taric/Leona. I don’t feel like it’s important enough (outside of some edge cases, to be sure) to warrant losing the summoner spell CD from 21 in Utility, and honestly 15 in Defense gives you very little extra tankiness over just 9, but it’s worth a shot I guess/

Blitz 1/16/13
Janna 0/9/21
Alistar 1/15/14
Taric same as Alistar (just noticed)
Soraka 8/0/22

I’m having trouble imagining all of these and why you would take them specifically on these heroes. I suppose I could see a melee support and ranged support dichotomy, although even then I’d tend to just pick one and use it for everybody.

As for what Frosty mentioned: I keep my GP10 items as long as possible so that I can buy more wards. Shurelia’s is great, but that’s GP10 I know longer have when I get it, and the hierarchy of auras is generally Aegis/Zeke’s>Shurelia’s>Soul Shroud>Locket so I finish the most important two first. That, and many junglers get Shurelia’s anyway.

I take regen because it lets me play aggressive in lane and the early CDR is mostly wasted because I’d just run out of mana. I suspect CDR is the more optimized route, but I just don’t see the need for it most of the time.

Shurelia’s gives you more mana regen, and health, it also stops you dying as it lets you ghost away from things periodically as they often try to focus you, it’s very useful.

My build order depends on the lane / team but typically it’s something like boots, philo, heart of gold, t2 boots, aegis, reverie, locket then I’ll worry about the rest. I’m keeping my GP5 items for a fair while as affording aegis and then getting the gold together for the reverie + locket takes some time when you’re buying wards + oracles.

Soul Shroud, WoTA, Zekes all of those are pretty good after a certain point as support, on Leona I tend to go for Frozen Heart + Abyssal Scepter though, Soraka I often buy Rylai’s instead of Aegis after the GP5 + boots because that slow with starfall is nuts and having AP is really good for the heals.

Really all supports are different, it’s like comparing different brusiers or AP mids, while they build a lot of similar items, there are always subtle differences to optimise to their strengths.

I’ve got the mana regen yellows to help with mana problems. Unless there’s a lot of activity in the lane I don’t really have any problems with mana. I get philo first and that further alleviates any mana problems.

I also tend to play the babysitter supports, rather than things like Leona and Blitz.