Just spent a few hours with yatter2. Holy shit… she is going to be nasty. The keep away is top notch. Chain those Omotchama’s and throw electric balls all day long.
Is there a way to combo into charged Super Passion?
I’ve been using her in training mode for the past few days and nothing seems to be clicking for me. I can’t seem to figure out the most efficient way to use her and I also can’t seem to figure out how to use her supers either.
After 214A in the corner, you can do 5C,delay,2C,delay 3C, j.blah blah blah.
Well you’re not supposed to “Use” Omotchama, it’s just added pressure for a couple seconds
and part of me is thinking Super Passion is supposed to be a counter seeing how it bounces up and down when you get hit out of it.
You can tack on an otg 236+A/B/C, C in the corner. Just posting this here, I mentioned it before, but it’s the best meterless/BBQ-less/assistless combo I know, wondering if anyone’s bested it.
Nope, can only get to 12k or so.
Are you charging the 5C/2C slightly? Does it even make a difference in damage?
Even doing that combo I can’t seem to get past much more then 12K either.
There is no damage difference.
I think I might no why you aren’t getting more then 12k.
It should go:
2A, 2B, 5C, 2C xx 214+A, dash 2B, 2C, 3C ^ sj.AAB(2 hits)B(2 hits), jc.B(2 hits)B(2 hits)C
Edit: Got a recording of the combo
[media=youtube]TNBJZZkWfnE[/media]
I’m really loving Yatterman 2 now. I love that j.B of hers. Nice pressure game for sure.
Found some crazy hard to block resets -
214+A, dash, 2B, 2C xx…
…236+A, B (an overhead that crosses up)
…236+A, C (a low that crosses up)
…(delay) 236+A, B (an overhead that hit’s in the front)
…(delay) 236+A, C (a low that hit’s in the front)
Naturally you can follow these hits up with assist combos, baroque combos or a level 3 super.
I’ve been playing Y-2 partnered with Chun. Here are a couple of combos I found using Chun-li as an assist:
2A, 2B, 5C, 2C xx 214+A, dash 2B, 5C, 2C, Assist, dash 2B, 5C, 2C, 3C ^ j.A, j.A, j.B(2),jB(2), dj.B(2), dj.B(2), dj.C, OTG 236+A~C
for about 20k damage
You can also do:
2A, 2B, 5C, 2C xx 214+A, dash 2B, 5C, 2C, Assist, dash 2B, 5C, 2C, 236+A~B, Baroque, 2B, 2C, 3C ^ j.A, j.A, j.B(2),jB(2), dj.B(2), dj.B(2), dj.C, OTG 236+A~C
In the corner:
2A, 2B, 5C, 2C xx 214+A, dash 2B, 5C, 2C, Assist, 236+2P super, 2B, 5C, 2C, 3C ^ j.A, j.A, j.B(2),jB(2), dj.B(2), dj.B(2), dj.C, OTG 236+A~C
^I think you gotta do the j.A, j.A a little slower in this combo so you don’t drop them after the first j.B
As Yatterman 2, a warning if you use Omotchama’s Roll a lot - it is counterable with characters who will use cinematics/invincible animation supers, as it wastes Omotchama’s time.
im sorry im new to this game so whos better yatterman 1 or 2? and wat type of character is yattermman in general? i know i sound like a newb too much street fighter
Too early to say who’s better. Yatterman-1’s was an established good character in CGoH, and his changes were minor, so he still is. Yatterman-2 seems really solid so far.
Imma rush down style player i like mixups also idk if this is a good fit for my style of play but i do like this character so far im just lost like idk where to begin my training
[media=youtube]DT4SKR4JVAM[/media]
:d:+:snka:, :d:+:snkb:, :snkc:, :d:+:snkc:, :qcf:+:p:, :p:, bbq, :snkc:, :d:+:snkc:, :qcb:+:snka:, :snkc:, :d:+:snkc:, :df:+:snkc:, sjc, :snka:, :snka:, :snkb:, :snkb:, jump, :snkb:(2hits), :qcf:+P, :snka:, :snkb:, :snkb:, :snkc:(2 hits), jump, :snkb:, :snkb:, :snkc:(2 hits), :qcb:+:snkc:, :qcf:+:2p:, :qcb:+:2p:
Approx. 42 billion damage.
Yatterman-2 is fucking disgusting and I love her
Holy shi…!!!
I knew Ai-chan was a beast and all but not on that fucking level and with V.Joe at that. I usually pair her up with either Zero/T.Blade/Ryu but can’t never pull something with that much damage. I gotta keep working on her. Thanks for the vid Varleran.
wow! good stuff there!