Also, anyone have proper matchup knowledge with Ibuki? Particularly with really good ones that know how to instant kunai in incredible ambiguous ways? There’s some incorrect shite floating around a few threads, and some of it is advice that gets you (me) killed. This is the most of what’s been said about the match:
This was from day one Super matchups thread, so it’s understandable, but yeah, backdashing doesn’t always get you a flip out. Also, if you guess wrong and end up front dashing, you get put into kunai stun as desired and the vortex continues.
From a tier list thread. Kunai stopping is unpredicatable. Inconsistent at best - it’s like trying to control which side of a horiball’s hitbox connects - the kunai will sometimes get stopped by some active frames, and other times it will blow right through them. The worst offending cases being U2 AA catching Ibuki mid-cross up but the kunai sometimes knocking you out of the animation, and a straight Upball vs high kunai, where the upball will win if they have travelled a certain distance…or something? Elec loses more than it wins.
Also, bait out an EX dp, but they usually throw kunai after to be safe, stopping ball, upball, slide the only punish that I’ve gotten is a c.HP but I think it was because they mistimed it and I walked forward. Similarly, if they decided to super, you’re fucked.
Yes she can. High, readable kunai can be interrupted, but a low and tight vortex will not be stopped by upball. You’ll end up whiffing her, and end up floating back down into a neck breaker.
Factor in that you can jab punish rekka kicks that end high, but not ones that end low (it seems), that she can raida you out of balls from full screen, and that she can zone you from your optimal zoning range (f.HP into neck-breaker, catches you from s.HP distance) and suddenly that low life she has doesn’t mean that much.
Surely there’s a better way?