Don’t get me wrong, I 100% completely get where you’re coming from. However, I kind of feel that when one ranks assists you also have to keep in mind that eventually that assist character is going to be your point character. And Hsien-ko vs Ammy is…I don’t really know if I can think of a word for that.
I know how you feel with cold star, as I used to feel the same way about it,
I used to use dante with ammy assist, and I thought coldstar was way overrated, but know I play it with doom, and for him, its the best assist in the game imo (perhaps besides drones, but then you have sentinel ;P)
Cold star really shines with characters with good high/low mix ups
True… I don’t use characters with high/low mix ups too much so… :< I wanted RR with Cold Star assist to work but I suck so much with RR so I have RR as anchor instead
I also suck with Doom so I put him on anchor instead. Yeah I’m just bad in general aside from 2 characters (lack of time to play + no console at home)
Felicia/Ammy/Strider is a team where I am comfortable with ALL characters in being on point, and they’re all great anchors, but all of them die in one hit that it’s so freaking risky. The main difference between this and my RR team is that Ammy actually gets some easy use out of Pendulum, while it’s kind of an orz to use a combo after a Vajra. Actually… I should practice my OtG-start combo with Ammy ._.
I think you’d get more mileage putting a character you’re **good **with on anchor. XF3 is a terrible thing to waste.
Actually my Doom’s better on anchor than on point, when Doom is actually better as a point Yes that’s how bad I am with him, I need him for the assist…
I’m trying to regularize Ammy(B)/Felicia(B)/Hiryu(Y) since those are the 3 characters I’m most comfortable with,
but I’m having a team order dilemma; the best order for this would be Felicia(B)/Hiryu(Y)/Ammy(B), but if I do it like this Hiryu loses anchor and Ammy loses Felicia’s assist for combo extension. In this order however, Felicia is at her best position backed up by a great anti-air and a lockdown assist, and Hiryu gets backed up by a lockdown-mixup assist which is perfect for him. And Ammy is no slouch on anchor either, but so is any of the other 3.
Eventually re-arranged it to Felicia(B)/Ammy(B)/Hiryu(Y), but Amaterasu does not benefit from Hiryu assist most of the time. This puts Hiryu on anchor, which is good, but that’s just about it. Felicia’s the biggest damage dealer, Amaterasu is the rebalancer, while Amaterasu and Hiryu do cleanup.
Amatearsu (B) / Felicia (B) / Hiryu(Y) allows for Amaterasu lead so that the team is more flexible, and can use Felicia’s assist to extend combos and get more damage. Problem with this team is that the other 2 characters get less utility, and Ammy isn’t exactly better on point compared to Felicia.
Omg slowdown dhc kitty helper sounds pretty awesome; I know Felicia can loop specials in slowdown as well. Run away with ammy (paper, glaive air mobility) + vajra to build those meters & let the madness begin!
But man that team dies in 2 hits…
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Hey guys, I’ve been using Joe/Strange/Hawkeye since Ultimate dropped, but lately my Strange hasn’t been serving me too well and I’m thinking of dropping him in favor of Ammy ice assist.
Any other Joe users around with interesting tech between him and The Dog?
I hear that slow super dhc slow super is the stupidest thing in the game
The funny thing is Strange and Ammy are BFF in a team.
Analysis of Ammy and Frank West. How would you optimize it?
I had the idea last night for Ammy Frank xxx, and as I figured Ammy is AMAZING for leveling Frank. When you TAC to Frank, for anyone who’s never used him, you do that MH qcf+L M qcf+L M qcf+L and then you down+H knee drop to knock down. BUT, that knee drop will whiff inexplicably, with no mistake, almost half the time. If you see Kusuro’s FR games you see this shockingly often.
