The Dynasty/Samurai/Gundam/Hokuto no Ken (Fist of the North Star) Warriors thread

Also everyone has an evade now but rei pretty much ad the best evade since he could wave dash repeatedly and had full invincibility when done perfectly. Will they change his skill now? Same with kenshiro. I saw in a vid kenshiro did a cancel and stepped forward. Wonder if that was just an evade cancel forward or his new skill?

With no jump cancel rei and thouzer potentially lose stomp loops same with Hokuto brothers and rei could lose relaunch loops.

They killin rei all over the damn place smh. Hopefully system changes keep him awesome.

Jumping in general or just jump cancel? Because I figure removing the ability to jump is just silly. And why is the Wii-U port going to be different from the PS3/360 versions? I just don’t see the logic in this. :xeye:

Sounds about right, Cryoh.
I’d probably move usopp down to B or B+ though. Dude can’t handle Armor, Bazookas, or up close real well.

Usopp can deal with armored foes pretty well with Slingshot Kabuto’s R1, since it changes from a shitty hammer to an armor-breaking Impact Dial. He does have a pretty big problem with bazooka shots, though. Even with his flaws, he’s still significantly better than Nami, IMO.

From what I gather…jumping in general is removed in the Wii-U port.
There will still be attacks that can lead into air combos and stuff.
Maybe Omega Force wanted to experiment more via the Wii-U port.

I hope Nobuyuki Sanada (Ina’s husband/Yukimura’s older brother) is added in the next Samurai Warriors game…the whole Ina X Yukimura thing bothers me.

Whitebeard = Raoh

Also the link doesn’t say it’s for wii u only. It says for shin Hokuto musou so I’m thinking it’s for all versions.

Indeed. The only time I ever came close to dying with Whitebeard was when Kizaru hit me with his musou, since Whitebeard is such a large character. Normal enemies can’t fuck with Conqueror’s Haki.

Chopper bottom tier makes me sad. Rampage is so awesome. :sad:

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It’s official…Xiahou Beiber is a Gundam.

Any of the villians playable in OP Warriors or is it just the straw hats?

Everyone that I listed in my tier list is the playable cast at this time.

Cryoh, does that mean you actually bought Pirate Warriors? Looks like I’m buying us DW7E then. :slight_smile:

Just heard some depressing news that in the new HNK game, you won’t be able to jump. At all.

This bothers me because jumping and jumping attacks worked so well in the first game, so this change reeks of shit game design by a developer that doesn’t really care. This isn’t some dime a dozen crappy anime fighter like a DBZ title, that they can just shove out the door and expect it to sell if its flashy looking. This is friggin’ Hokuto No Ken!

It demands better dammit! Eh at least we got one pretty good DW/HNK title out of them before they went full-retard on us.

No jumping is on the Wii-U port of Shin Hokuto Musou only…

Seems OP Musou is among the top selling PS3 games on EU PSN-


Disc sales weren’t very high, but I think this should balance it out.
EDIT: Oh and the game sold around 1 mil. copies in Japan.

OP:PW is a pretty good first version of a musou game. I really wish that they let you play as some of the enemies in the series, but I guess that they had to save something for the sequel.

It’s great we’re getting all these KOEI games, but it sucks that they’re taking the digital release route. I only have like 13 GB left after doing some cleaning last night. :frowning:

Does anybody here know if the DLC for DW7 is linked to it’s install data? It’s about 5 GB big and I was thinking about deleting it since I don’t even play DW7 anymore since I have XL.

You can delete the install data for DW7…and the DLC will still be intact.

still wanting a bleach musou. A real one.

I know the series is hot garbage but that series also screams musou game.

A Bleach Musou would be pretty fun. I’d play it. Plus Kubo could finally live his dream of being a fashion designer by helping to design all the costume DLC.