The Comprehensive Blanka Match Up Thread

I recently started playing again after being away from the game for almost three weeks, i am atrocious :expressionless:

How do you all deal with less than perfect connection quality?
Ryu and Ken seem to be able to throw me whenever they feel like it

Spammy fuertes will mix me up bad as I try to get up. I try to upball but I can never get one out.

Playing a decent Guile with a yellow connection is proving to be quite impossible when I need to tick slide SBs. I try to pressure him with s.MP, c.MP, c.MK, but he always manages to land a flash kick.

And don’t get me started on this cross-up block-string happy Cammy I played earlier. Any idea as to how to get out of this mess?

[media=youtube]9ZvCFdVTKtE[/media]

For fuerte backdash, forward dash, or block low to get out of his crap… also ex rainbow roll will get you out depending on what you do… just dont upball because he’s gonna run and sweep you then you have to play rey mysterios guessing games

Guile a piece of shit on a bad connection… hop works well in this match and use ultra 1 not 2 because you cant catch booms unless your psychic

for cammy block high and dont mash crouch tech otherwise your gonna get blown up lol then you can backdash whatever shes going to do next or you can just block… her dive kick can be stopped by hk if you do it early of Nj.hp

V Cammy.
hk stops dive kick pressure?
Holy shit.It feels like its unstoppable.

All i can offer to you Kwago… is, Dont get trapped in the corner.
If EX up ball knocked the bitch down on hit,the match would be a lil easier to deal with. lol

Yeah if you do it early lol just focus that shit

I don’t. Fuck online, local meetups ftw. Lag tactics force you to compensate for shitty connections, and hurt your tourney level play in the end.

…and get yourself Spiked. It’s an SRK, it will wreck your shit right off the tip of the dive if you try to focus. Unless you absorb it from really high up, in which case the Cammy isn’t doing it right. BLOCK, Backdash, s.HK if you have the reflexes, pray.

Situation:
Against Sim who you manage to knock down and want to finish him off with U1 chip death but is aware he can still avoid it by teleporting away…

Solution:
Time your Hop so that you will land about the same time as he get up then do U1. You should auto target wherever he is teleporting to.

…

This worked for me when i was playing against a Dhalsim player today…I haven’t exactly tested this out on practice mode yet… but if their focus is to only try to reversal teleport away… it seems to work out pretty well.

-LAU

My friend has been playing Hakan more recently. The dash cancel pressure isn’t too bad, but I’m getting wrecked when I get knocked down. Can’t backdash, can’t upball, can’t jump, so I guess I just block low and late tech? If I eat the command throw I eat it but at least I’m fullscreen then?

It is pretty much the only facet of that match that scares me other than not recognizing safe slides.

what’s he doing against your jumps or try back jumping? and why can’t you ex rainbow away?

as for safe slides they are mainly only set up after a certain knockdown or after a certain range… Hakan usually will do a series of whiffs to make his timing a bit easier so after awhile it’s kinda recognizable. Not to mention if you’re really not sure you can always just give him a freebie by blocking it then backdashing away or jumping.

For Hakan the most annoying thing for him is to go against are crossups/jump strategies when he’s at a major disadvantage… He’s got a pretty decent air to air game thanks to his decent air throw and jump MP but his ground to air game kinda sucks ass… he relies on s.HP which isn’t the most easy move to use… or f.LP which does next to no damage. His other ground to air options are more evasive options or they aren’t that consistent.

-LAU

Yeah he’s free to jump on I know. I’m winning the majority of the time by just pressuring him to death.

If I try to jump out, I’m getting DDT’d or slid. I don’t know if he’s reacting or not with DDT, it just seems to hit me a hell of a lot. He also does meaty cr.LK’s or cr.mk which both stuff jump.

EX rainbow is what I’m generally doing, but sometimes it is getting punished. Also off of slide knockdown I’m forgetting which way I should be charging sometimes.

