The King of Fighters XII Video Posting Thread

This only works if the Jump CD is a counter hit. Also you would only be able to hit with the jump C if you land while the opponent is still high enough. Its pretty situational.

Every character can juggle after Jump CD if its a counter hit, including doing supers afterwards.

nice damage on clark jump CD, jump C, then air throw.
are that combos must be performed on counter hits?

Gotcha. I knew there had to be a counter involved for the j.C to connect after the j.CD but I couldn’t figure out the air throw part until I saw it was in the corner.

Easily the best Clark caught on video.

Vids from the ranking battle we held in the UK on Saturday just gone.

Quarter finals 1: Tim119 vs Shin Dragon
[media=youtube]KodfuoGyJvQ&feature=channel_page[/media]
Quarter finals 2: MichelS vs Sho Dragon
[media=youtube]Dw6eR01-6NE&feature=channel_page[/media]
Quarter finals 3: Stove vs Robocop2
[media=youtube]lGUFGIu48jo&feature=channel_page[/media]
Quarter finals 4: KusoGaki vs Emperorcow
[media=youtube]PmSSFY9cL30&feature=channel_page[/media]

Semi Finals 1: KusoGaki vs Robocop2
[media=youtube]sTLeRgry2U8&feature=channel_page[/media]
Semi Finals 2: MichelS vs Tim119
[media=youtube]5qWt5hEzExk&feature=channel_page[/media]

3rd Place Match: MichelS vs KusoGaki
[media=youtube]dIq0He3wVmE&feature=channel_page[/media]

Finals 1: Robocop2 vs Tim119
[media=youtube]lfQyjdkLYck&feature=channel_page[/media]
Finals 2: Robocop2 vs Tim119
[media=youtube]9SicpfxB2uw&feature=channel_page[/media]

dope vid mate. i wanted robocop to win actually, i dig his shen woo and ralph :slight_smile:

Very nice Clark play in this one. Comforting to see him wipe out a team.

1up’s Art and Design interview:
http://gamevideos.1up.com/video/id/25588

does anyone have footage of a good raiden or ash?

The King of Fighters XII Tournament Featurette

This game wins, it has chicks in it. :hitit:
But wow,is it me or they didn’t post that video on facebook? That’s surprising, knowing they post every damn video they release. :bluu:

And KOF the movie? Sounds like another similar SF movie to me…

It is but with better looking girls.

From what I’ve noticed over the years, it seems that the KOF series has somewhat of a hold on the female audience as well which is good. I don’t see many females in the SF4 market much but it’s good to see :wonder:

hey where’s the link to the interview in this page

http://interactivedistractions.com/2009/07/22/indis-ep-kof-xii-talk-with-shane-bettenhausen/

do you have to register? that sucks if we have to.

oh wait here it is in tiny letters:
InDis - Ep KoF XII talk w/ Shane Bettenhausen [84:52m]: Hide Player | Play in Popup | Download (256)

They sure have awful interface in that website. the play link should be at the top and more noticable.

That’s pretty standard how they have it, it’s just the text and links are a bad color. Light gray and dark blue on a dark gray background.

Nice interview

Man cant wait for this game

Alright so listened to the podcast, and it’s a pretty much nice summary of all the KOF XII information over the past couple of months. Here’s some interesting tidbits.

-KOF XII was actually 4 years in development, which is an amazingly long time considering the result.

-Thankfully they did talk about the netcode, the interviewer wasn’t really too happy about this question, it’s definitely not gonna be Blaze Blue quality (they mentioned Blaze Blue uses GGPO?) but they said they can patch it later on if they had to. They did design the game with online play in mind, but since that was 4 years ago, the net code SNKP was using is definitely out of date, compared to today’s western net code. This wasn’t specifically mentioned but I think it’s safe to say you won’t see a lot of good connections outside of japan. :frowning:

-On the other hand Ignition did talk about the possibility of hosting online tournaments, or “play the developers” online battles, which definitely sounds cool but probably conflicts with the above mentioned comment.

-Mai is definitely not gonna be in this game at all (for those that care)

-I skimmed over this part but it sounds like the whole Clan system PS3 exclusively is just bias on SNKP’s part, as the PS3 is more popular in japan then the 360.

Well I do think it’s a very good podcast a lot of questions answered, but I don’t think at this point it was really gonna change anybody’s opinion on the game itself. I think when you’re talking about patching a game, that costs money, and I’m sure whether they decide to do that or not will depend on the initial commercial success of the game itself.

^So if the game bombs we’ll be less likely to get a patch if the online sucks? well that’s a kick in the balls :tdown:

imo I think SNK needs a USA department again because this shit it getting crazy… they need to be more in contact with they’re fans, at least the one’s in the West

That was about Muramasa, dude. Not KOF XII.

KOF has a dub. Hell, the arcade game already had them.

SNKP can’t afford to make a USA department. the Neo Geo Pocket was the biggest mistake they ever made and it costed them so much they had to bail out of the west.

**I feel Ignition did a better job promoting a KOF game/SNK game here in the west than SNK/P ever did, and Ignition interacted and heard the consumers/fans more than SNKP USA ever had. **

name one time SNKP USA ever hosted an official tournament for a past KOF title , and release so many trailers, facebook, etc. etc.
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I would like Ignition to publish KOFXIII when it’s being made for consoles.

in the interview, Shane confirmed he wants GGPO to be used in the future but I guess due to time constraints and stuff, they weren’t able to add it to this game. But he’s aware of GGPO and this is a good sign for future KOF games having a better online net code.
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