The Inevitable Street Fighter V Story Thread: ARCADE EDITION!

That on top of a laundry list of things that disuaded me from purchasing MvCi. And I was so hyped for it from the start. But things have only gone down hill. And I hate to admit it, but my hype for this game and my desire to buy it has gone out the window.

[details=Spoiler]

  • Chun-Li’s face: They Fucked up Chun-Li’s face in the beginning (the most unforgiving of sins). And even though they “fixed” her, she still isn’t as beautifully delicious as her SFV build. I want to enjoy looking at Chun as much as play her. And since I don’t play competitively, which face/body do I want to look at more? MvCi Chun or SFV Chun? (spoiler: SFV CHUN WINS)
  • New Chun VO: Speaking of Chun, her new voice just sounds… bland. This doesn’t sound like the Chun-Li we know at all. Now granted, the following is of course my own personal opinion. English Dubs are usually not as good as the Japanese VO. And I know Laura Bailey’s Chun-Li voice has had it’s up and down moments, but she has been our English Chun for almost a decade. From 2009-2017, she’s done the voice of Chun for SFIV, SFIV: Ties that Bind, SFIV Aftermath Chun-Li Prologue, SFIV Juri OVA, MvC3 games, SFxTeken, and SFV. She’s been doing such an iconic role for so long that she has grown on me. And it also doesn’t help that Laura Bailey is one of my Top 5 Favorite Voice actresses. This new Chun doesn’t sound like the Chun I know, and as a result, she’s become almost a complete stranger to me. Now I don’t know if this switch is going to be a one-time/one-game deal, or if its going to be permanent. But until this new voice finally grows on me, I’ll continue to cringe every time I hear Chun-Li’s MvCi voice.
  • Arcade mode endings?: Good news: they brought back arcade mode! (Yay!) Bad news: all you get at the end for completing it is a lame ass “CONGRATULATIONS” screen at the end and maybe a new costume color depending on difficulty (… FUUUUUUUUUUUUUUUUUUUUUUUUUU)
  • Lackluster story mode: Based on the 3 story trailers we’ve seen, this story’s plot direction looks worse than SFV (and that’s saying alot). I’m not sure what the plan was, or what kind of summer-blockbuster story we’re gonna get, but if Marvel blockbusters have taught me anything, they are widely hyped when they are released, then when you watch them some time later, you start to see how lame they are. Maybe that’s what this story mode will end up becoming.
  • Recycled animations: I haven’t checked every single character, but from the little I see, their intros, victory animations, hyper combos, etc just looks like they are recycled from MvC3. That is another huge insult. I wanted a NEW game with NEW visuals, NEW additions, NEW animations, NEW moves, NEW EVERYTHING! I MIGHT AS WELL PLAY MvC3 SINCE THEY LOOK THE SAME!!! (but wait, they got rid of the 3 character and added infinity st…) I DON’T GIVE A FUCK ABOUT THEM INFINITY STONES!!!
  • No X-Men/“Characters are just functions”: THe ultimate insult to a casual gamer from a developer:“characters are just functions”. … … … … (HULK SMASH!!!)
    Seriously, as a casual fan of fighting games, I don’t play fighing games characters because they are “functions”. There is a reason why I keep coming back to Street Fighter: their characters are more than just functions, they have become fascinating entities with history, depth, style. You can have the greatest fighting game with perfect net code, balanced gameplay, and a character that plays 95% of what Chun-Li is (other 5% for originality). I won’t be as interested because Chun-Li has become more than just my favorite character: She has become a part of me. She has changed the way I look at kung fu (movies/martial arts/etc), the way I view strong and powerful women and how you don’t need to show skin or be objectifying to be sexy, and the way I see the world. She’s become my waifu, and the reason I keep coming back to Street Fighter. And while she may be the biggest reason, other characters such as Ryu (as plain and stale as he is), Ken, GUile, Cammy, Karin, Urien, Sakura, Vega, Balrog, The Mighty M. Bison, nearly everyone of the SF characters has captured my heart. And whether I love them, hate them, or think they are as incredibly dumbfuck as Abigail, they all have made me feel. I don’t get that same feeling when I play Tekken, Mortal Kombat, Guilty Gear, Blazeblu, etc.
    Characters are the reason people are drawn into a fighting game. And by taking out beloved ones like the X-Men (the ones who started the versus franchise with X-Men v. SF), it’s a huge slap to the face for casuals.
    (I’m sorry about the rant, but that’s another one of my biggest gripes about the Capcom developer’s treatment to casual fans)[/details]

