The King of Fighters XIII Hyper Guide Wiki

How odd. Guess I’ll test it again.

On the hop active frames: I doubt you’ll be able to consistently define ‘rules’ for length of hop active frames in comparison to jump active frames, only tendencies. Have you tested differences in startup between hop and jump as well? In older KOF’s they could be different too, although not usually. But especially hop and jump CD sometimes had different startup values.

King framedata has been added, you can find it here:
http://wiki.shoryuken.com/The_King_of_Fighters_XIII/King#Frame_Data

Benimaru next.

WOO HOO. Awesome work guys.

I have a few things to add for Ash:

  • Floreal Backward (b+D) is 40 damage on console (down from 50 on arcade).
  • The Sans-Culotte initial hit on console is either 75 or a base of 150 with the console 50% SC multiplier.

Thanks everyone for the work! As of now, I’m rendering a video tutorial for basic “inside game” for KOF. So hopefully we’ll put it somewhere on there.

On Yuri’s page, under Tips and Tricks it says:* Due to input leniency, it is possible to input dp+C (DC) dp+D simply by pressing both buttons in sequence after performing the motion. You might find this easier than to input the DP motion twice in a row. *

If you do this her fireball special will come out instead of her demon flip. **

Not if you do a proper DP motion 623, it’s best to keep on holding down-forward when pressing C and D in sequence and you’ll get dp xx demonflip

Yeah you are right. Ive got it to work with other characters but not consistently with Yuri for some reason.

I’d like to add that Takuma’s QCF+D has upper body auto guard until what appears to be the first active frame. The wiki only lists the EX as having auto guard.

Put the throw invulnerability values from Arcadia onto the wiki. Someone is going to have to test this for console eventually, and it’s not going to be me. :stuck_out_tongue:
http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Systems/Attacking:_Throws_Throwteching#Specific_throw_invulnerability_values

I’m thinking that it might be handier to put them in order of ‘category’ rather than in order of teams. That might be slightly easier to remember, and easier to see the vague system that’s there.

Benimaru is finally up. The guy has like a billion projectiles (that aren’t really projectiles) which take forever to test. I don’t know if anyone would ever care to know all of the exact hitstop/hitstun/blockstun of all of his lightning moves, but hey, it’s there anyway.

http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Benimaru#Frame_Data

Elisabeth is next, and should be a cakewalk compared to the nightmare that was Beni.

Thanks brutha`

Is there any reason in particular that the guide is password protected? =/

Looks like they’re adding in the SFxT section.

Yeah =/ Can’t get on the AE one either.
How annoying.

Quick correction: EX Kyo’s f+B from a normal cancel is listed as 60 damage, but should be 35.

my favorite wiki ever…lots of typos around though lol

Feel free to point any out though, if you’re up for it. Will fix it

Will the wiki have an update with guard gauge infomation?

Raiden’s page is very weak!

What on it? The exact values per character, or the system changes to the recovery?