I’m probably going to look you up on the chat for this, and I’ll try to get some recordings done myself, as this is pretty hard to understand.
So, if Saiki’s grab has 1 frame startup, and is able to punish a -1 move, how exactly does that work?
Once again the Kyo qcf+B on block example: Saiki reversals with grab super, Kyo jumps up instantly after qcf+B. Saiki reversals and Kyo still has 1 frame of recovery to go, the one invincible frame happens, Kyo recovers. The next frame superfreeze starts, and Kyo starts his first frame of his jump and is thus unthrowable. It should miss, but it doesn’t.
Doesn’t that mean that the grabcheck happens on the very first frame you input the move? Thus 0-frame startup?
[Edit:]
Okay, I think I get it. So, 1st startup frame happens, but freeze happens before both players advance to the next frame, so Kyo can’t start his jump, since the hitcheck happens during freeze, he cannot jump out in time.
The way you have it in notation now as 1-1 is fine I guess, it’s both accurate and anyone can figure out that it functions as a 0-frame startup move.
Never seen it like that, but I agree it makes sense.
O, one more thing. I haven’t looked specifically at Saiki, but Kyo at least his st.CD actually does 23 frames of blockstun rather than 22.
This is because Kyo bestows 10 frames of hitstop on himself and 11 frames of hitstop, so the difference + 22 blockstun gives a total of 23 frames that the opponent cannot move.
I haven’t looked at other characters for this yet, is this a Kyo only thing then?