The DHC Trick - Damage & Hit-Stun Scaling Reset

Regarding your comment that at high levels people have learned ways to get kills without it:

There is plenty of high level tournament footage out there that you see DHC glitch executed. It’s because even high level players know it’s an unbalanced and easy way to get high damage. And I guarantee that a low level player would notice DHC glitch destroying them if you did it even a handful of times against them, so I outright disagree with you on that point.

It’s one thing to go to the lab and work out team combos so you know how much meter you can build in a combo and know which characters can be killed outright with the combo, but it’s a very different thing to be able to do an extremely basic combo with Spencer, then do DHC into Wesker and do another very basic combo with Wesker for lethal damage against over 50% of the cast. This is especially true when you end the combo with more meter than you started with.

And in regards to snap back - unless you’re talking about using multiple snap backs, it only takes 1 tag to re-order their team after you do a snap back. And for some teams, like Magneto / Wesker / Dante, it only takes one DHC or one TAC to get the order back to being able to DHC glitch you.

All of that said, I don’t have so much an issue with characters like Wolverine or Dante because they don’t gain meter when they are the 2nd part of the DHC glitch, but characters like Wesker, Taskmaster, and Sentinel gain more meter than they spend while they destroy you.

just because it was in the game when it shipped does not mean it was MEANT to be in the game when it shipped. thats what bugs and glitches are, something that was unintended to be a part of the game experience. theyve already patched stuff that wasnt MEANT to be in the game such as zeros glitch and the spencer glitch, so what makes you think that the DHC glitch was even meant to be there. with the message you just posted you basically stated that glitches are a part of any game and they are there for a reason, which is obviously complete bullshit.

Capcom missed the bugs/glitches above, so why on earth do people go on saying “capcoms testers did a very poor job, or that the glitch is supposed to be there” there will be some glitches (large and small) that are either never discovered, or wont be discovered until the game is in the public hands.

[media=youtube]4gaNAqHCLWI[/media]

Two teams that can use the DHC glitch. RogueYoshi’s main team can do it three different ways.

It was used 4 times in 14 games.

Just remove the DHC glitch. The game will be more fun without it.

Even J.wong twittered that he’s tired of MvC3 revolving around DHC glitches now.

Patch it out and people who whine about it should just learn how to play the game without abusing a glitch.

Eh…Only difference between then and now is that some of the people who have been playing the SAME characters since day one, get to DHC in a different way. Seriously Marn, Long Island Joe, JWong, Yipes and a bunch of other people have been playing teams that could do the DHC trick since day one. Not much changed in a lot of the team composition except now they can kill you in a more efficient manner; which is no different than what would have happened years in the future when our combos and mixups get better.

So, what do you suggest they do after those twenty minutes are over?

Leave the glitch. Makes more teams viable. This is a good thing.

to be fair, we were both trying super hard not to laugh during that set because of all the popoffs going on in the background while at the same time focusing. normally our matches are like, whoever gets the first hit just wins outright.

anyways, i think if it were to go, then overall damage should be lowered appropriately for the rushdown chars, in addition to much lowered meter gain for combos and getting comboed.

Thor and Wesker (among others) can almost come out with a net gain after the DHC trick. Granted, no one is going to complain about any advantages Thor gets, but that’s just more bs for Wesker that he really does not need.

My concern about the DHC trick is for the meter usage in comparison to what they can do anyway. For instance, Magneto. At current high levels of play, he can zone you for a while, then combo you for days.
Then to finish said combo, he has two options: Level 3, or DHC trick for 2 meters (which he built in said combo).
Yeah, he may be more limited on his team mate choice, but what high level magneto isnt using sentinel or wesker? yeah, most of them are.
Welcome to the 5 characters are viable portion of the game.
Yeah, I admit it, I’m salty.

As a frequent spectator of high level play (aka a stream-monster) I’d rather watch people DHC trick all day, every day than watch the occasional moments when level 3 X-factor turns into [media=youtube]MK6TXMsvgQg"[/media]. As at least the DHC trick is over and done with quickly whereas the lvl. 3 X-Factor situation reminds you just how poorly the mechanic is implemented every time it happens.

