The GranGlue Fighter Lounge: Corona Virus bodied Shadaloo Free AF

I found an easy way to grind by logging into my PS4 via Remote Play and playing the towers with my AI controlled character. I just had to press X after every match, which I could do as I worked from home or watched shows or whatever.

The game has/had potential but there a couple of things I couldn’t get past gameplay wise:

(1) the variation system sucks. It was cool in MKX because you could tell they designed each variation from the ground up. Here, because they have the custom system for casuals, they just kinda slapped moves together that they thought would balance out.

They really should have allowed custom variations for tournament mode. You could have easily picked your moves at the character select screen via a drop-down menu and showed your opponent’s abilities at the loading screen.

That was the biggest thing that held me back. I couldn’t find one instance with a character I liked where their tournament variation would be what I would’ve chosen, if given the chance. Now, yes, you couldn’t do that in X, but again, the variations were more solid in X. In X it was easy to find characters and variations I liked. I could never settle on one in 11. Not even close. Every character/variation I somewhat liked, felt incomplete to me, as there was usually one move that felt like wasted space (Shao Kahn’s slow ass buffs, etc).

(2) the combos are a step-down from MKX. MKX was jank, the roster was a bit underwhelming for me, it was too dark, yadda yadda yadda, but the combo system was ridiculously open and fun. Labbing combos was just as fun as in MVCI or some open tag game. Yeah, there were optimal routes, but in every combo, you could substitute a small amount of damage for a more consistent combo at various locations. Really making easy to make combos for you.

I really didn’t find it the same in 11. I’m not saying the combos are all strict - there definitely is some variations you can do, but it’s nowhere near the same, and that was the best part of X to me.

All in all, I actually do think X is a better game, for me anyway, but it still has issues that were hard for me to get over though. NRS can’t seem to do it right, lol. I wish I was playing videogames when MK9 was out. I suspect I would’ve liked it a lot.

Thanks for sharing your thoughts.

But I gotta say that for a dude with a MK symbol avatar I thought you were already playing the game.

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You have old man powers like me. You’ll be fine. You were the only one to beat me the other day.

So we just gonna ignore Captain Falcon popping up in this vid lmao

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Yeah, to help with the Soul Fragments and Hearts setting up an AI fighter is super easy, Noob Saibot is a beast with proper tuning and for the most part annihilates the opponents. Not sure if it’s an ideal solution because I was stuck in the Tower that required finishing every stage with a brutality, and I don’t know how to program the AI fighter to do those always

Absolutely. I liked Variations in X as they actually made every character different in that game, some even gained unique strings and (command) normals. Here it’s like…ok we’ve gutted the specials movelist, enjoy. This is why I hope that for MK12 (or whatever’s the next Mortal Kombat game) NRS either approaches it from a different angle or just removes the system altogether.

And yes, not allowing Customs in competitive play was arguably their biggest mistake. They should’ve just made a stock basic list of specials that are available regardless of the variation and let players pick and choose any additional specials on CSS, it would’ve opened an immense variety and let players express themselves better through their mains of choice. One could argue making this option would hurt tournaments as it’s just more time for setting up matches, but IMO NRS could implement a clever UI solution to this, with like a simple drop menu or something similar.

Funny, your issue is with the combos, mine is with how the neutral/poking game plays. It’s really weird how your crouch jabs do not cancel into each other nor do they link into any standing normals, which results in the jank when people just d1 each other all day long, sometimes leading into a throw.

Also on the topic of cancels - I kinda hate the timing of landing your jumpin punches. They leave you with so little hitstun that you literally have to make a gamble and start inputting your strings in advance, or else the opponent can just block if you aren’t fast enough. And punches are your only solid jumpins most of the time since kicks cause a blowback into a knockdown (though you can juggle off of that provided your character has a starter with enough range or a far reaching special)

I like the franchise and the MK universe overall, just didn’t enjoy X as much, 9 was terrible online and full of bugs like P1 advantage as well as a problematic balancing, and with 11 they’re probably going to do an “XL” version soon anyway.

Not to mention the animations which are…still not great in certain cases. 11 is sure an improvement from X, but often you’ll see weird shit slip through like Terminator’s D3 or the weird jumping animations on most of the cast when they just do a backflip/frontflip (which isn’t an issue with characters like Kung Lao, Liu Kang, Scorp, Sub, Noob Saibot, etc, so more of the martial artist kind. The rest kinda just hop up and it looks awful and awkward, you can even see that shit with the Spawn reveal)

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At second 45

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Hey give em a break, that shit was 13 years ago and their first real 3D title, dozens of companies struggled back then

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That’s because Pertho ignores his family to play SFV.

Thought we were talking 3S. Pertho would smoke me in SFV but we went back and forth in 3S.

No disrespect but you need to learn the system better.

Nothing you listed is “jank”, but these are all things that don’t use street fighter rules.

The NRS games do not follow SF logic, they are much closer to 3D fighters in that regard.

Oh. Damn I gotta play you guys. I’m pretty bad at that though. @Volt can vouch for me in DBFZ though.

Y’know, I could, but you were beating the shit outta me with a random team. :rofl:

I gotta learn Base Goku. That character is fun asf.

It’s hilarious though. :grinning:

You give me 2 days and I’ll smoke you so finely I’ll win BBQ contests by showing the ass whooping I’m giving you.

:angry:

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Assume every Ken will wake up DP, DP after air-to-air, in the midst of a combo drop, whatever.

You’ll be better off than believing otherwise.

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I’m sorry. I’ll have to kill you now. No one may reveal our secret.

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They will also do something slightly unsafe and EX DP your inevitable mistimed punish.

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It’s jank in the visual sense, because it looks awkward

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Hey man, it’s your fault for missing the punish.