@Thancruz you can now check the post here, before it gets buried in the general discussion.
Pokes
You can use a good amount of his normals as pokes. The best pokes being cr. Mk/mp and far lk/mk IMO.
**Cross ups:
** J. mk and J. mp are the easiest. You can even cross up with j. hp but the spacing and timing is insane.
Reversal: (Ex)Lightning screw, beware of the low horizontal range)
Anti airs:
Far mp which is special cancelable. On counterhit you can juggle afterwards.
Cr. Mk rising storm,
CADC into cl. Hp xx lightning screw
silent entry cl. Hp xx lightning screw
On regular hit you can cancel into his silent entry versions for (fake) cross under.
Can also cancel into avalanche stomp for an overhead.
(Ex)Lightning screw (Ex allows manual launcher follow up and solo combos)
**Combos: **
Dynamic entry:
Cr. mp, cr. mp, cr. mk is a good hitconfirm which you can cancel into dynamic entry his rekka.
Punch follow up (Lock&Load), cr. Mk xx rising storm (which is difficult)
down punch follow up (Mjollnir) , lightning screw (timing might be iffy)
down punch follow up (Mjollnir) , cr. hp (hits twice only if tag canceled)
down punch follow up (Mjollnir) , cr. hp (first hit) xx lightning thrust (corner carry)
down punch follow up (Mjollnir) , cr. hk (hard knock down)
Silent entry combos:
Cr. mp , cr. hp (first hit) xx silent entry, rising storm , cl. hp xx hk lightning screw
Cr. lk , cr, lk , cr. hp xx silent entry , rising storm cl. hp xx hk lightning screw (cr. lk , cr. hp is a 1 frame link)
Avalanche stomp:
Unsafe on block (-4) but +8 on hit. You can link a cl. hp afterwards and cancel into silent entry , rising storm.
Post tag:
Cl. hp xx hk lightning screw
Cl. mk, cl hp. lightning screw
Cl. hp xx lk silent entry (cr. lp optional) cl. hp lightning screw (optimized post tag)
Cl. mk, cr. mp, cr. mk xx rising storm
Cr. mp, cr. hp lightning thrust (corner carry)
Tag cancels:
Off of
down punch follow up (Mjollnir) , cr. hp
Lightning screw
Rising storm
Double barrel (corner only)
Mjollnir (groundbounce)
Corner:
In the corner you can link a cr. hp or cr. mp after lock&load (Dynamic entry punch follow up)
Examples:
Cr. mp, cr. mp, cr. mk xx lp dynamic entry, lock&load, cr. mp, cr. hp (two hits), hk lightning screw (that’s not a cancel. Wait for cr. hp to recover)
Cr. mp, cr. mp, cr. mk xx lp dynamic entry, lock&load, cr. mp, , cl. hp lightning screw
Cr. mp, cr. mp, cr. mk xx lp dynamic entry,Lock and load, cHP, sHP xx HK lightning screw
**Hitconfirms: **
cr. lk, clk, far mp. (xx dynamic entry possible)
cr. lp, cr. mp, cr. mk (xx dynamic entry possible)
cr. lp, cr. mp, cr. hp (xx dynamic entry and rising storm possible)
Shenanigans:
cr. hp is +4 on block. Get that counterhit with a cr. mk follow up
Forward mk (overhead) can be used as a corpse hop.
Figuring out Lars series:
[details=Spoiler]http://www.youtube.com/watch?v=DkrvwjBfTF4
http://www.youtube.com/watch?v=6dHnub5J2NM
http://www.youtube.com/watch?v=KPcfHnT0Ydc
http://www.youtube.com/watch?v=JPqw_Ge92QE
http://www.youtube.com/watch?v=8mYEtSYzcVc[/details]
**Pandora: **
Depending on your partner you can use it after:
Ex dynamic entry (p,p follow up) -> wallbounce
Ex silent entry (p follow up) -> crumple (on counterhit the opponent takes longer to fall)
Ex silent entry (k) -> good launch height
Ex lightning screw -> good launching height and recovery