I’m doubting that there is, but does Dragonuv have some way to combo into his QCF + 4? Possibly off of a crumple?
You can combo it off a bound. But it wont have the same effect as it normally does. It’ll just pick them off the ground. Its not quick enough to get it off a crumple. Maybe off a stun.
Yeah, that’s what I figured. Not worth throwing it into a bound combo, since QCF + 1+2 is just too good.
Theres a trick to doing the instant while standing 4 off a CD but I dont know it T_T
What exactly is WR2?
/noob question
While rising.
Found out some great info that the command list really doesn’t tell you. You can do Dragonuv’s Punch Fake-Out to a Overhead grab by performing 1, 3, 2, 1+2 without having to input what the command input says FF 2, 1+2. Just keeps your comboes a bit more tricky and deceptive.
lol …
i think its WR = While running
WS = while standing up ( rising )
^Yea I mixed them up. Now get out of the thread D:<
^
psh Drag is mine
so are Zafina and Lee , you can have everyone else
Uh no? I’ve had drag since DR. Stick to those 2.
Dragunov is still lacking IMO. I dunno what he’s missing really. He was top 10 in 6.0 but that was because of silly WR2 properties and a handful of other characters not being so good. He’s pretty solid now, but to me he just seems to be missing something great. That and they took away moves from DR. Wtf?
What are his quickest pokes?
I had a real hard time fighting against a Miguel player. He just keep pressure stringing me and all my shit was too slow to interrupt or respond.
Not sure on the frames but his pokes are.
d/f+1, d+3, d+4, d+2, d/f+4, FC d/f+3
eh, I wouldn’t call all of those his pokes. you got some mad punishable and slow stuff in there. not really what you’re looking for in pokes.
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=113881
This guide is freaking INSANE. Read it, memorize it.
This is why you think dragunov is lacking. You suck with him lol.
:lol: damn mystic, cold.
If he listed Drag’s d+3 and d+4 as pokes, then maybe he’s right.
He’s probably better than me though.
Ok then define poke
oh wait…straight from the TZ post
d/f+1 - Dragunov’s 13 frame, close range, mid poke. Can be used as a mid-air check to guarantee 1,3,2 bind follow ups.
d+2 - Dragunov’s bread and butter 18 frame, instant high crush, low poke. Great tracking, invisible low that’s even on hit and +4 on CH. Unfortunately its range has been slightly toned down, but overall the move is still excellent.
d+3,4 - d+3 alone is great range low poke that can hit grounded
d/f+4 isn’t listed nor is FC d/f+3
But most of the moves I listed contain poke in their description. So what’s the problem?
Which of you actually plays Tekken? Mystic sounds like he knows what he’s talking about, yet has not contributed anything except confusing WR with WS. No one even says “While Rising” anymore…
Dragunov is fucking fun.
-Hit confirmable df1,4 to (dash) d+3+4 stomp
-Hard to do combo but awesome nonetheless: db3, cc, d2, ws4, d413
-4,1 to ff+1+2/f+1+4/f+2+3/crouch throws mindgames
-Tackle cancel roll
-Easy wall carries and wall combos
-fff2 pressure from close range
I need to be aris’ apprentice though, Sergei requires mad patience.