I’ll probably watch the story mode on youtube, and maybe write a little review at the end. If Chun-Li has THE BIGGEST SIGNIFICANT ROLE IN THE STORY (but I highly doubt that would happen), maybe I’ll purchase it. But as of now, I’m just over the hype.

The lack of X-Men is a Marvel decision. They’ve only started to be more open to putting them in their current games recently. The X-Men/F4 ban because of Marvel’s beef with Fox over their movie rights is why there’s none of our favorite mutants and Dr. Doom in MVCI.

Capcom’s side has no such excuses, though.

I’m okay if they put general ending in motion graphic style in arcade mode.

No Arcade Mode for MVCI is pretty wack, though. They could’ve at least put in a few still images or something. That mode is useless to me now.

If it matters, x-kira’s folder did have “endings”, so it doesn’t necessarily need to go MVCI’s route.

Btw, this shit totally reminded me of the EX2 endings. You complete the game and then get to see this lovely message:

It was ridiculously crappy back then. It’s still ridiculously crappy today.

Honestly I immediately thought of MvC2. There were no endings. You got a “Thanks for playing” message. It was NES era BS. I was salty the first time I saw it.

Edit: @DarthEnder , I haven’t been able to sleep. I may have that Pencak Silat concept you wanted done shortly. His name is Ismaya, name means God like, perfect name for a fighting game character.

As far as I know the EX2 endings were like that in the west only because the Japanese text was never translated.
Canon or not canon I was always curious to know about those endings, the EX series is so scarce on story details.

Somebody traslated them ??? pages ago iirc

Yea…I did along with @Miðgarðsorm

Sorry Darth, I dozed off before I wrapped up the details. Here you go.

Ismaya - Nature’s Untouchable Ranger

[details=Spoiler]
Name: Ismaya
**
Nickname:** Nature’s Untouchable Ranger

Sex: Male

Ethnicity: Indonesian
**
Height:** 5’7”(1.70m)
**
Weight:** 146lbs (66kg)

B/W/H: 43-31-33 (108cm-79cm-84cm)

Hometown: Bandung, Indonesia

Appearance: ** Ismaya is a short man with brown eyes, tan skin, and black hair. His hair is in a “thick crop style”. He has no facial hair. Ismaya wears a variation of the Polisi Kehutanan Indonesia (Indonesia Forest Ranger) uniform. He has on a forest green collared button up shirt, with a red undershirt, and cargo style pants that are the same shade of green. Ismaya has on black leather belt with a gold buckle. He also has a Karambit (small curved knife) in a scabbard hanging from his waist. Ismaya wears a beret on his head and has black boots on his feet.
**
Likes: ** Nature, Animals, Dancing, Karedok
**
Dislikes:
Poachers, Bullies
**
Fighting Style:** Pencak Silat

Tone: Ismaya is a jovial man that enjoys nature. His Pencak Silat techniques are often modeled after the animals he protects.

Origins: Ismaya is forest ranger from Indonesia. As a child he had a hard time getting along with others. He’d often run off into the wilderness to be alone. It was at this time that he developed an affinity for animals and an appreciation of nature. Because of his diminutive size and awkward social skills, Ismaya was often bullied. His father enrolled Ismaya in the local Silat school. He wanted Ismaya to be able to fend for himself. With his exceptional speed and agility, Ismaya excelled at Silat. What he lacked in power he more than made up for with his speed and surprising endurance. Now able to defend himself, Ismaya wanted to do the same for his animal friends. Ismaya decided that he would join the Polisi Kehutanan Indonesia (Indonesia Forest Rangers) as soon as he was able.
**
His Rival: ** Rashid
**
Attributes:** Health: 3 Power: 1 Range: 2 Mobility: 5 Technique: 4

1025 Stamina 925 Stun

Throws:

Komodo Bite - LP+LK : Ismaya grabs his foe and hit them with quick left punch to the face followed by a hard front kick to the chest.

