from game informer
FFXV info
As soon as you start the game there is a battle in a location yet to be revealed. This is similar to FFII
Fantasy based on reality idea is still intact
There are dialogue choices in the game that leave to different outcomes
Combat has improved since the demo – controls are more responsive, and weapons can be swapped on the fly using the d-pad. GI saw tabs for swords, daggers, lances, firearms, shields, royal arms and elemental spells. There was also a category called machines though their purpose is unknown.
Magic spells are collected like a resource and can be recharged at various places on the map (think FFVIII‘s Draw system).
The Regalia (the car) has a trunk that acts as party storage. You may need to pay money to gas up from time to time but the cost isn’t crazy. The car radio plays remixes of classic FF themes such as “Final Fantasy.”
All four of the main characters have special talents – Noctis can fish, Ignis can cook and Gladio has survival instincts – and all of these can be “leveled up” by continued play.
When you call a summon they won’t always do the same thing. They are entities that exist in the world itself. So depending on the situation they will do different things. For example, Titan sometimes will run up and hit an enemy, sometimes he will throw boulders at the enemy and it’s possible he will even give up and leave the battle. They will also act differently in a dungeon than they will in the overworld.
There are four quest types: for fun (fishing/chocobo racing), main story, monster hunts and regional quests. Currently there are over 200 quests in the game but the team are working to add more.
Later on you can synthesize magic to create more powerful versions like Blizzara.
Weapons can also be improved with materials collected in the world and won from battles. The main way to improve yourself, however, is through ability points which accumulate as you level up.
You have the choice on how you upgrade Noctis and his companions like strengthening auto-dodge or teaching them new commands. It’s an effort to shape the player’s play style.
there will be no sequels.
Instead of putting the freedom aspect of the game first and leaving the players in the game world to push the story forward, the game will rather lead you with its story through the game world, allowing you enough freedom in the story’s context
Fans don’t need to be concerned that the game is taking your hand all the time.