Rumble Fighter wasn’t much of a Free To Play at all, and the community is horrendous.
There’s Lost Saga where there’s 50+ characters with tag-in combos, including Ragna, Sol, Jin, May, and Hazama as crossovers.
They also actually care about the balance and just rebalanced 16 of them recently.
However, it has MvC3’s problem where a ton of optimal combos are piss easy and need zero hit confirm due to just about every skill being an unblockable.
Example -
Special Forces is a black ops operative from the namesake who’s CQC combos and being able to run while shooting allow it to do mid-range strings easily.
My optimal combo would be stun with bayonet toss/knifed heel drop (same command in ground/air), leading to aimed flashbang with rolling tackle (his/her dash) as a crossup for the stun to C4 explosive.
You can do it the other way around, C4 OTG to aimed flashbang to heel drop for MUCH more stun for OTG hits, a free reload, etc. That is with more higher risk though.
Unfortunately, you can do the same damage with just using a much easier character’s faint hit as a hit confirm to a mage’s OTG attack.
The average stun mages give can be FOUR SECONDS.
Which you can then combo into sillier things like a ringout setup, disabling your opponent’s equipment, which in this game makes you unable to tag out and use the skill associated with that equipment, or swapping your opponent’s controls.
That and the game needs nazi levels of moderation with all the forced frame skips, enlonged invincibility frames, and lag swapping.
You can even temporarily disconnect yourself so you end up instantly in the thick of the battlefield or run away.
For another, there’s GetAmped2.
The balance is actually okay for the most part…if you’re using manual guard.
You see, they thought it was a **GREAT **idea to make auto guard block on priority clash.
Auto guard users can use the same exact tactics a manual guard user can use as well, such as crossups like overheads and unblockables that don’t work on them.
So along with the weak = fast and strong = slow priority standards, all one has to do is get a fast weapon and mash weak combos for a decent win rate.
When I say the balance is okay for the most part, there’s a few weapons you can use that are outright better than their just as rare equals.
Thunder Cross, a well…Lightning Control Mech System, has one of the fastest combos, a passthrough tackle that’s safe against most accessories reach, an EX version of that as a super is a self-contained unblockable setup.
It doesn’t replace your main fighting style’s air attacks and last strong hit, meaning you have a safe dive kick, above average health, and a launch combo if you’re using Fighter.
There’s also Grandchase, but that can be pretty much summed up as "WHO GETS THEIR ULTIMATE IN FIRST?"
Elsword, its spiritual sequel, removes that problem, but the balance between characters is out of whack in the first place with the mage ironically having the BEST DEF IN THE GAME if you boost her stats enough.
But yeah, KwonHo was great, Ijji isn’t though, so it was doomed from the start.
What happened to DOA Online anyway?