I’m still probably gonna use Foxy though…I like my findings with her so we shall see… this truly is a different game…and yes next Thursday can’t come soon enough…
I agree with the statement about 2001 Heidern…we were all wondering what version he shouldve been…
Bao shouldve been based of KOF99…same as Xiangfei…like Heidern 2001…
DG, you may be right and here’s the evidence. Saisyu has worked his way into every other remake in the series. '94 Re-Bout, '98 UM, and of course Neowave. Saisyu was only mentioned in classic '94 and I can’t even explain Neowave. So on that merit alone he would be the person with the highest chance of being in the games just based on those factors. But real talk though I would love to see Rick seeing as he was going to be the one to rep RB2 before they decided they didn’t want '99 being a sausage fest. The only other person I could even think as a possibility who I haven’t noticed in a background would be Alfred. But we’ll know next week regardless. It’ll be nice to take a break from 4 and this is game that might do it.
PBJMixxa- in regards to Kula no worries about the far st.b in comboes…all we have to do is just do cr.bx2, st.axxDp+C…its what I do in KOF2001 with Kula so no big deal there.
Yeah we will see next Thursday. Here is the detailed explanation of Iggy’s post by SonicTempest:
SonicTempest
Kula
La Cachola has faster startup and is now a regular DM
dp+A has longer invincibility
far B is no longer cancellable and has lower priority
QCB+B no longer has startup invincibility
Foxy
Has a new DM where she wraps the opponent in the NESTS flag and slashes them, called “Schrodinger’s Cat” (lol @ the name). Can be used as an anti-air as well as to hit people out of their moves
Prenylnium (dp+P) and “Noah no Kioku” (P after HCB+P) have more lag
Chie no Ki (QCF+K) has more lag when blocked
jump CD has less priority
Angel
Loyalty Test for the Liberalists (b,f,d,df +P) can now be done outside her Unchain combos
Her HSDM (BCD after b,f,d,df+BD) can now be done on its own when the opponent is down. The timing is much tighter than that for other OTG moves, though.
Heidern
The biggest change is that he’s a charge character again (no surprise) although his moves are all the KOF2001 versions.
Neck Rolling (d_u + K) is now a grab move
C Moon Slasher (d_u+P) has less invincibility and more lag
Takuma
New move ‘Sanchin no Kata’. It’s different from the KOF’99 move of the same name, and is a move where Takuma stands still and absorbs all enemy attacks for a short period. You can use it when the opponent is doing an air-to-ground combo or multiple-hit move, and then counterattack when they’re left open. During the stance, though, you can’t escape from throws.
His HSDM has had its animation look more powerful.
Shin Kishin Geki (QCFx2+P when close) is now a 1-frame grab move.
Chin
New move ‘Tenchi Suiyousengeki’, where he spins his gourd to repel air attacks. Meant to boost Chin’s formerly weak anti-air capability.
New DM ‘Shusenkou’ which is a more powerful version of his Suihaikou (rdp+P). Doing it once is equivalent to doing rdp+P 5 times.
His HSDM has changed such that you can now move freely after the flash, and can activate an explosion whenever you want by pressing any button.
Kusanagi
New DM ‘1999 Shiki: Bouen’. Combos from strong attacks, and can be used to interrupt the opponent’s attacks. You can’t recovery roll after being hit by it so it gives Kusanagi an opportunity to go on the offensive.
Yamibarai (QCF+P) has less lag
88 Shiki (df+D) can be cancelled on the first hit, and as a result he has more options from weak attacks.
Kyo-1
New DM “Shutenbarai” where he shoots flames along the ground with his fist (you’ve seen it in a few videos already). Weak version connects from normal attacks, and the strong version, while it has slow startup, causes a very long stun time. It can also hit opponents who are down.
Honofuri (f+B), Aoki (QCB+P) and Orochinagi (QCB,HCF+P) all have faster startup.
crouch D is cancellable.
Kyo-2
New move ‘Futsunomitama’ which is a flaming R.E.D. Kick. It’s completely invincible until the attack comes out, but since the attack goes upwards you’ll need to draw your opponent in before you use it.