DDT is a really crappy tool to anti-air… what I think is… he might be doing DDT setups kinda like cammy’s hooligan setups… so… unless you EX him out of it… he’s probably gonna hit you, I’m not sure if a regular upball will do the trick but… basically if he’s doing those knockdown DDT setups… you’ll get hit by them even if you TRY to crouch them… because… he’s literally trying to catch you on the frame you’re getting up and it takes 1 frame to crouch (or something like that). So unless you hit him out of it… you can’t really do anything about it.

you can learn more about DDT setups in the Hakan forum… there’s a pretty elaborate list there.

Finally if you don’t have meters you can always just backdash… basically the mixup you’re naming can pretty much be done with all characters not really just Hakan… but i guess it’s annoying when you manage to ex upball him and still get hit out of that afterwards… but what else is new with blanka?

ex rainbow is the way to go… if he’s trying to punish your ex rainbow it means he’s not doing those previous mixups, it’ll also mean that you’re being predictable.

I think with anything there’s rarely a 100% fail safe method when you’re knocked down facing a mixup from any characters…

-LAU

Can’t he U1 you on reaction if you try to wake up EX rainbow? The hitbox on it is so big that usually anything leaving the ground that’s touching him gets caught.

Doesn’t Blanka lose his throwable hitbox when doing his command hops? That might be another option if you are feeling he’s going to command throw you…

Lau, the problem is when I try to backdash one of his options is cr.lk option select slide(or he’s just mashing maybe I dunno). So even if I do backdash the meaty I’m still getting knocked down and then I’m back in the same situation.

Don’t think U1 can catch EX rainbow unless he does it super late. He can stand fierce really easily though.

DDT catches hop which sucks. It also loses to meaties.

The whole grappler mixup thing seems to work better for Hakan against Blanka than it does for the other grapplers, just because it leads to untechable knockdowns nearly every time. With other characters I can just take a hit, tech, then backdash again and I’m out, with Hakan he’s able to reset in multiple ways back to the situation.

Thanks for the thoughts. I’ll go look for the DDT/slide setups

Alright… I’m really getting RAPED by C.Viper in Vanilla here…

This guy at one of the arcade i usually go to… I see him sometimes and he’s supposedly one of the top players at the arcade… but now I think he’s probably one of the top players in Hong Kong… He mains C.Viper and his secondary is Akuma… which even against his secondary (akuma) I win maybe 1 out of 5 games, but i feel like i’m catching on… and as long as i play ultra turtly/patient i should eventually even out the score …anyways… back to viper.

I only won his. c.viper once or twice out of maybe 10 times I’ve played until today… I literally couldn’t even get a round off him.

I REALLY need help in this match up.

Besides from your standard combos…the guy can do all the technical stuff c.viper has… like

  1. super jump cancel (sjc) into Ultra combo
  2. sesimo -> sjc -> sesimo spam
  3. combos that got some fakes inbetween them (not sure if he’s doing it for style or it’s necessary…)
  4. I’m not a viper player or studied anythign with viper… so maybe he can do much more than that and i’m not aware of it.

obviously because of the above he can do some of the most ridiculous combos i’ve seen… i feel like i’m freaking combo exhibition match against him.

Ok… so how am I losing.

  1. I tried to play footsie with him a bit… by using s.MP to poke him out of everything… worked for awhile… until i realize later on he’ll just sesimo/ex sesimo me… and if he lands it… i get launched combo… and if near wall… i cry.

  2. I try to play turtle… by holding down back and waiting for an oppurtunity… well if i have ex… he’ll bait my ex up ball and i lose it… or if lucky i hit him… but if i’m near wall… i’m fucked again… or i think just a ex sesimo can counter me on hit… if i remember… (not too sure about this)… not only that… but then he does his stupid thunder knuckle spam or feint it into pokes then might go for tick throws… or overhead… So basically if i hold down back… i get poked/mixed up to death… if i try to counter poke at the wrong time… if LUCKY i get only comboed into thunder knuckle… and have to guess his retarded mixup… if unlucky i get comboed into sesimo = time for me to cry again.

  3. Ball? blocked ball = free sesimo -> combo… I use it to space a bit at best

  4. I obviously can’t jump on him… Neutral jumping is OK against him coming in normally… but i can’t exactly do that all day… i’ll eventually get HP thunderknuckled.

