I personally like the snap game the best because of it’s near 100% conversion rate,safety, and the fact that it works on 90% of cast.
But when I used to run brand with missiles I used the setup you mentioned.
So guess what? I was doing it wrong. HA.
I spent about 2 hours in Training Mode last night just trying to get my plinks down with both Firebrand and Sentinel. When I finally found a way to do it semi-consistently, I made a startling discovery: Firebrand’s back plink is actually pretty damn quick.
I still wouldn’t recommend it because Hell Dive H is basically just as fast and FB generally doesn’t want to be moving backwards anyway.
I’ll probably keep using wavedash as my go-to for the near future, but I’m also going to keep practicing until I can fully integrate it in my game.
Has anyone learned to control ADHDbrand? (XF3 Luminous Body)
I’ve been practicing Anchor Firebrand and I’m slowly learning to control the kid XD.
Found something that is new (to me) guys. If you do Devil’s Claw and the opponent blocks it, you can actually do the unfly glitch thingy with QCB+S&H. If it unflies correctly Firebrand will kick his feet out and keep himself safe (its a pretty tight block string) and if it messes up, he will fly away backwards.
Edit: Even better, if it has crossed them up he will do air bon voyage.
Trying to perfect these low Wall Cling Fireballs the way Zak does. Wasn’t sure at first, but I think these are easily his best moves when done correctly since they cover so much space whilst covering his own approach, and they have some serious durability too
Any advice on how to keep them low whilst staying close to the corner though? I’m doing u/b,b,b+Atk, stressful on the hands but it seems to work out till around the 3rd or 4th Fireball where I’ll be too far to Wall Cling again. Better yet, how do y’all do it (if you can)?
Anyone have a solid combo for the incoming unblockable if you they decide to be hit by your lock down move?
That would depend on the lockdown assist in question. Tenderizer? Cold Star?
IIRC, I think you can just release the Demon Missile early before the lockdown assist stops hitting, then combo afterwards. The damage would be scaled, though.
If they take the hit, you can’t build a full bar solo. He’s asking if anyone has found a combo that does build a full bar if they decide to take the hit from Tenderizer.
Oh. In that case, never mind.
ChomP
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Does anyone have any setups on characters that can fly/double jump. I usually do air bon voyage and then air grab them if they advance guard. I’m settled with my new team FB/Doom/Ammy, had to drop Dorm and Sent, missiles/beam and coldstar assist too good lol .
Firebrand and Sentinel need bathrobe alts.
But then Firebrand wouldn’t be nude. Sent on the other hand would be amusing.
I’ve been using b, u/b, b+A. I don’t know if that’s any better because my hands are too stupid to get more than 2 fireballs out of that. I forget how Zak said he did it. He described it once last year when he was at the FGTV house before EVO
I TK heavy helevator then tap back, however I only use this at midrange to w medium fireball for mixups and hard tags. Try it out, hopefully it’ll help?
Anyone find any unblockable setups with Doom? I’ve seen one with missiles, but have not seen one for anything else.
You can also set one up with Molecular Shield, but the timing is REALLY strict. And compared to other lockdown assists, it’s not too difficult to escape. Plus you then lose Missiles (arguably the best assist in the game) or Plasma Beam (probably Firebrand’s best assist in general).
Gentlemen. I have found a double over head with Firebrand.
jL as if you are doing an instant overhead. Cancel with Hell’s Dive M and land with jM or jL into a cL. Double overhead!
Hey guys I have a FT15 coming up with another top NC player named Jon Slayton.
I’ve played this guy a lot but does anyone have any tips for fighting Zero/Dante/Strider?
The obvious one of snap in Strider and make sure he’s dead.
I dont have the game in hands atm so i’ll ask:
can you flame loop with bv>hard tag?
Its gonna be really tough, because his team just straight up counters Firebrand IMO. But what I do against Zero’s when I play Zero is I do alot of wall cling straight into Fireballs. He has to blow his buster to get through that. When he starts advancing on the ground, you can go for a hit.
Also, plasma beam blows up alot of stuff Zero wants to do. If you don’t play it, you should learn.