I have an actual Neo-Geo MVS machine with Garou, along with lots of other NG.com members, and there has been a lot of debate and disscussion over the ports. I would search the forums over there to get some info on the Garou port differences.
VF3TB Update attn Airthrow :o
from a Famitsu review of the DC port of VF3TB -
no Versus mode so you have to play in arcade and winner keeps character ( not necessarily a bad thing )
training mode is terrible ( not at all remotely as useful as the VF4Evo one, very limited settings )
Bunbunmaru ( legendary Wolf player ) helped review the port though and he says the game is arcade perfect.
also from everything iāve read:
VF2 for PC is arcade perfect and HAS NETPLAY. not sure how good it is but it seems to be
optional via Lan or IP.
Edit: 4649 - Ok LB2 on the DC version all the infinites work except Moriyaās teleport glitch infinite. There is sound problems also just like the Garou sound issue where the sounds load up a bit later after an animations happen. I still think itās better than the PS2 version by a lot if only the PS2 port didnāt have that slow down issue.
As for Garou it was never said to be arcade perfect just close enough to it, I have every version of Garou even the MVS version here with me. If anything I can do some type of video showing the speed differences and anything else that might feel or look odd.
Thatād be great, but may I suggest it should go in other thread
Iāll re-check the size and speed differences when I get home. At least there were speed and sprite size differences⦠thatās what I remember for sure. Lost a money match because of speed differences.
3S DC has some timing differences from the arcade/PS2 versions. For instance, the parry timing of Remyās SAI, from full screen, is seven evenly-spaced inputs on DC, whereas it isnāt in other versions.
3S Xbox might have some input delay. Iām not sure about this, though, because Iāve only played it once, and I was using a shitty X-Arcade stick.
To be exact the STV and Saturn are running the exact same hardware (outside of I/O obviously) so itās not even a port.
As for the naomi, though itās a dreamcast in an arcade cabinet basically, it does have a difference in terms of video memory iirc. But indeed that means once again that the games on naomi / dc are not really ports of each other. At most they needed a little optimization to run on dc due to the memory difference.
Original VF 4 on the PS2 has toned down resolution, distant objects and BGs are 2d bitmaps, less detailed fighters, severly toned down lighting effects and aliasing problems. Gameplay is arcade perfect though.
VF 4 evo is a little better than the original VF 4 but still has a lower resolution and toned down lighting. Gameplay remains perfect.
VF 5 on the PS3 from what I see is arcade perfect all the way.
Holy shit thatās crazy, I didnāt read all of it but thatās an awesome summary of whatās basically now an inside joke in the gaming community, and only a small subset of it at that.
It does make me want to bust out my old GameFans from storage, though, and reminisceā¦
I still have the mag where he said it. I remember looking at the screenshots and seeing that in some of the pics the shadows were blue and thinking, āNick were you high when you wrote this?ā He was still my fav GF editor though
This is a though one. I play via my S-Video cable with my DC and go to practice and barely touch the pad wich I put at a side to the screen and tap the directionals to see if any lag is present. If so it must be by mili secs so⦠I think its debatable still!
PD: Sometimes the controls feel like when you put SFA3 (any home ver) in the control input mode NORMAL (with the choices of arcade, normal and long) to make them user friendly.
Its harder to double srk with ken and dudley on corners than it s on ps2 and arcade, that s for sure.