Whole-heartedly agree. I know that some players plan their Lv3 X-factors, but it feels to me like DHC just takes a little more planning, lol.

In fact your post almost inspires me to go through recorded XBL matches and do an X-factor comeback compilation with the Benny Hill Theme playing lol

The stun deterioration reset just seems too arbitrary. With what it works with and what it doesn’t dependent solely on a flag on the counter, grab, or hyper.

If it’s here to stay, then give it all back to Spider-man and let him become like unto a god. And I wouldn’t mind it being re-enabled on Trish’s Peekaboo either.

That they did gimp it for some and not others, given the same spinning fall, does say something I think. What exactly that is, only Capcom knows. But if those gimping flags were an attempt to fix this issue, then they might just feel like completing the job. And in my entirely biased opinion, I wouldn’t mind that at all.

The only saving grace about the DHC glitch atm is that 80% of the people who build their teams around it suck and can’t open good players up. I dislike that my main team has some lengthy combos to put out 800k with 2 meters but my secondary team can do 1 million with ABC combos. If I had put my time from day one into my secondary team there would be no reason to have another team honestly, its just a matter of time before my non DHC team gets replaced by a team I know can 1 shot wesker/shehulk off the first hit of the match every single time.

Secondly I think lvl 3-xfactor is fine as is. Not that i rely on it, in fact I almost never do use it, but if my opponent pops lvl 1 xfactor to kill my first 2, its the way of punishing him for blowing all his shit early. If lvl 3 xfactor wasn’t good I’d pop lvl 1 xfactor off the first block stun that touched me for a free KO and then a xfactor speed mixup on second.

Psssh, can’t rely on having shitty players use the DHC glitch. Gotta take into account that the best players also can and will use it if it’ll help them (and it will). I don’t necessarily have a problem with it. I just wish it helped characters like Captain America out and didn’t help characters like Wesker/Magneto out. Captain American has zero ways to OTG… and then they take out his infinite.

This is true, but really all the DHC glitch is doing is making the matches faster and cooler. That’s pretty much the way the VS. series has been played; games start off slow and then speed the fuck up.

If anything people should get mad at the fact that for now, MvC3 doesn’t have the same amount of esoteric rules that MvC2 had going for it. That amount of constraints is what gave the game a lot of creativity. Still the glitch isn’t doing much other than killing one character. Whoop de doo.

Seeing the front page Trish Peekabo discovery does anyone know if Hypergrav or peekabo assists can be used to set up the DHC glitch?

I haven’t gotten Peekaboo to work, and Hyper Grav doesn’t last long enough for the assist cooldown to run out and allow you to DHC.

EDIT: After more research, I got these to work with the Peekaboo assist:

Machine-Gun Spray works.
Photon Array works, even if it hits them 5 times all at once.
Happy-Happy Trigger works, even if it hits them twice at the same time.
Chaotic Flame works, but it’s pretty much a 1-frame cancel and even if you do hit only once, sometimes it still doesn’t pop them up.
Shinku Hadoken, Million Dollars, Plasma Storm, Goddess Bracelet, and Lightning Storm work, and are easy to do because they hit only once if you DHC during the cinematic, at least point blank.

Kikkosho, Messatsu-Gohado Ungyo, Hyper Psionic Blast, and (Angled) Proton Cannon were all spin but no reset.

DHC glitch changes a two meter combo from seventy percent damage to one hundred percent. It’s not THAT big of an issue compared to xfactor, which not only gives you massive damage but simultaniously creates the opportunity to deal it.

dhc glitch is way worse than xf 3 to me. easy mode tod all day versus easy mode tod for 20 seconds… in xf3 there is no assist to help open either. glitch allows use of assists, and pretty much is a one touch kill everytime… you can lose the game for 3 mistakes easily.

it basically makes everyone have high execution… or atleast able to experience the benefits of high combo execution wthout putting in the massive time in training mode.

-dime