The Jesse Ventura, I mean Haggar Thread (MvC3)

Here is how i notated it
startup/active/recovery advantage on hit/advantage if guarded
Ground Normals Startup Active Recovery Frame Adv. Special Notes

L 7/3/16 -2/-3
Cr. L 8/3/14 0/-1
M 11/3/20 -1/-2
Cr. M 12/3/21 -2/-3
H 14/4/21 none/1 causes ground bounce
Cr. H 16/6/49 none/-29 invincible after frame 50, unrecoverable knockdown state
Pipe 19/3/24 10/9 ground bounces airborne or unrecoverable knockdown if bounce used
S 11/3/23 none/0

Air Normals Startup Active Recovery Frame Adv. Special Notes

Air L 7/till grounded/1
Air M 13/till grounded/1
Air H 16/till grounded/2
Headbutt 8/4/19 overheadattack. if counterhit on standing, causes dizzy. if counterhit on jumping causes otg on next button press
Air Pipe 14/3/29 overhead, same properties as standing pipe
Air S 14/4/23

Specials Startup Active Recovery Frame Adv. Special Notes

Violent Axe L 15/4/22 10/0
Violent Axe M 18/5(12)4/17 16/5
Violent Axe H 20/15(11)4(14)3/19 none/5

Hoodlum L 14/6/16 none/4 launcher attack
Hoodlum M 26/8/32 none/none throw
Hoodlum H 30/14/43 none/none throw

Double Lariat 8/45/28 none/-31 40 frames invincibiilty, 10,000 health becomes red

Piledriver L 5/1/30 none/none
Piledriver M 3/1/32 none/none
Piledriver H 1/2/33 none/none

Air Piledriver L 5/1/35
Air Piledriver M 3/1/37
Air Piledriver H 1/2/38

Wild Swing 17/3/21 does more damage higher haggar is

Supers Startup Active Recovery Frame Adv. Special Notes

Rapid Fire Fist 10+5/3(21)4(35)5/22 none/-1 last hit ground bounces
Giant Haggar Press 5+16/16(5)55/30 none/-53 otg capable landing causes explosion that kills fireballs
Hyper Haggar Slam 8+0/1/34 none/none invincible from frame 1-10 throw

U are gonna need to clean it up a bit I guess

Thanks I’ll clean it up when I wake up. Is the 10,000 red health for lariat supposed to be 100,000?

Wow, Haggar gets good frame advantage on his blocked specials. The best part is they look really unsafe too.

Just about everything Haggar has is safe on block. Pushblock him or die.

I’m having problems battling Haggars, it’s that pipe of his that ruins my matches. That pipe just has massive range, high priority, and beats out nearly anything i dish out to combat him. I really couldn’t do anything to fight him, i’ve tried using new characters such as Deadpool to spam and zone his ass, but eventually i would get problems from getting cornered. The only way i did do some progress was by playing Haggar himself…

depends on the character i will tell you deadpool since that is the one you mentioned. when you see he is going to jump pipe, dash forward under it, slide and then hit S. the S will autocorrect my friend does it all the time and made me have to start mixing it up.

The thing is, i don’t main dead pool. What i main is the characters on my Av… the problem with dashing under it is that haggar is backed with akuma or tron’s-AA assist.

Well with doom i can tell you are in for a ride, your only option is to keep him off spamming beams from air and hope you never miss ccalc the range or he’ll hit you with the pipe and it’s game over, so i’d say focus on getting zero to take care of him, sentinel will die as well he has a huge hitbox therefoe easier to get hit by the pipe

With Doom, Tri dash backwards to gain space,doesnt matter if you go towards the corner.Then just zone with H. plasma beam from afar, if Haggar super jumps over the beams you can cancel the plasma beam into sphere flame as an anti air.

Haggar is free to doom.

^this.

ITs real fun to try to get in with doom and do loops or OTG corner combos, but this is one of those matchups that zoning is just so easy and much less risky. u can use the same tactic to deal with people who spam lariat assist, dash in to threaten with mixup, dash back, then punish whiffed assist with beam.

I did a brief search and since there isn’t a matchup thread for haggar I decided to ask here. I’ve been having troubles fighting with hulk as haggar on point. I currently run with haggar/mag/akuma with haggar on point. I can’t jump in and pipe, because hulk can just stand heavy and absorb my pipe. Also if I just remain on the ground his attacks tend to push him just outside of the range of any ground attacks from haggar before hulk recovers. Has anyone else had many issues fighting hulk as haggar, or am I just missing something blatantly obvious?

Hulk like spamming Armor? Headbutt counter hit?

I’m curious from those who use Haggar on point what your general strategy is with him (assume Taskmaster in 2nd slot). Is it just a barrage of jumping pipes in a controlled, assist-assisted manner? And do you feel confident with Haggar against a Wesker or a Magneto, etc? Just seems like an intriguing choice for a point character, I was wondering a bit about how he can compete. Thanks!

hmm I guess it was something that I was just blatantly missing. I’ll give it a shot when I get chance to sit down and play. Thanks

Magneto and Wesker? Tag the hell out.

they can both lame him out for free

Why use Haggar then? lol I was looking for incentive to try him on point, this was a bit backwards, hehe

Someone said it best here earlier.

Haggar walks over 1/3 of the cast
Haggar gets beat bad by 2/3 of the cast.

Just because you CAN use Haggar on point it doesn’t mean you should pit him against someone who can really rip into him without him having much of a chance. In those situations I like to have, say Tasky on point and somewhere in there TAC Haggar in to deal damage and then have Haggar in a favorable situation to take them down.

Have you tested using haggars counter head butt on super armor attacks like sentinels and hulks? I tried this over my lunch break today and was unable to successfully “counter” with the head butt. He just absorbed it. Any idea?

AFAIK headbutt dizzy doesn’t work vs Hulk’s armored normals. You see the dizzy birds for like a split second, but he still armors through it.

ive had some decent success with haggar on point with a projectile assist and wesker 3rd. you can pretty much end alot of characters after you do a basic combo then wesker otg assist rapid fire fist…in training mode i can get close to 800,000 with one bar…if i dhc i can get about 900,000. also the best par about it is when you land someone in the corner otg with wesker and move back a little you can reset with hoodlum launcher h regardless if the tech forward or back and end pretty much any character.