The Everytihing Yattermain-2

Just spent a few hours with yatter2. Holy shit… she is going to be nasty. The keep away is top notch. Chain those Omotchama’s and throw electric balls all day long.

Is there a way to combo into charged Super Passion?

I’ve been using her in training mode for the past few days and nothing seems to be clicking for me. I can’t seem to figure out the most efficient way to use her and I also can’t seem to figure out how to use her supers either. :frowning:

After 214A in the corner, you can do 5C,delay,2C,delay 3C, j.blah blah blah.

Well you’re not supposed to “Use” Omotchama, it’s just added pressure for a couple seconds
and part of me is thinking Super Passion is supposed to be a counter seeing how it bounces up and down when you get hit out of it.

You can tack on an otg 236+A/B/C, C in the corner. Just posting this here, I mentioned it before, but it’s the best meterless/BBQ-less/assistless combo I know, wondering if anyone’s bested it.

Nope, can only get to 12k or so.

Are you charging the 5C/2C slightly? Does it even make a difference in damage?

Even doing that combo I can’t seem to get past much more then 12K either.

There is no damage difference.

I think I might no why you aren’t getting more then 12k.

It should go:

2A, 2B, 5C, 2C xx 214+A, dash 2B, 2C, 3C ^ sj.AAB(2 hits)B(2 hits), jc.B(2 hits)B(2 hits)C

Edit: Got a recording of the combo

[media=youtube]TNBJZZkWfnE[/media]

I’m really loving Yatterman 2 now. I love that j.B of hers. Nice pressure game for sure.

Found some crazy hard to block resets -

214+A, dash, 2B, 2C xx…
…236+A, B (an overhead that crosses up)
…236+A, C (a low that crosses up)
…(delay) 236+A, B (an overhead that hit’s in the front)
…(delay) 236+A, C (a low that hit’s in the front)

Naturally you can follow these hits up with assist combos, baroque combos or a level 3 super.

I’ve been playing Y-2 partnered with Chun. Here are a couple of combos I found using Chun-li as an assist:

2A, 2B, 5C, 2C xx 214+A, dash 2B, 5C, 2C, Assist, dash 2B, 5C, 2C, 3C ^ j.A, j.A, j.B(2),jB(2), dj.B(2), dj.B(2), dj.C, OTG 236+A~C
for about 20k damage

You can also do:

2A, 2B, 5C, 2C xx 214+A, dash 2B, 5C, 2C, Assist, dash 2B, 5C, 2C, 236+A~B, Baroque, 2B, 2C, 3C ^ j.A, j.A, j.B(2),jB(2), dj.B(2), dj.B(2), dj.C, OTG 236+A~C

In the corner:

2A, 2B, 5C, 2C xx 214+A, dash 2B, 5C, 2C, Assist, 236+2P super, 2B, 5C, 2C, 3C ^ j.A, j.A, j.B(2),jB(2), dj.B(2), dj.B(2), dj.C, OTG 236+A~C

^I think you gotta do the j.A, j.A a little slower in this combo so you don’t drop them after the first j.B

As Yatterman 2, a warning if you use Omotchama’s Roll a lot - it is counterable with characters who will use cinematics/invincible animation supers, as it wastes Omotchama’s time.

im sorry im new to this game so whos better yatterman 1 or 2? and wat type of character is yattermman in general? i know i sound like a newb too much street fighter

Too early to say who’s better. Yatterman-1’s was an established good character in CGoH, and his changes were minor, so he still is. Yatterman-2 seems really solid so far.

Imma rush down style player i like mixups also idk if this is a good fit for my style of play but i do like this character so far im just lost like idk where to begin my training

[media=youtube]DT4SKR4JVAM[/media]

:d:+:snka:, :d:+:snkb:, :snkc:, :d:+:snkc:, :qcf:+:p:, :p:, bbq, :snkc:, :d:+:snkc:, :qcb:+:snka:, :snkc:, :d:+:snkc:, :df:+:snkc:, sjc, :snka:, :snka:, :snkb:, :snkb:, jump, :snkb:(2hits), :qcf:+P, :snka:, :snkb:, :snkb:, :snkc:(2 hits), jump, :snkb:, :snkb:, :snkc:(2 hits), :qcb:+:snkc:, :qcf:+:2p:, :qcb:+:2p:

Approx. 42 billion damage.

Yatterman-2 is fucking disgusting and I love her

Holy shi…!!!

I knew Ai-chan was a beast and all but not on that fucking level and with V.Joe at that. I usually pair her up with either Zero/T.Blade/Ryu but can’t never pull something with that much damage. I gotta keep working on her. Thanks for the vid Varleran.

wow! good stuff there!