  5. if i try to move back and forth and stuff… since i don’t have down charge… i get raped by his crossups…

So long story short…
If i try to poke him and play footsie i lose to sesimo, if i turtle up i lose to his mixup, if i start to move backwards and not hold down too much (so i move around instead of just sitting there) i get owned by vipers cross ups… if i try to ball him on block i get punished so hard it’s unbelievable especially when i’m near wall (which his stupid combo brings me to the wall easily)

I can’t exactly just continuly block because i get sesimo to death… i can avoid it by back dash but… it doesn’t bring me closer to him for me to do damage… so still not much risk for viper… if i FA it… i get closer but I can’t do anything because my FA dash recovery is stupidly slow…

I got NO idea… how to approach viper…

Desperately need help… the last time I felt this way was when I was first learning how to fight against boxer… then el fuerte… but now… viper feels like both those characters combined.

-LAU

PS (because i play at an arcade… no videos are available…)

i have no idea how to fight viper, i lost to the last 2 vipers i played. Haven’t played more than 20 matches vs viper in sfiv, noone uses her here.

i’ve got a bunch of matches vs wolfkrone. for one they should be trying to turtle you if not you win.

neutral jump HP is the AA i use a lot here. on wakeup if you cross/whatever if you recross her DP will go under (and her ex seismo loses) so it’s a way to put additional pressure. c.MK is my poke of choice vs her. s.LP also gives her trouble. next time i play him i’ll record matches and post.

This is just theory fighting, but I imagine that this matchup is better in super atleast, as having a U2 AA stored should stop his burnkick shenanigans, allowing you to turtle more effectively

fox:
On the offense I have no idea how to approach her…
On the defense… if i turtle up i get mixuped to death… NOT cross up… as in she’ll start off poking me and thunder knuckle me for chip then go for feint into throws… or overheads… or tick throws… i guess wrong and upball if it whiffs or blocked i get comboed…

Not exactly sure how to approach her… she isn’t really doing much burning kick unless she sees that i don’t have down charge (because if i have down charge it means i’m not moving which means… the above mixup… if i don’t have down charge… here comes cross up mixup… -_-:wink:

Please record some matches… I REALLY need to see…

problem is… me getting in on her is pretty hard to start off with sometimes.

because… she’ll sometimes just sesimo spam the shit out of me… and basically once she starts doing that… i have literally two options to avoid chip damage…

  1. back dash… out of the second sesimo
  2. FA-> dash forward/backwards … but fails again sesimo -> sjc-> ex sesimo… -_-; not to mention even on a sucessful FA -> dash forward Blanka retarded hop recovers so slow i rarely get to land anything on her.

Thirty:
unfortunately i’m playing Vanilla majority of the time… since my connection sucks… i try to play offline as much as possible.

-LAU

Ok so first off it sounds like you’re having issues with her pokes. c.MK into specials/etc. I mainly use s.HP c.MK though (s.LP probably good). if she’s pushing too hard i’ll used a good spaced slide to keep her down. Just block the seismo chains. Then ball and you’ll sail over it. No reason to backdash or FA just block. You can turtle fine if she tries to jump in just neutral jump and smack her out of the sky. The thing is you can out turtle and outpoke her. Her wakeup is super weak vs you and she bleeds from any hit.

I will try to get a few vids though. It’s really not about tricks, just that you have better defense/pokes for her getting in on you is really hard and her life pool is little… The real problem is when viper turtles you and you have to mount offense, that can be difficult. You can outpoke her but she can just block.

But yeah i’ll try to get some vids up vs high level vipers so you can see.

Hm… I’ll try out s.HP… but the problem with this is that… after trying to out footsie her for awhile… i start to get owned by her using sesimo to interupt me… but I’ll give that another go

Sesimo chain… i definitely tried to ball right after blocking one… but i end up eatting the next one because ball is actually pretty damn close to the ground… so i rarely sail over sesimo… -_-… i usually end up getting hit at the beginning… I can try again to verify if i was doing it too slow… but i have a feeling i’m not…

You said her wake up is super weak… so i’m assuming you’re just jumping in with MK and crossing her up? Or are you doing anything else… I think the fact she’s got HP thunderknuckle that is KINDA like a dragon punch… makes some of my wakeup attempts not really an option.

-LAU