ughhhh marduk strategy!!! from the #1 marduk in the universeeee!!(paul phoenix voice)
been playin marduk since day 1 n havent switch character or tried new ppl until i got to A rank which was like 3weeks or 4weeks ago since in the begining i went to zero bp like 5times but once i got to 2500 sumthing clicked n that sumthin was patience buh watever heres my strategy guide for marduk pressure,setups.empty jumps, and watever else this messy thing says drank alotta coffee n just started writing
c.lp can b linked up to 3 times then into either c.lk to ABC or c.mp on block to make the duke safe! this is good for pressure because after the 1st or 2nd c.lp u can grab like a boss! which sets up a nice 50-50!
if ur links are crispy n they try to jump/dash the jab will hit them if the try to jump n u can say "where u going bro!"
but during the dash it resets them buh hey any dmg is good dmg
alsoooo! the dlt is an option after 3 jabs or even after mp if u link it 3 c.lp then do dlt hercules hammer is 302! i call that combo the zangief since all u do is jab all day into sumthin
buh bak to c.lp pressure then if they dont fear the grab keep grabbin! then if they love jumpin after 2 punches air grab(risky becuz u can jus keep jabbing n stuff their jump so its ur choice)…only start switching things up after the 3rd time they get out of it they cant punish u for this(except launcher 0_0! buh nobody does raw launchers all the time so w.e. and u can grab them out of launcher if they are doing raw launchers to stuff c.lp so therez a answer 4 everything!) so try not to break the system with risky air grabs
no nobody seems so realize marduk can pressure either! wherez the love? cammy got jabs??? Marduke got knees baby! mardukes close standing lk is mardukes knees and they arent sumthin to b takin lightly! since the knee so fast recovery is quicker it feels to me than a lp n i can grab almost instantly! boom! this is best in the corner if they try to jump it resets they cant dash its a beast! n it also works anywhere on screen just like cammy jabs!
his regular standing lk moves him forward so if ur linking those lp’s n they get out of range link a standing lk out there get n range for the grab.
next uhh his air to airs!!! theres is none lol
buh j.Hp is his best jump in and how i get to projectile heavy chars if ken is almost dead because it hits extremely low! so almost all crouching anti airs gets stuffed(juri.bison,kazuya,etc) buh ur timing has to b perfect i stop most DP’s lariats and most things gonna record sum of this stuff on my cell phone buh until then
next is jump hk…works best on rolls because if u jump back to beat roll its hits n the middle so its another 50/50 and after ground bounce standing mp c.mp H.gator slam is like 380 ridiculous the ex puts that to 402 nicee u can get 3 mp’s in there too buh i havent checked the numbers…
uhhh that backhand armor thing sucks i never do it sumtimes on max distance jump ins buh rarely but if sum1 finds a more useful time to do it tell me…
one last thing empty jumps! marduks are terrifying! empty jump into grab is called the dirty grab if u didnt kno buh anyway the best empty jump is u jump in with either hp or hk buh u do it extremelyyy late n the full animation doesnt come out n its basically a sneaky empty jump u can bait dp’s with it since u can block after or u can dirty grab or abc or c.lp setups or knee pressure
also ive read wat ppl are doing on the EX dlt n ur puny dmg numbers arent high enough! except for the -->mp>hp>c.mp> hp gator slam which does either 10less or 1less dmg than ex dlt> mp down hp(jab body combo)>c.mp> hp gator slam forgot the number buh i think its 350 or 350+ i dunno buh ive done all the other ex dlt followups n this is the most damage n thats counting after a full abc so of course its more if u dont go from light alll the way to heavy then EX buh i cant stop doing it ughh!
his overhead from max distance is to me its only usefullness that chop too slow for me buh even from max distance u can c.mp into dlt,ex dlt, or abc…
the last and most important thing for the duke pressure!!! dash canceling! omg i jus implemented it in my game and its super effective during jab pressure u do it after c.mp u do it after cr.lp links do it after c.hk is blocked u do it! knee after dash if u close enough has priority n will beat most jabs u can go into grab(which is most effective because nobody is use to seeing marduk dash or move fast) ex grab will save u from jabs buh its important n works like a charm c.lk actually beats jabs too kazuya has one of the best jabs n by the time they react lk beat him buh another dash is the ex cancel which is good if ur abc happy like me i do full abc ending with headbutt dash cancel into j.mk cross up or ex grab or regular grab or backdash n it works its a gimmick that works n will continue to work because nobody plays marduk on high level except me n i think ryan hunter who showed me…well beat the hell outta me with the c.lk dash cancel into grab over n over…ughhh gudluck ppl see u at the top