Anyway, with Ammy you don’t need to do this as you can just jS, land, THC and Frank gets minimum lvl 4. now Shopping Cart is awesome for Ammy, but what I’m trying to find is an anchor who fits the following criteria, in order of importance:
-involvement in THC (since sometimes you’ll have 3+ meters) doesn’t compromise the level up
-has an assist that helps Ammy open people up and that Ammy can easily confirm from
-has an assist that Frank can call and roll behind
-strong anchor
Who would you guys put in back and why? He’s what I’ve been thinking about for it. If anyone takes the time to read it, I’d love to see where I may be right or wrong, as maybe I’m missing something important. Thanks!
Candidates, in no specific order (note, I messed around with a LOT of this last night, so while Im no pro, this isnt all theory-fighter, I tried almost all of it out):
Akuma- I like Akuma a lot for this job, and the lockdown and hit confirm seem quite strong. The only real issue with Akuma is, of all the candidates, he has the greatest negative affect on the THC for levelup. If I’m full screen I have to wavedash in very close very fast for it to space right, where as everyone else it doesn’t matter as much. I was hoping maybe Moons could comment on this since he plays tatsu Ammy
Dante- Dante wouldn’t be my first thought for anchor, but he has TWO assist that help this team a lot. Jam Session is great for welcome mixups with Frank’s roll, and Weasel is an excellent lockdown for Ammy. And he’s also probably the best bet for the THC, guaranteeing not only lvl4, but lvl 5 if he ends up involved. Im just not sure how confident I am with solo Dante
Vergil- he’s kind of the wild card… he, like his brother, is excellent for the THC giving me level 5 fr4nk we5t. And he’s a really good anchor (just ask <random Japanese player>!). My only issue with Vergil, that keeps him from being the runaway winner, is Rapid Slash seems to be the least helpful to Ammy and Frank compared to the others. In the corner it’s pretty sweet, but midscreen it seems to kill my pressure. If someone can explain to me how Ammy and/or Frank profit from Rapid Slash, Vergil might go to the top of the list.
Doom- Missiles can be good for Ammy, but Frank prefers Plasma Beam. I find with Ammy the beam tends to mess my combos up. Is this mitigatable? As far as the space it controls, it should be amazing. But the pop up properties screw up my HHHHHH-ing. A benefit to Doom is if my order somehow shuffles, he really likes a Cold Star.
Hawkeye- I really like Hawkeye, and I really like arrows. Weeks ago I wouldn’t play a team without Hawk on it, so there wouldn’t even be a question. But now I find myself less confident with him in the 3 spot (like him at 2 personally). If all else fails, Hawk is there and Ill run him, the main downside is that the others may just be clearly better.
Taskmaster- I’ve barely touched Task in Ultimate, and never really anchored him. But he’s strong, has an arrows assist, and whether I personally use him or not, is definitely a good fit for this team shell.
Wesker- I guess Albert deserves a mention, but I personally think it’s pointless to play a Frank team without an assist you can crossup roll with. XF3 Wesker is a beast, it’s no secret, but do I want 2 characters to run basically solo?
Sent- Drones are definitely good for Frank, and probably Ammy too, but I don’t trust Ammy’s ability to protect the Sent call. However, if someone can present a move sequence that guarantees (or something close) a safe call of Drones, he’d probably shoot to the top of my list. But without being able to block during airdashes, this duo seems way riskier in vanilla. Correct me if I’m wrong. No, please, correct me! lol
Others- I’m sure several others could work fine, and maybe I’m even missing a really key one (Iron Man, Nova, RR, etc), but I can only type so much of this crap at work. lol
Dante or Skrull.
I’m planning to give Felicia her own team and swapping her out for Dante or Skrull at the anchor on my Ammy/Frank team. Both of them level Frank up really well. Dante has assists that help Ammy and Skrull gives me a wallbounce.
I might try my hand at Super random Skrull at anchor this time.
Yeah dante works REALLY well, just dunno how confident I am in my solo dante. Which assist you think is best? I like jam for frank and weasel for ammy. But both are good for both.
I prefer Jam. Weasel Shot performs almost the same function as Shopping Cart.
Yeah I was leaning toward jam, it locks down decently and gives frank a killer welcome setup. So how do you level frank? I’ve been doin solar flare ground combo hhhhhs launch mmhhhh tac frank mh qcf l m qcf l m qcf l s, land thc. Much as I like when I can keep shit easy, I actually omit ammys qcf h relaunch because it seems like the hsd makes franks jS drop sometimes.
