The King of Fighters XIII Video Thread

Mr. Karate Vid

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Some matches from SNKP. Check out the custom palettes!

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Check out Athena combo at 9:38

Vice Combo Vid from SNKP

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SNKP is gdlk

Joe re-dizzy[details=Spoiler][media=youtube]X3k9VsPtn4o[/media][/details]
Joe dizzy bnb[details=Spoiler][media=youtube]_AI-EhJDftw[/media][/details]
K’ new corner bnb[details=Spoiler][media=youtube]jG6zUmborE4[/media][/details]

Copy pasted from my youtube reply cause I’m unoriginal.

Wait wait wait, he doesn’t even need to dream cancel his ex handslaps off the tornado? That’s crazy, this combo is crazy.

Mr. Karate Vid in English

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KoF XIII Tutorial Series: Kane and James Chen going over the basics (movement, meters, meter uses)

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I’ll just leave this here:

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[S]you should post it in the bugs and glitches thread[/S]

Just noticed the bugs and glitches thread is for the pre-release console builds

We need a console bugs and glitches thread[S][/S]

I went ahead and made a new bug thread. I posted the video there too.

How are you getting minute spike to link after your supers, is it character specific? I can’t seem to get it to hit.

DandyJ Tips & Tricks Volume 3

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Would love to steal that K’ combo for myself but as expected with shortcuts in the damn game, it’s a bitch to not get Heat Drive. Great. So for pretty much every Super cancel or Drive Cancel maybe I might have to find a work around for every damn shortcut.

632146A > 236C (outside of HD Mode)
6236A~C (in HD Mode)

You could also do f, db, f +A for the dp motion. Kind of like Takuma’s db, f but with the extra forward in there.

Not entirely comfortable with sharing other peoples stuff, but since i havent seen those vids here, here goes:

First if rom Dreamcancels Mienkage on Leonas instand overheads and HD cancels.

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Second is from Dreamcancels Kazuhiro and covers basic and advanced combos. Including anti-air situations and the like.

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buffer a backdash during the super recovery and do an air minute spike during the backdash. you have to either do it at the very beginning of the backdash, before you see it come out basically, or you can actually also do it at the end of the backdash usually. The goal is really just to get an air minute spike out as close to the ground as possible.

or do 2147B

yeah you can just normal TK it, personally I have been able to land it more consistently by using a backdash though, hence the reason I recommended that method. I think inputting the backdash can be helpful with getting the proper timing.

Edit: actually I just went back in the lab and can’t hit it off a regular tk at all, not really sure what I’m doing wrong, but if anyone else is having trouble hitting it like that I def recommend trying it off the backdash, that way is pretty easy.

More matches from SNKP

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On a related note (also first seen on dreamcancel):

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Hands where i can see them!

I laughed at K’ freak out about no pockets.