The King Thread

I played King today at First Look, a gaming event here in the Netherlands. Unfortunately, I didn’t know the movelist so I was struggling quite a bit. His grabs had incredibly low range though. His Giant Swing doesn’t connect even when the arms go right through the opponent. I don’t know if it has weird properties but the range seemed to be the same as or even worse than a normal grab. Even his aerial grab… the SRK+P, Jaguar Bomb, the range was really weird when you do it in a combo. I tried to do tag combo’s with it but it didn’t always connect for some reason.

Oh right, his pokes were actually pretty decent. Specifically his cr. MK.

I’ve always liked King but it just seems that he’s not going to be that good which saddens the hell outta me. I do hope they improve him

Does anybody have a video of what his old super looked like (or the extension that others claim is still in)?

here you go.

ok for King it’ll be in parts but this was me impression of him during the PAX build and after. He has good and bad normals…but who doesnt? his cr.MK being his best, actually i used that along with his Konvict Kick to setup untech knockdowns. his reverse arm slam needs timing and this dragon screws are really good. the giant swing is not really great as the range and damage are low, shining wizard seems to hit only crouching foes and its the same deal as the giant swing …so yeah other then his super art, that does good damage btw~ at the end of the day, hes…not fully explored in the slightest.

Does king still have chain grabs in SFxT or is that something that has not transferred well into 2d fighting? Also, thanks for finally making this thread, I found it sad he never had a thread and he was one of the first batch of reveals.

King has great normals, he has kinda long limbs which compliment his range of his normals too.

That kind of thing would either be really difficult or just impossible to implement in a 2D fighter. His chain grab seems to be his super though.

Slightly sad and understandable but I am still gonna give him a shot. I just feel that chain grabs makes King who he is.

I must beg to differ. Last Blade 2’s Juzoh and Shigen have chain throws with break points, KOF '99-XI Clark has the Mount Tackle with different follow-ups, and SS64I/II Rasetsu/Bust Hanzo can snap stuff in sequence with the best of them (even in the NGPC version!).

As for why so few games use chain throws, the only reason I can think of is that grabs require a lot of (unique) animation frames to look right, which translates to a lot of work. And considering that this game in particular doesn’t even have “proper” tag supers (the same Super Art is used as a Cross Art finisher :tdown: ), well, it doesn’t surprise me. :=(

This.

Can someone explain what happened around2:50. It looks liked King grabbed chun out of block stun in the AIR 0_0

^^^
I believe he performs the Dragon Screw (the initial animation resembles blocking).

Parry

I was wondering if the move list card in the op is up to date with the current build?

I have no idea, but King does have some new moves that don’t show up on cards like, with strange inputs for SF-controls.

Ok with less than a month left til this game comes out I think this thread needs to wake up! I will be maining King day one (he was my main way back in Tekken 3, TTT, and Tekken 5/DR) so I hope to see more info come out as we get closer to release.

One thing I have heard (and witnessed) that worries me is, like Tekken but unlike SF, his command throws are dependent on whether the opponent is standing or crouching. Meaning I fear getting frustrated watching half my throw attempts whiff.

Seems like a nice oki read though. Reminds me of Daimon’s HCF grab.

But yeah, Xiaoyu and The Jaguar King for me on day one!

I’m gonna sound really stupid/ignorant here, but whats the name of that weird walk move he has? Not the spin, but that one wear he like slowly marches forward lifting his knees really high. Wondering what you can do out of that.

it’s a low combo-able grab