Just because the koreans play faster doesn’t mean they play better. The Japanese matches have more respect for various situations, and smarter gameplay. Overall I found the Japanese matches better.

gosh…are u serious?

Posting in epic thread with a little combo of mine

[media=youtube]mhmgxogGVkw[/media]

Hatred Edge and I just go finished doing some sets in this game awhile ago (and are about to do some more); was wondering a few things:

  • Tier List? I know King, Kyo, etc are tops, what about everyone else?
  • I can’t seem to TK Leona’s air super (qcf, hcb+P) in this game, however I can TK X-Calibur and Kasumi’s Kasane Ate just fine.

^ I asked DandyJ a while back, IIRC he said the tops are Jhun, Lin, and K’. It’s not difficult to see why when you use A.Iori striker. And he also mentioned Kyo and Chang. Some one mentioned that the Mexican tier list is Clark > *, probably because they use [Joe striker OTG]x2 to do easymode 100%s. Though some one mentioned that Koreans softban the use of strikers multiple times per single combo, which would make Clark a bit less retarded in Korean tournaments.

Is the striker either A.Iori or Joe for K’ to be able to combo into Chain Drive from the summon?

And what is the combo anyway? I’ve seen it but so little that I can’t remember.

IIRC they both should work

Just want to verify I was able to TK Leona’s air super. I guess it did it wrong yesterday or something.

Anyone mind if I link the GGPO casuals me and Hatred Edge have in this thread? We’re not Top level or anything but I’d say decent; we’ve been having fun with it recently.

Figure post these if anyone might want to watch since these subforums only seem to have foreign matches, which are great to watch but kinda bores me when they’re the only ones available.

yes why not?

Not sure why someone would decide to record super laggy matches…and then post them on a forum.

The first step to being decent is to acknowledge how much you suck and how much you have to improve. I spectated some of those matches, no one could execute anything. Lag or not, it was bad…

^ Its pretty variable; and we had some decent speed and other’s laggy. Obviously I discard ones where we made major fuck ups due to lag.

Its funny you mention that though, since I note when people come spectate (and leave) the lag increases even more. So if you were one of the people coming into watch, thanks for that. I’ll remember to close the main GGPO window in the future to prevent this spectator nonsense.

http://www.youtube.com/view_play_list?p=F3467646876560E8 - 2000 playlist

I can create a list of exactly where lag screwed me up and exactly what I was trying to do. We need to get a better connection.

^ yeah. In one of the matches, after I called out Joe and I jumped in (fuzzy) and tried to do a tick throw with hcb+P. …Nothing came out, she just stands there. That said, its not too bad but yeah.

Okay, I need a second opinion on this; My teams are composed of Kasumi/Takuma as battery, Leona as Middle and Vannesa as anchor. I’m using Joe as an assist for the moment; I don’t like how he stacks up with Leona. After he connects my followup options seem limited; I thought maybe air super would work but if whiffs…maybe a timing issue? Only other thing I can think of is charge 4, 6+P and maybe get a juggle off of that (haven’t tested it). Its fine with Kasumi, Takuma; vanessa is…iffy. I got crazy puncher to connect after it, otherwise only thing I can think of is jumping normal juggle. Maybe I should try Seth or something?

I think increasing the damage potential off the assist hit with her would be very important.

What were you recording with?

Juggle with Joe striker? that’s not the point. The point is to continue the combo on the ground before Joe can send them in the air. If Joe does his final hit that sends them into the air, the combo is lost. You have to position yourself such that Joe does his initial hits but then goes out of position so that the last hit doesn’t connect.

Vanessa has it easy with Joe, she has a number of knockdown moves like hcf+P, dp+P and her f+A(as a juggle to knock them down) that leads directly into Joe. For example, crouch C, A dash puncher, run up f+A(knockdown), call Joe, roll forward to switch sides, close C, f+A, dash puncher, repeat.

I save the input and record it offline with Fraps. That “lag” you’re seeing in the matches isn’t actually in-match lag (replays don’t capture lag of course) but Fraps falling to 30ish, 20ish FPS while its recording the window. May have something to do with me running multiple programs at once or something.

Ah now I get it; makes sense now.

Yeah Seth is good, but like Emil said there’s just a specific way of using Joe. The advantage to Joe is when he hits OTG it sets the opponent to a standing position which allows you to do a full ground combo, he’s not a juggle striker because the last hit of his attack makes the opponent instantly INV. Any move that forces the opponent to stand still is also useful for making the opponent not get hit by Joe’s last attack, so you don’t always have to cross them up, and he also naturally whiffs in the corner. Also, anyone with a command throw can grab the opponent while Joe is hitting them on the ground (after an OTG), for example Kasumi’s hcb+P while Joe is hitting.

I don’t think I saw anyone use Takuma’s 6A 3B, and with King I didn’t see a striker call after her command throw at all.

Huh. I didn’t know 6A cancelable property allowed it to be canceled into 3B. I’ll remember that.