Kazuya’s DGF has an interesting property on counter hit. It puts the opponent into a wierd crumple stun. All regular versions of DGF appear to give an identical stun.
The opponent is registered standing for a few frames (just like in Tekken). Just long enough to hit either cr.MP and link cr.HP to an EWGF launch, or stand MP straight into EWGF launch or even cr.MP into Slaughter Hook (pushback is too great if you try to add cr.HP). The damage potential if you do these right is really high, with your starter being 150 damage.
However, this is only possible if you stun them at point blank range. It’ll also probably be difficult to see the stun and link these in the heat of a match.
From outside the range of cr.MP, all your moves hit them in an OTG state. The strange thing is that your normals from here don’t put them in a juggle state, they cause resets; which is a state I haven’t known to be in the game thus far.
There are a couple of follow-up options for ranges further out. Individual normals can be used if you don’t think you can react quick for better options. Blank sweep or b+HK work, but a second DGF does more damage. You can also play the reset state to your advantage to catch the opponent off guard.
More interesting still is your specials retain juggle properties. You can do TGF into the sweep kick (mid kick whiffs). This is a basic option that works well and does pretty decent damage. You can do Hell Sweeps, but they’re slower and you’re likely to whiff unless you get them out sharpish.
For some reason Rampaging Demon (b+MP,MK,LP) works here aswell and does about the same damage. Recommended for newbies.
The interesting part is you can juggle with EWGF here. You can’t do more than one, or any other specials; but you can do EWGF into sweep, and cr.MK regains juggle properties after the EWGF, allowing you to do: counter hit DGF, EWGF, cr.MK, DGF for about 380 damage, or even cr.MK to Hell Sweep for over 400. Beware that if you got WGF by accident, you get nothing after.
The most mindless and effective way to follow-up this crumple stun is with either his super or team super. They work easily from any distance and do pretty good damage. (480 and 550)
Or you can do counter hit DGF, EWGF, cr.MK to Super or Team Super for 546 and 596 respectively.