if your talking the thing where you wiff a poke so that if your opponent walks/dashes into it you gt a chain… hes got some options:
best moves to use is his cr.lk and cr.mp as they have the most range and recover fast. buffer in any one of these moves/strings depending on what you want to do:
cr.mp or cr.lk xx buffer:
far hk xx hk (the far hk moves craig forward so its unlikely that the launcher will ever miss)
hcb+k or kk ( wiff buffer into ex for 400 damage if you connect the standard ender)
hk+hp (tag launcher)
far hp wiff buffered into hp+hk is his next best wiff buffer but it has to be used very cautiously as the hp has so much range that if it hits at max range the launcher will wiff. far hk is useless cause it has too much range and is really bad on wiff. cr.mk is bad cause its bad on wiff. cr.lp doesnt really have enough range.
“legit” way of doing that trial is to do j.hk, let the character bounce and lay on the ground, then close s.lk them off of the ground, wait, c.mk-c.hk.
What have people been doing to deal with Akuma air-fireball zoning? Played against one for a bit last night and was getting very frustrated by it. My game plan eventually came down to keeping Marduk tagged out until i could get in with a character that actually can, and then tag him in during a connect. When i was stuck with Marduk out for whatever reason, i started intentionally jumping into air fireballs face first so that i could get knocked down and roll. Sucks but it felt better than eating/blocking FB after FB after FB.
marduk is free against heavy zoners imho. so my general strat is to tag him out (easy to do since they are playing keepaway anyways) and let my heavy zoner combat there zoner. if my zoner is to maged to bring in then i just advance slowly by blocking and taking my little bit of meter gain, allowing my zoner to heal as much as possible.
Speaking of Akuma can you gator slam him out of his dive kick? or really any of the cast with a dive kick? I haven’t played that much online so I’m not hardly getting any match up experiences. I have a friend who plays Hwa but his dive kick goes in weird directions so I don’t bother trying to snatch him up.
its pretty much just the invincibility and the damage… oh actually it has the range of a light grab as well.
when i use duks command grabs its ALWAYS an ex version. cause going for a command grab is a risky proposition, knowing that, i’d rather get 240 damage than 180 damage when i guess right… it means less grab guessing for me. psychologically speaking that 240 really fucks with players heads as thats a BIG chunk to get hit by. its more than 25% damage against the 900 hp’rs
satisfaction is ex grabbing someone at 25% and just killing them… man that always feels sooooooo good. LOL.
You can tag cancel with all his specials I think, it’s just a case of inputting the tag on the exact active frames of the grab. I can do it quite often with his Gator Slam.
his gator slam gives them a minor launch (the slam doesn’t count as a ground bounce, upsetting but we deal with it) so you can end with a juggle after a tag in
I played a Marduk with a few thousand points today and was wondering if anyone that plays him knows where the holes open up versus Zangief.
His reliable AA and faster command throw really put me on edge. :eek:
I’m not even sure how I won, ha ha. Maybe I just had the advantage in terms of meter.