*Elephant Tusk *-B+LP+LK: Ismaya picks up his opponent in a fireman’s carry, and quickly tosses them behind him.

Maleo Talon - LP+LK (In Air): Ismaya grabs the the opponent, rolls 450°, and kicks them towards the ground.

Unique Attacks:

Sun Bear’s Grasp – B (In Air): Ismaya grabs the wall and jumps toward his opponent
*
Dhole Fang* – B+MP: A quick upward elbow strike that can be used an an anti air (4F Startup)
*
Fishing Cat Paw* – F+HP: Ismaya strikes with a quick overhead left elbow strike. Quick startup, slow recovery. - 6 on block

Kijang Hop - F+LK: Ismaya performs a quick hopping knee strike that goes over low attacks
*
Cuscus Tail* – B+MK: Ismaya hits his foe with a quick low back kick to the knee
*
Banded Civet Slide* – B+HK: (Side Switch) Ismaya performs a short distance sliding kick to the ankles. Attack causes his opponent to flip over and land behind him. -7 on block
**
V-Reversal:**
*
Rhino’s Charge* - F+PPP: Ismaya knocks down his foe with a swift head butt.
**
V-Skill:**
*
Macaque Cartwheel* – MP+MK: Ismaya cartwheels forward or backward. Cartwheel is projectile/strike invulnerable from frame 3. MP+MK cartwheels forward. B+MP+MK Cartwheels backward.
[list]
[] Macaque Strike – P: (From Forward Cartwheel): Ismaya cartwheels into a flying left elbow attack. -6 on block
[
] Macaque Blow – K: (From Backward Cartwheel): Ismaya flips into a double footed flying kick. – 6 on block
[/list]

V-Trigger:

Peregrine’s Flight – HP+HK: Ismaya gains the ability to super jump and double jump in all directions. D,U (Neutral Super Jump) D, UB (Back Super Jump), D,UF (Forward Super Jump). Pressing D+MK during normal or super jump near the apex of the jump will initial a double jump. Sun Bear’s Grasp can be used after a double jump. Each jumps drains V-Gauge with an exception. A double jump initiated from a super does drain additional V-Gauge. Double jumps from regular jumps do drain V-Gauge. Ismaya gets approximately 3 enhanced jumps per V-Trigger. 2-bar V-Trigger
**
Specials:**

Anoa Horns – QCF+P: Ismaya charges forward with a hooking right elbow followed up immediately by a back right elbow. Distance traveled determined by the punch button. LP(Point Blank), MP( ¼ Screen), HP (½ Screen), EX (Gains armor on frame 1, Distance traveled determined by buttons pressed. LP+MP Point Blank, LP+HP ¼ Screen, MP+HP ½ Screen)

