Just going to throw something out here that I found out yesterday.
Vollnut seems to sort of jump over Saki’s 2b when it is comboed after 63214a,2a, not sure why this is, think it’s just his hit animation.
edit: Just discovered that the shell kick,super on all my Saki/Morrigan combos can be replaced with dj,j.b,j.b,236c,421b+c for a bit more damage, only updated the one off unblockable ammo so far but will do the other later.
The combo off a grab can also have a 5c added between the 2b and the 3c in the corner for a little more damage.
Also Saki’s command grab can be comboed off a close to the ground j.c (eg.IAD,j.c,63214a…)
A B charged shot will disappear when shot too close to the ground from the air.
edit: New combo
Morrigan/Saki 27,632k 2 bar Morrigan on point Saki with C shot charged.
2c,5c,8,j.a,j.a,j.b,j.b,dj,j.b,j.b,236p,j.a,j.b,j. b,j.c,xx,236b+c
I reckon I could get more out of it with a little more delay but I got stupid hands atm, will try again in an hour.
edit 2: Done it, you can get 29.757k from it if you get the delay right.