I can’t block Vergil. Mostly because he’s new and I still don’t know all his tricks, but still, I can’t block him. Rapid Slash and Judgement Cut look like they start up exactly the same to me, so I don’t know where he’s gonna hit me next. Combine that with a Strider assist, and I’m pretty much dead from the get go. Unless I touch him. I touch him, he’s dead.
Also, with Strider and his ouroboros in X-factor, is it better to pushblock the madness and hope for the best, or regular block? Which one is less likely to get you opened up?
against strider, you definitely want to push block because if your pushing when he teleports, it instantly pushes him back to at least midscreen regardless of which side he teleports on. and when the character is mid screen as opposed to right on top of you, its much easier to tell which way to block.
oh, and try not to jump. most striders get people by just wavedashing under them repeatedly, which is impossible to block.
Its funny, I never had a problem with Hulk until I read this
I would always watch his meter and watch what he did until I remembered something (the hard way). That damn OS throw. After I block one Gamma charge, Im not sure if he’s gonna do a second and then once Im done thinking Im being thrown into the ground. And then there’s always the chance that he might do a second GC into or backwards making me whiff. I actually faced two tonight and the first one was fucking ridiculous bc he was using Haggar assist to keep even the end of his block string safe. And we already know one hit from Hulk = 600k easy. I felt like Capcom was just testing my patience bc I couldnt attack or air dash out without being hit somehow.
No solution. Although it might help to buy another game to get your mind/hands off of it for atleast a few hours. Me, I pop in Black Ops and just play online for a few hours before going back to this and pulling more of my hair out because apparently even blocking 2-3 seconds before an attack isnt always fast enough online:(
haha, don’t over think it. Just put it like this, these are the options a hulk player has. Do your thing but just put what I said into consideration, since these are his choices. Watching his meter constantly would actually distract me too so don’t do that. Theoretically, if you were good at multitasking and were able to play and constantly look at the meter you’d be able to handle every thing Hulk can dish in those situations but that just isn’t human.
Essentially what I’m trying to tell you is that you can’t play your game if you’re always looking at the opponent’s meter. Focus on your game but understand your opponents game as well. Know the match up. When the opportunity arises you’ll know what to do instinctively/naturally because of your familiarity and knowledge. Don’t look for the opportunity, in this situation wait for it to come to you, and when it does you should know what to do. (You wouldn’t know what to do if you didn’t have the knowledge of what to do in that situation, get it?) “Oh snap, this Hulk just Gamma Charged and landed dead in front of me and didn’t cancel into anything, let me punish this bastard!”
I’d help you with the match up myself but I don’t think you have an Xbox.
For Dantes that spam J. S into hammer… if you are at midscreen just dash under right after the J. S so you mess up their input and get a sweet punish. Been doing this for awhile and it works wonders.
Same here. My friend mains Taskmaster, and it’s because of him, I’m always anxiously mashing :f::h: every time I move anywhere in the air. Once you figure out just how much range his air throw has, you’ll start teching them more often, and even getting a few of your own. I think he, Strange, Nova, Kl’rt, and of course Ammy, have the biggest air throw range in the game.
How do I attack Trish players who take to the air, put stuff on the ground/screen, and just throw shit around with a character that **doesn’t **have a projectile? I have a hard time hitting her with Haggar and Ironfist when it’s anchor vs. anchor.
When you block the Jump S, pushblock. This will make the hammer whiff, which lets you hit him with a dash in low in most situations. If he ever just does the Jump S or Killer Bee, then you get a free throw punish now that the tech glitch is gone.
What’s a good way to beat mashed out L’s, mostly online. Deadpool, Ryu, and Akuma are the biggest offenders here for me. They have RETARDED hitboxes. Also how do you beat characters with backwards hitboxes? My biggest problems lie ironically with the teleporters as well. I call it “broken” hitboxes. Essentially Zero (although I use him, I can barely beat him) Dante, Vergil, Wesker, and Dorm. Even though physically looking at their animations not a single one of them should be hitting me (except for Zero who actually spins with j.H) how do we anticipate those teleports and not get hit, or in Dorm’s case, a teleport/air dash.
Haggar vs a good keepaway character like Trish is hopeless. I’d say it’s a 9-1 to 10-0 match up. There really isn’t anything you can do if it’s a 1 on 1 providing the Trish player doesn’t make a mistake. As far as advice goes, be relentless. If you can overwhelm the opponent I’m sure they’ll make a mistake sooner or later, hopefully.
Actually There is one more strategy. If there is a good chunk of time on the clock and you still have X-factor. Run away a bit. I find often that Trish players will get pissed and either swap to a better matchup for you or come in charging with dive kicks if you play just as lame as she is. A good player won’t do that however but its a good strategy for lower tier play.