Dee Jay – Advantage
You are not going to win a projectile/zoning war against Dee Jay. Air Slasher is just better than Kikoken, period. Not to say Kikoken doesn’t have it’s uses in this match – nullify Air Slasher, or put in on the screen first and make Dee Jay decide how he’s going to deal with it. But don’t bother just trying to throw it because eventually you’re going to lose this war, take some damage in some way, and then have to get it back.
That having been said this is a good match for Chun. If she’s patient she can get in on DJ with far less frustration than the Guile match. She wins the mid-range game pretty handily with better pokes and mobility. And she can pressure the living daylights out of him up close. DJ I think has the better advantage full screen, but Chun absolutely wrecks him in the corner.
Mid-range you’ll need to be on the lookout for slide and short jumps using his j.d+lk. He can also cross-up if close enough. EX SBK beats most of his jumps but you should be able to catch them early with s.mk. If you notice your DJ likes to slide you can FA – a crumple is nice but don’t get greedy, just take the counter hit where you can. Don’t go for FA too much as his Sobat Kicks will break your FA.
The only time you should jump at DJ is if you see him standing and walking, or as a safejump. Even then it’s not really necessary. Your jump-in will not beat Jackknife Maximum. Don’t bother trying if he has access to the move. Slide also works as a pretty good AA against Chun, and jumping doesn’t really add anything to her gameplan, so this is a match you can (and maybe should) fight grounded.
The good – nay – great news is that since Jackknife doesn’t hit crouchers this gives Chun plenty of options to pressure him. c.fp into Legs, meaty c.mk, c.lk…etc. Knowing this DJ will probably just try to block low a lot, so this opens him up to Hasan Shu, and a solid throw game can help to blow up crouch tech. Your goal in this match should be to push him into a corner and keep pressuring until he’s dead.
Offensively DJ will try to pressure you with his j.d+lk, cross-up, and his throw game. EX Sobat goes through Kikoken and is an easy way to do damage for him. Jumping blindly at him just gives him opportunities to AA you and do damage. There’s no need to take big risks or get impatient in this match.
Stay grounded, use your mid-range tools, get in and pressure him to death. Chun will lose if she gets impatient trying to get around Air Slasher, and gets overwhelmed by his tight jump-in/cross-up and throw game. These are things that you can deal with very easily.
U1 can shut down his Air Slasher and punish Sobat Kicks, making it a very good choice in this match. As usual the versatility of U2 is great, especially given how much you want to be pressuring him in the corner. I’ve always played this match U2 with no problems, but if you prefer U1 it can definitely influence the matchup and shut down a lot of DJ’s already limited options against her.