I recently started playing again after being away from the game for almost three weeks, i am atrocious
How do you all deal with less than perfect connection quality?
Ryu and Ken seem to be able to throw me whenever they feel like it
Spammy fuertes will mix me up bad as I try to get up. I try to upball but I can never get one out.
Playing a decent Guile with a yellow connection is proving to be quite impossible when I need to tick slide SBs. I try to pressure him with s.MP, c.MP, c.MK, but he always manages to land a flash kick.
And donāt get me started on this cross-up block-string happy Cammy I played earlier. Any idea as to how to get out of this mess?
For fuerte backdash, forward dash, or block low to get out of his crap⦠also ex rainbow roll will get you out depending on what you do⦠just dont upball because heās gonna run and sweep you then you have to play rey mysterios guessing games
Guile a piece of shit on a bad connection⦠hop works well in this match and use ultra 1 not 2 because you cant catch booms unless your psychic
for cammy block high and dont mash crouch tech otherwise your gonna get blown up lol then you can backdash whatever shes going to do next or you can just block⦠her dive kick can be stopped by hk if you do it early of Nj.hp
V Cammy.
hk stops dive kick pressure?
Holy shit.It feels like its unstoppable.
All i can offer to you Kwago⦠is, Dont get trapped in the corner.
If EX up ball knocked the bitch down on hit,the match would be a lil easier to deal with. lol
I donāt. Fuck online, local meetups ftw. Lag tactics force you to compensate for shitty connections, and hurt your tourney level play in the end.
ā¦and get yourself Spiked. Itās an SRK, it will wreck your shit right off the tip of the dive if you try to focus. Unless you absorb it from really high up, in which case the Cammy isnāt doing it right. BLOCK, Backdash, s.HK if you have the reflexes, pray.
Situation:
Against Sim who you manage to knock down and want to finish him off with U1 chip death but is aware he can still avoid it by teleporting awayā¦
Solution:
Time your Hop so that you will land about the same time as he get up then do U1. You should auto target wherever he is teleporting to.
ā¦
This worked for me when i was playing against a Dhalsim player todayā¦I havenāt exactly tested this out on practice mode yet⦠but if their focus is to only try to reversal teleport away⦠it seems to work out pretty well.
My friend has been playing Hakan more recently. The dash cancel pressure isnāt too bad, but Iām getting wrecked when I get knocked down. Canāt backdash, canāt upball, canāt jump, so I guess I just block low and late tech? If I eat the command throw I eat it but at least Iām fullscreen then?
It is pretty much the only facet of that match that scares me other than not recognizing safe slides.
whatās he doing against your jumps or try back jumping? and why canāt you ex rainbow away?
as for safe slides they are mainly only set up after a certain knockdown or after a certain range⦠Hakan usually will do a series of whiffs to make his timing a bit easier so after awhile itās kinda recognizable. Not to mention if youāre really not sure you can always just give him a freebie by blocking it then backdashing away or jumping.
For Hakan the most annoying thing for him is to go against are crossups/jump strategies when heās at a major disadvantage⦠Heās got a pretty decent air to air game thanks to his decent air throw and jump MP but his ground to air game kinda sucks ass⦠he relies on s.HP which isnāt the most easy move to use⦠or f.LP which does next to no damage. His other ground to air options are more evasive options or they arenāt that consistent.
Yeah heās free to jump on I know. Iām winning the majority of the time by just pressuring him to death.
If I try to jump out, Iām getting DDTād or slid. I donāt know if heās reacting or not with DDT, it just seems to hit me a hell of a lot. He also does meaty cr.LKās or cr.mk which both stuff jump.
EX rainbow is what Iām generally doing, but sometimes it is getting punished. Also off of slide knockdown Iām forgetting which way I should be charging sometimes.
DDT is a really crappy tool to anti-air⦠what I think is⦠he might be doing DDT setups kinda like cammyās hooligan setups⦠so⦠unless you EX him out of it⦠heās probably gonna hit you, Iām not sure if a regular upball will do the trick but⦠basically if heās doing those knockdown DDT setups⦠youāll get hit by them even if you TRY to crouch them⦠because⦠heās literally trying to catch you on the frame youāre getting up and it takes 1 frame to crouch (or something like that). So unless you hit him out of it⦠you canāt really do anything about it.
you can learn more about DDT setups in the Hakan forum⦠thereās a pretty elaborate list there.
