@SupahRreem
The st mp, st hp, run slide, combo has no timing. Just hold on to up after u knockdown the person. While you are on your way down, press mp but not too early. BUT 3 frame reversals, like ryu’s DP can hit you. Guile’s flash kick cannot.
The other one requires a little timing.
After you successfully bushin flip grab him, after you land, when Guy stands straight, press jump forward. If you simply hold on to jump forward, you will land before the wakeup.
There are also alot after throws.
You can refer to the safejump section.
Well, advise on practising, errr, you can go to training mode, do a successful run slide on Guile, pause immediately,
change the player 2 in training options into CPU mode, and then hold up and un pause it, he will flash kick u and u will block it. Or you make use of the record and playback system. Or you can simply fight guile in training mode.
And do it till it becomes natural.
Play around with it. If you do the nj on Ryu, when u press an attack button, the dp will hit u. But if you do not press anything, you should be able to block the dp, or if there is no dp, u can throw while u land.
To add, sometimes I do the overhead meaty, forward mp, after a runslide combo.
I gauge the timing by back dashing after the runslide knockdown, and pause a little then forward mp.
I guess practising is key. You have to do it till it hits on wakeup and make sure the distance is far enough to be on safe side. Then maybe u can follow up with cr mk after the overhead, or anything else based on your creativity.
=)