The Fighting Game Console Port Differences thread

hmmm, i just tried the ps2 garou version and there are differences, for one is it just me or are the characters way bigger on the ps2 version!!!:confused:

i just loaded the latest mame with garou rom and the characters are smaller on the mvs/aes versions:confused:

I have an actual Neo-Geo MVS machine with Garou, along with lots of other NG.com members, and there has been a lot of debate and disscussion over the ports. I would search the forums over there to get some info on the Garou port differences.

VF3TB Update attn Airthrow :o
from a Famitsu review of the DC port of VF3TB -
no Versus mode so you have to play in arcade and winner keeps character ( not necessarily a bad thing )
training mode is terrible ( not at all remotely as useful as the VF4Evo one, very limited settings )
Bunbunmaru ( legendary Wolf player ) helped review the port though and he says the game is arcade perfect.

also from everything i’ve read:
VF2 for PC is arcade perfect and HAS NETPLAY. not sure how good it is but it seems to be
optional via Lan or IP.

Edit: 4649 - Ok LB2 on the DC version all the infinites work except Moriya’s teleport glitch infinite. There is sound problems also just like the Garou sound issue where the sounds load up a bit later after an animations happen. I still think it’s better than the PS2 version by a lot if only the PS2 port didn’t have that slow down issue.

As for Garou it was never said to be arcade perfect just close enough to it, I have every version of Garou even the MVS version here with me. If anything I can do some type of video showing the speed differences and anything else that might feel or look odd.

S-TV was an arcade system based on the Sega Saturn hardware.
It IS a perfect port.

NAOMI = Dreamcast on a cabinet.:china:

That’d be great, but may I suggest it should go in other thread
I’ll re-check the size and speed differences when I get home. At least there were speed and sprite size differences… that’s what I remember for sure. Lost a money match because of speed differences.

3S DC has some timing differences from the arcade/PS2 versions. For instance, the parry timing of Remy’s SAI, from full screen, is seven evenly-spaced inputs on DC, whereas it isn’t in other versions.

3S Xbox might have some input delay. I’m not sure about this, though, because I’ve only played it once, and I was using a shitty X-Arcade stick.

:shake::shake::shake:

i dont think theres any input delay
unless youre playing on live

To be exact the STV and Saturn are running the exact same hardware (outside of I/O obviously) so it’s not even a port.

As for the naomi, though it’s a dreamcast in an arcade cabinet basically, it does have a difference in terms of video memory iirc. But indeed that means once again that the games on naomi / dc are not really ports of each other. At most they needed a little optimization to run on dc due to the memory difference.

Original VF 4 on the PS2 has toned down resolution, distant objects and BGs are 2d bitmaps, less detailed fighters, severly toned down lighting effects and aliasing problems. Gameplay is arcade perfect though.

VF 4 evo is a little better than the original VF 4 but still has a lower resolution and toned down lighting. Gameplay remains perfect.

VF 5 on the PS3 from what I see is arcade perfect all the way.

Bunbunmaru = God in VF2 for a long time

http://youtube.com/watch?v=CDDPAxyErL0

Holy shit that’s crazy, I didn’t read all of it but that’s an awesome summary of what’s basically now an inside joke in the gaming community, and only a small subset of it at that.

It does make me want to bust out my old GameFans from storage, though, and reminisce…

It’s called L-A-G…welcome to my world:wasted:

SS5 xbox is a pretty good port though the speed is a TINY bit slower then the arcade version otherwise arcade perfect!

Dude doesn’t know how to dragon punch, it’s like shooting fish in a barrel to score points on Zoolander. Stop being mean in my thread plz.

Not only will I stop, I will pretend I didn’t even start.

You using an X-Arcade is the reason for the input delay.

I still have the mag where he said it. I remember looking at the screenshots and seeing that in some of the pics the shadows were blue and thinking, ā€œNick were you high when you wrote this?ā€ He was still my fav GF editor though :rofl:

Thx god someone heard me! I was right! LOL

This is a though one. I play via my S-Video cable with my DC and go to practice and barely touch the pad wich I put at a side to the screen and tap the directionals to see if any lag is present. If so it must be by mili secs so… I think its debatable still! :slight_smile:

PD: Sometimes the controls feel like when you put SFA3 (any home ver) in the control input mode NORMAL (with the choices of arcade, normal and long) to make them user friendly.

Its harder to double srk with ken and dudley on corners than it s on ps2 and arcade, that s for sure.

Glad to hear more info about the VF’s guys. I will make a HUGE update tommorow.

this was a lie:sad: