This only works if the Jump CD is a counter hit. Also you would only be able to hit with the jump C if you land while the opponent is still high enough. Its pretty situational.
Every character can juggle after Jump CD if its a counter hit, including doing supers afterwards.
Gotcha. I knew there had to be a counter involved for the j.C to connect after the j.CD but I couldn’t figure out the air throw part until I saw it was in the corner.
This game wins, it has chicks in it. :hitit:
But wow,is it me or they didn’t post that video on facebook? That’s surprising, knowing they post every damn video they release. :bluu:
And KOF the movie? Sounds like another similar SF movie to me…
From what I’ve noticed over the years, it seems that the KOF series has somewhat of a hold on the female audience as well which is good. I don’t see many females in the SF4 market much but it’s good to see :wonder:
Alright so listened to the podcast, and it’s a pretty much nice summary of all the KOF XII information over the past couple of months. Here’s some interesting tidbits.
-KOF XII was actually 4 years in development, which is an amazingly long time considering the result.
-Thankfully they did talk about the netcode, the interviewer wasn’t really too happy about this question, it’s definitely not gonna be Blaze Blue quality (they mentioned Blaze Blue uses GGPO?) but they said they can patch it later on if they had to. They did design the game with online play in mind, but since that was 4 years ago, the net code SNKP was using is definitely out of date, compared to today’s western net code. This wasn’t specifically mentioned but I think it’s safe to say you won’t see a lot of good connections outside of japan.
-On the other hand Ignition did talk about the possibility of hosting online tournaments, or “play the developers” online battles, which definitely sounds cool but probably conflicts with the above mentioned comment.
-Mai is definitely not gonna be in this game at all (for those that care)
-I skimmed over this part but it sounds like the whole Clan system PS3 exclusively is just bias on SNKP’s part, as the PS3 is more popular in japan then the 360.
Well I do think it’s a very good podcast a lot of questions answered, but I don’t think at this point it was really gonna change anybody’s opinion on the game itself. I think when you’re talking about patching a game, that costs money, and I’m sure whether they decide to do that or not will depend on the initial commercial success of the game itself.
^So if the game bombs we’ll be less likely to get a patch if the online sucks? well that’s a kick in the balls :tdown:
imo I think SNK needs a USA department again because this shit it getting crazy… they need to be more in contact with they’re fans, at least the one’s in the West
SNKP can’t afford to make a USA department. the Neo Geo Pocket was the biggest mistake they ever made and it costed them so much they had to bail out of the west.
**I feel Ignition did a better job promoting a KOF game/SNK game here in the west than SNK/P ever did, and Ignition interacted and heard the consumers/fans more than SNKP USA ever had. **
name one time SNKP USA ever hosted an official tournament for a past KOF title , and release so many trailers, facebook, etc. etc.
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I would like Ignition to publish KOFXIII when it’s being made for consoles.
in the interview, Shane confirmed he wants GGPO to be used in the future but I guess due to time constraints and stuff, they weren’t able to add it to this game. But he’s aware of GGPO and this is a good sign for future KOF games having a better online net code.
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