About time someone complained about this feature. Who cares about stages, music, and netcodes. This feature should be a prerequisite for every fighting game. All the combos in the world don’t amount to crap without a strong base of fundamentals. I’ve found some really grimy techniques with record in many fighting games.
Lizzie is the one who needs this the most since her moves deal with a lot of reaction time. The best I could do in practice mode is put the dummy on standing C or D and practice her teleport frames. It helped a little but its still not enough.
About time someone complained about this feature. Who cares about stages, music, and netcodes. This feature should be a prerequisite for every fighting game. All the combos in the world don’t amount to crap without a strong base of fundamentals. I’ve found some really grimy techniques with record in many fighting games.
Lizzie is the one who needs this the most since her moves deal with a lot of reaction time. The best I could do in practice mode is put the dummy on standing C or D and practice her teleport frames. It helped a little but its still not enough.
Thanks man. I feel lame for not knowing something is punishable when it’s as punishable as sweep punishable haha. But yeah I really don’t know frames on anything right now. All trial and error but that’s pretty fun to go through as long as it’s not at a tourney haha.
yeah but the game is new unless you happened to live near a place with the arcade version, so we still learning this kinda thing.
One thing some people may not know is that kyo’s DM is punishable on block as well, but because of distance some characters may not even get a sweep. I know shen’s DM punishes kyo’s on block though, so I’d presume other fast ones like iori and duolon should punish too.
TDeneka:
that’s the FOLLOWUP to qcf+A, I’m talking about the initial punch being safe (qcf+C is not safe though).
I have to disagree here in regards to Shen vs. Elizabeth.
As stated before, the thing that hurts Elizabeth most (by far) is her range. Shen operates from in close to sweep (even as far as just outside sweep) range, and he has enough reach on his attacks to keep her at bay (she’s one of my mains).
His ability to vary the startup / followups on his attacks virtually kills her ability to counter them, and countering is her main way of getting inside.
While she can do excellent damage in the corner, her damage capabilities are limited outside of it. Shen doesn’t have this issue. All the while she’s trying to set up something damaging, Shen is already doing it.
However, vs many other characters Elizabeth can shut down a lot of games. Fireballs, pokes, supers, etc. all become -very- risky with her teleport / parry, even from full screen; so Elizabeth can force many (many, not all) characters to change their playstyles in order to deal with her.
The other nice thing is that for all her range issues, she’s extremely safe. If there is a safer, more versatile super in XII than the Noble Blanche, I don’t know what it is.
It’s the Boogeyman of supers: it’s fast / versatile enough to come from anywhere. Many things that are safe when she doesn’t have meter become unsafe when she does.
It stops virtually everything (I’ve not see anything that hits her out of this) and recovers quickly enough where the opponent can’t do anything to retaliate after blocking it.
Short of whiffing it completely she can throw it out with impunity (even if she whiffs, the window to hit her is quite small).