The Joker: party thread

As anyone try this 1 Meter BnB: j.2, 3, Ex RLG, B3, j.3, 323, Acid Flower - 45%

it’s okay if you know it’s a guaranteed hit. you can interrupt between the 3 and EX RLG. reversal after the blocked ji.2 as well.

ji.2, 1,1, EX RLG is hit confirmable and just better overall for the reason’s I listed in the post above yours. 3, EX RLG isn’t even a good punish with 3 coming out in 15 frames.

Whats the damge on your hit-confrim BnB and also are you a TYM User???

I dunno, less than 40%. Like 38% I believe, maybe squeeze 39-40 out of it. Loss of what amounts to chip damage means shit when you can actually hit confirm IMO.

Hit confirming > percents more damage

Just swap standing 3 to 1,1 and you have so many more options. Go into +8 for 1,1,2 or stop and bait a button and punish with MB back/forward 3, neutral jump, whatever.

2,1,3 is even better. Ends in an overhead, leaves you with +1 at perfect range to hit with b.1 It is essentially Joker’s best and only high to low mixup and I personally like it more than a high/low or low/high string because it acts as a frame trap. You can’t really push buttons out of it but you have options to do other things too whereas with a high/low low/high string you’ve committed. maybe I’m wrong, but it all sounds good to me on paper.

no one else notice the glitch on big characters when using the 1,1 string into specials, youtubed it and seems only one other guy but myself seems to notice it

http://www.youtube.com/watch?v=0ROr0j6i9Wk

Nice catch.

There’s a really stupid system in this game that actually prevents you from linking and doing combos. . Basically, if you attempt to preform a grounded link combo after a normal, the game is all “fuck that Nope” and allows the opponent to cancel their hitstun immediately into block (this is why we gotta pre-dial before we land when doing jump-in combos).

I only mention it because it’s very similar to the glitch you show above… The opponent looks like they’re being allowed to cancel their hitstun straight into block. Perhaps it’s related somehow? Hrmm. . I wonder if you turn auto block off, will it all still combo on the combo-counter?

But seriously, fuck the input and cancelling systems in this game. so irritating and needlessly obtuse lol

Anyway, as for a BnB, here’s mine:
j.M s.M, low gas can MB, b+H (wallbounce), c.M, far teeth, s.M-L (1hit), far teeth, f+M-H, c.H (sweep), throw out teeth for oki

The second set of teeth isn’t really necessary (damage is negligible) but it looks cool.

I’m going to try testing that glitch on a live opponent. Record Joker doing the string, playback against myself as grundy etc. and see if I can block after the 1,1. If it works on a live opponent (which is why I’m assuming the glitch finder went into training in the first place) this needs patching asap. Broken shit is broken. Good thing NRS seem to have a decent track record of listening, maybe too much, to their fans. I can’t see how this got past anyone play testing this game though…then again someone thought Joker’s trait buffs were a good idea as is so there’s definitely a monkey on a typewriter somewhere in that building.

The combo system is indeed obtuse. Best word to describe it really lol. Accessible but once you try getting into it, just a lot more opaque and troublesome than it’s worth. An intuitive combo system would have been too much I guess lol. Marvel is the best at intuitive dial a combos, so it’s not like it isn’t possible to have something accessible and practical.

Your BNB is boss. I’m going to post it on TYM and tell everyone I made it up.

i couldn’t get it to work on grundy, either. i figured it might have to do with joker’s stance, but that’s not it. it could be a glitch, or it could just be a character specific combo, remember those from street fighter? >.<

not being able to do a bnb hit confirm (his only hit confirm into EX RLG, f.2,3 doesn’t count) is total ass.

Fuck character specific combo, this should be universal.

I still need to see if this works against a real person, as in record the combo, play as grundy and try and block after letting yourself get hit with the initial 1,1

I posted on the Injustice Facebook page. We need to harass them about this.

yeah, i agree. character specific combos are a no-no with me. you’d think everyone would have an easier time doing combos on bigger characters. some characters had sheeva-specific combos because her hitbox was so big lol

is 11, MB laughing gas joker’s best combo starter? that’s a pretty bad hit confirm.

Hit confirms are kind of shit in this game anyway with the stupid cancel rules. .

lol

The way the dial combos is pretty silly since you have to commit to what you’re doing, but considering how safe all of Joker’s unsafe stuff can get cause of Acid Blossom (Flower), I can guess the devs want you to take risks to get to bigger damage, even if that means not as good hitconfirming.

Is it silly? A bit. Satisfying? Yes. Though getting a hard knockdown into teeth for unblockables is… sublime.

Are they even really unblockable? I’ve set up teeth against people, done a jumping H, both hit around the same time. . but it’s blocked?

Granted, I’m just scrubbing it up with my equally scrubby friends… but they don’t even really know that teeth have to be blocked low! How are they blocking it?

I really gotta lab it up more and figure out how this shit works. … but. . I dunno. part of me is like “fuck this clunky game” lol

I do find it fun though, gotta admit. :slight_smile:

I think hard to blockable is a better term. Try a setup (preferably in the corner) against yourself and then try to block it.

Anyways, courtesy of Alex Valle, you can set up a really ambiguous crossup with jump 1 after a sweep. It’s really good.

Some new info courtesy of TYM:

Joker’s 2,1 is +4 on block at the least. Maybe more. We get free pressure afterwards.

2,1 blocked followed by a d.1 beats lantern’s reversal lift. His lift is 10 frames meaning he’s at -4, -5 advantage at the least. I think others have even had luck with stand 3 which means we are at plus 6 or so. Pretty much get another 2,1 for free, d.1, b1, 3, throw, etc.

Use that shit to hit confirm and blow the two bars on a MB back 3 for 40%. We need dat damage when we can get it and it’s more worth it to spend than horde for clashes and mb interactables.

I have also found that s.M-L (1hit) into teeth is good too. It’s actually safe… I think? It allows me to block c.L and reversals. Good enough for me right now lol

I’m also really liking s.M-L-H as a combo ender in the corner. Allows for easy teeth mixups after.

Yeah 2,1,(3) is great.

Joker is so damn safe or +frames on everything. 2,1,3 blocked followed by b.1, 3 is like a ghetto high low that’s actually pretty cool because we have so many options off of that string.

Some dude made a thread asking about how to beat teh jokerz omg what do I punish? It got me thinking damn…nothing. you don’t punish Joker you have to like outfootsie him/bait him. The whole ‘commit to a jump in string’ thing doesn’t really hurt us at all since we can just end those longer relatively unsafe strings with flower anyways. I guess you could counter or punish poor teeth setups but most of those are involving crossups or jumping crowbar which stuffs so many reversals anyways.

He doesn’t have anything all that dirty but he definitely has safe pressure on his side.

2,1 gives so much advantage that xx teeth is safe on block if you cancel the first hit of the 1.

Did anyone watch Wednesday Night Fights last night? There was actually a real Joker playing! Name is Ren, and he was doing a lot of smart things.

His matches are at 2:11:00, 2:20:20, and 2:27:20. The rest must be off stream unless anyone else finds more. Some of the things that impressed me:

-laying down teeth, crouching 1 to keep them in place, then The Boot in case they stand up or hit a button. Nice little setup.
-using the midscreen “bounce” interactables with teeth to basically create a bootleg corner situation.
-constant pressure with teeth combined with a mix of f.3 both regular and meter burned.
-making sure to never give up the corner to a stage transition by using f.3

He also did the “new” d.2 into comboed teeth etc. ender after a b.3. Definitely a must watch.

thanks for the time stamps. will steal and share at TYM.