Tiger Claws – QCB+P: Ismaya strikes his opponent in the stomach with a punch, followed by a left elbow to the jaw, followed by right elbow to the jaw, left elbow uppercut to the chin, and sends them flying away with a spinning back elbow to the sternum. Damage, Startup, and Properties determined by the punch button pressed. LP(Fastest Startup, Leaves Foe Standing) MP(Slower Startup, Knocks Down), HP(Slowest Startup, Juggles), EX(Fastest Startup, Causes Crumple State, -6 on block)
*
Babirusa Tusk* – HCF+K: Ismaya attacks his foe with a flying left knee strike to the chest. Distance traveled is determined by the kick button. Projectile invincible from Frame 3. LK (¼ Screen), MK (½ screen), HK (¾ Screen), EX(Projectile Invincible from Frame 1, Juggles, distance traveled determined by the buttons pressed. LK+MK ¼ Screen, LK+HK ½ Screen, MK+HK ¾ Screen)
*
Merak Beak* – F,DF+K: (Anti Air) Ismaya rises straight up into the air with a flying knee attack. Attack has no horizontal movement. All versions juggle, but are difficult to combo outside of the corner. Kick button determines the height of the attack and ease of a juggle follow up. LK(3F Startup, Invincible to Airborne Attacks, Lowest Juggle Height) MP (4F Startup, Invincible to Airborne Attacks, Higher Juggle Height), HP (5F Startup, Invincible to Airborne Attacks, Highest Juggle Height), EX (3F Startup, Full Startup Invincibility, Highest Juggle Height)
*
Proboscis Pounce* – HCB+K: Ismaya jumps backward, pushes off the wall, and strikes his foe with a flying kick. Angle and distance of the attack is determined by the kick button. Projectile invulnerable from frame 3. LK (¼ Screen), MK (½ screen), HK (¾ Screen), EX(Projectile Invincible from Frame 1, Causes Crumple state, distance traveled determined by the buttons pressed. LK+MK ¼ Screen, LK+HK ½ Screen, MK+HK ¾ Screen)

Critical Art:
*
Nature’s Wrath*: QCBx2+P: Ismaya’s uses his incredible speed to hit his opponent with a barrage of punches, elbows, knees, and kicks ending with a powerful Merak Beak that sends his foe high into the air. 33 hits (330 damage). Opponent can be comboed after the final hit if Nature’s Wrath is performed in the corner.
**
Reasons to be in SFV:**

Ismaya wants to use fighting ability to protect his animal friends. He wants to win the World Martial Arts tournament for two reasons. The platform so he can draw attention to the many endangered species of his homeland and the money. He plans to use the prize money help train and employ additional rangers.

-All of Ismaya’s attacks are named for animals native to Indonesia
-Wanted to try something different. Usually fast characters have low health. Ismaya has high health and high speed. His damage output is low. Since he has to open up his opponent several times to win. His various movement options help him open up his foe and his high health allow him to have more opportunites to do so. His low stun allows his opponents to dizzy him quickly if they can lock him down.
-Ismaya’s forward and backward walk speed and forward and back dash would be the fastest in the game.
-Ismaya means Wise, God-Like. I saw God Like and immediately knew this had to be the for my Pencak Silat practitioner
-Karedok is a vegetable salad in peanut sauce. It’s a dish from the West Java region of Indonesia. Bandung is located in West Java.*[/details]

Added missing details to Anoa Horns and Tiger Claws.

245: Bull

It DOES have an Arcade mode. It’s just there’s no story content in it.

Which is fine if there are also individual story modes for all the characters, but it doesn’t seem like there is, and there’s only the one cinematic story mode.

Which sucks.

F U C K Y O U

I misspoke. Meant to say no Arcade Mode endings, which sucks.

Phantom, I’ll post the translated endings later. EX, EX+, and Ex+ Alpha all had different endings. Same with EX2 and EX2+.

I do like Capcom’s approach in presenting these characters.
As far as arcade mode and potential story elements are concerned, I had some ideas in mind to share. Although, there is a lot to read (though, I fear that it may veer just a bit off topic, even though it vague mentions of the story-based elements will be mentioned).

Spoiler

If SFV staff members were to actually make the arcade mode, then what they should probably do is create a ladder system.
Obviously, the player will be able to toggle the difficulty settings and they will be allowed to access online features and play against others as they advance through this arcade mode. This would also help explore certain aspects of the character’s story a bit more.

There will be three ladder:
One ladder will have up to four matches at the minimum, generally being as short as the character story chapters for example. This will be designed for those who (somehow) dislike the idea of fighting game arcades and just want to get to the point. There will be no bonus bosses, no bonus rounds, or juicy stuff to speak of in this mode. All you get is three regular fights and a (regular version) of a final boss, which to say the least is intentionally made anti-climatic.