Anyway, was wondering if your method was the same, if you primarily use flare or glaive, etc. Also, on a non frank level, how are you transitioning from block string to new mixup?
I use the lazyboy BnB in any stance. I still switch up stance for the match-up no matter what. I do the full reflector BnB or a partial glaive BnB and TAC Frank in. In the corner, it’s a guaranteed Lv.4 mid-screen, Lv. 5 corner.
If Frank assist is active, I call him to keep the pressure going. If not, I end the string with paper or counter. It’s the same brain-dead stuff I use until they get out. I’ve been trying to implement some of Stark’s new anti-forward roll setups lately to make sure they don’t get out.
How do you ladies feel about c.viper/ammy/akuma? For as long as I’ve been playing ammy, she has always been on anchor so as a result Im not familiar with how she works with assists(if that makes sense). So I guess what Im asking is how do you guys feel about ammy/akuma? I know mo0ns used to run it, and he had some success with it(despite dropping it recently) so yea how do y’all feel about it? I think tatsu gives ammy some nice hit confirms of paper if im not mistaken(something along the lines of st. paper :a2: dash up combo) so thats always welcome since I love ending my combos with a paper slash.
Plus(and this is all theory since I won’t be able to play till until april 12th at the earliest I think) I since viper and akuma have lvl 1’s that nullify projectiles and ammy has an install type hyper she should be able to get a nice combo after viper or akuma have nullified the hyper for her.
The dhc’s seem good, viper to ammy should be good(plus ill test out some theory vale of mist dhc’s I have), ammy to akuma should work if done early enough. On paper it seems like a solid team, but figured id post it here to see if y’all could find anything wrong with the team on paper.
I think Ammys normals and ground game are too good and fast to really need or benefit from Tatsu all that much, not to mention Ammy has reflector so having something to blow through projectiles is just whatever. Of course it has its uses in lockdown though for fuzzy guard/instant overhead setups.
Viper is a pretty high damage character but…dunno, feels like she could really use a high damaging DHC to help her finish off alot of characters, I know people say she can one touch kill you but I haven’t seen much of that in play, requires either a ton of excess meter with good DHCs or X-factor, I just dont think shuffle is a good DHC, as for install supers, I don’t know much about viper but can’t she just Ex-seismo and not care about having safe DHCs?
I dunno, I don’t want to sound like I know what i’m talking about because I really don’t play Viper or Akuma, and i’m just starting to pick up Ammy.
No no, I appreciate the feedback, it’ll give me something to think about. Yes, I did consider the lack of a very damaging DHC in okami shuffle, but 1. I figured thats just one of the prices you have to pay to have ammy on your team, I mean same can be said bout a lot of characters(even the almighty wesker has a shitty dhc). but secondly I was gonna experiment with DHCing into slow down and seeing how much more damage I can add on to the combo. Prolly won’t be a lot since scaling would be pretty high at that point, but ill test it out to see if I can add on more damage than a raw okami shuffle.
As for ammy and tatsu, I guess she can use it to protect her air dashes, especially if Im tryna go for some air dash cross-up j.:h:'s(in sword stance) and don’t feel like getting AAed by whoever Im attacking. But even just for getting in, with the air dash nerf, ammy can’t just air dash in for free anymore and I guess tatsu will help cover her whilst she is getting it in.
But thanks for your opinion, ill definitely take it into consideration when Im testing out the team(whenever God gives me the chance).
So which do you think are ammy’s best assists? In particular for opening folks up.
Popping in here even though I’m not a regular. Curious to lurk around.
I was under the impression that Cold Star is really her only viable assist and that the reflector is too slow/Bloom is too slow to come out and if your’re going to use it, you might as well use Morrigan. Though I’m curious now too; I like hearing about and seeing underrated assists being put to good use.
EDIT: Do you mean what complements her the best? In which case my post is pointless.