The second ladder will have up to six matches, including a stronger, slightly “unfair”, and higher damaging version of the final boss, whom would be M. Bison. There will also be designated sub-boss battles at a certain point in the arcade run, specific to the character the player is utilizing. Last, if the player is going through the arcade mode on the second ladder on any difficulty higher than normal mode; they will be offered a chance to also fight against a different version of Necalli, a particular powerful version of Urien, a possibly stronger version of Kolin (the reason why Kolin would be involved as a secret boss in this condition is because of her associate with the Illuminati, as well as both Urien and Gill themselves), possibly Nash (because of his general role in the series as well as his contributions on behalf of both the Illuminati and the fact that he has been known to have fought Bison several times, plus having a bit more elaborate of a story line, though this could be problematic: You can’t make every other character into a boss, but Nash seems to be reasonable) or Shin Gouki (this one is nearly a given). Also, you DO fight the regular versions of these characters in arcade mode but then you have the “other” variations of the characters that do exist. To speak about the bonus rounds, it would be funny if the bonus rounds were also character specific; forcing the player to utilize their character’s greatest traits: For example, Ryu’s Parry V-Skill being used in a mini-game, Bison’s V-Skill being used in another way, Menat’s V-Skill reflecting stuff, etc. Of course, you can also bring back the barrel breaking experiences back from SFII, much like they have done in SFIV and then have the characters destroy a vehicle. While the player is participating in all of these activities in consideration, they can still choose to fight other people online and have their share of fun or simply learn something before having to travel to another tournament and such.

Some of these ideas may not suit tournament players but it will at give casuals something to do from a broader perspective. These little elements would also make Street Fighter V a better “video game” product, as it is already a decent fighting game in a manner of speaking, though (in my opinion) a lot of characters need… buffs. In general. When I say in general, I am referring to making characters have increased walk speeds on a broad scale, making anti-airs a lot more threatening, increasing overall damage, making characters with projectiles a bit more intimidating yet still manageable from a distance (like Ryu and Chun-Li for example), increasing the character hitboxes on some of their normal moves so that they can be more viable in footsies and possibly one additional defensive mechanic. But, this is just my perspective. Opinions on the subject will end up varying.

The third ladder will have up to nine matches, including M. Bison once again as the final boss. This time, there might be up to several cutscenes depending on the character, in addition to having more bonus content to mess around with. Plus the reward for completing this mode will be a lot greater especially if the player ends up encountering more than one secret super-powered boss in their run. The arcade mode would simply stir the pot a little bit on what players will do in their spare time as they play at their house alone or with family members and/or friends.

But… I highly doubt if something like this is going to manifest and plus with everything I just typed, it is still nothing more than a opinion and an idea. I am no game developer nor am I a professional. I also don’t want insult anyone’s intelligence with these concepts…

Bull

A man who came to Metro City to become rich.
He possesses a chiseled physique and a grim hairstyle,
but he’s actually a big softie.
He has a wife and a daughter.

Name: Bull
Height: 180cm
Weight: 80kg
Blood Type: B
Birthday: May, 22
Country of Origin: Canada
Favorite things: Animals as a whole
Dislikes: Lumbago

Perhaps because he grew up in the nature
he loves animals and plants.
He already adopted a lost white dog¹ once.

It seems he’s thinking about a change of occupation
since he hurt his back during his previous job.²

Wait, wasn’t there somebody named Bill already…?
…Oh, right, Bill Bull.

¹ Maybe the white dog who barked at you in the original FF Bay Area?

² Well, it seems he crossed his path with Haggar… :lol:

First @Daemos now @“Evil Canadian” , which SKRer will Capcom add to CFN next. If it’s someone with incredible language skills, I think we know who :smirk:

Thanks, always doing God’s work.
I wonder if these endings will end up or are already in the plot guide.

Pretty sure I added them already…
Edit: Nvm I never did…we’ll add that to the list now

Already would have been a way better Canada rep than Abigail…