Finally if you donāt have meters you can always just backdash⦠basically the mixup youāre naming can pretty much be done with all characters not really just Hakan⦠but i guess itās annoying when you manage to ex upball him and still get hit out of that afterwards⦠but what else is new with blanka?
ex rainbow is the way to go⦠if heās trying to punish your ex rainbow it means heās not doing those previous mixups, itāll also mean that youāre being predictable.
I think with anything thereās rarely a 100% fail safe method when youāre knocked down facing a mixup from any charactersā¦
Canāt he U1 you on reaction if you try to wake up EX rainbow? The hitbox on it is so big that usually anything leaving the ground thatās touching him gets caught.
Doesnāt Blanka lose his throwable hitbox when doing his command hops? That might be another option if you are feeling heās going to command throw youā¦
Lau, the problem is when I try to backdash one of his options is cr.lk option select slide(or heās just mashing maybe I dunno). So even if I do backdash the meaty Iām still getting knocked down and then Iām back in the same situation.
Donāt think U1 can catch EX rainbow unless he does it super late. He can stand fierce really easily though.
DDT catches hop which sucks. It also loses to meaties.
The whole grappler mixup thing seems to work better for Hakan against Blanka than it does for the other grapplers, just because it leads to untechable knockdowns nearly every time. With other characters I can just take a hit, tech, then backdash again and Iām out, with Hakan heās able to reset in multiple ways back to the situation.
Thanks for the thoughts. Iāll go look for the DDT/slide setups
Alright⦠Iām really getting RAPED by C.Viper in Vanilla hereā¦
This guy at one of the arcade i usually go to⦠I see him sometimes and heās supposedly one of the top players at the arcade⦠but now I think heās probably one of the top players in Hong Kong⦠He mains C.Viper and his secondary is Akuma⦠which even against his secondary (akuma) I win maybe 1 out of 5 games, but i feel like iām catching on⦠and as long as i play ultra turtly/patient i should eventually even out the score ā¦anyways⦠back to viper.
I only won his. c.viper once or twice out of maybe 10 times Iāve played until today⦠I literally couldnāt even get a round off him.
I REALLY need help in this match up.
Besides from your standard combosā¦the guy can do all the technical stuff c.viper has⦠like
super jump cancel (sjc) into Ultra combo
sesimo -> sjc -> sesimo spam
combos that got some fakes inbetween them (not sure if heās doing it for style or itās necessaryā¦)
Iām not a viper player or studied anythign with viper⦠so maybe he can do much more than that and iām not aware of it.
obviously because of the above he can do some of the most ridiculous combos iāve seen⦠i feel like iām freaking combo exhibition match against him.
Ok⦠so how am I losing.
I tried to play footsie with him a bit⦠by using s.MP to poke him out of everything⦠worked for awhile⦠until i realize later on heāll just sesimo/ex sesimo me⦠and if he lands it⦠i get launched combo⦠and if near wall⦠i cry.
I try to play turtle⦠by holding down back and waiting for an oppurtunity⦠well if i have ex⦠heāll bait my ex up ball and i lose it⦠or if lucky i hit him⦠but if iām near wall⦠iām fucked again⦠or i think just a ex sesimo can counter me on hit⦠if i remember⦠(not too sure about this)⦠not only that⦠but then he does his stupid thunder knuckle spam or feint it into pokes then might go for tick throws⦠or overhead⦠So basically if i hold down back⦠i get poked/mixed up to death⦠if i try to counter poke at the wrong time⦠if LUCKY i get only comboed into thunder knuckle⦠and have to guess his retarded mixup⦠if unlucky i get comboed into sesimo = time for me to cry again.
Ball? blocked ball = free sesimo -> combo⦠I use it to space a bit at best
I obviously canāt jump on him⦠Neutral jumping is OK against him coming in normally⦠but i canāt exactly do that all day⦠iāll eventually get HP thunderknuckled.
if i try to move back and forth and stuff⦠since i donāt have down charge⦠i get raped by his crossupsā¦
So long story shortā¦
If i try to poke him and play footsie i lose to sesimo, if i turtle up i lose to his mixup, if i start to move backwards and not hold down too much (so i move around instead of just sitting there) i get owned by vipers cross ups⦠if i try to ball him on block i get punished so hard itās unbelievable especially when iām near wall (which his stupid combo brings me to the wall easily)
I canāt exactly just continuly block because i get sesimo to death⦠i can avoid it by back dash but⦠it doesnāt bring me closer to him for me to do damage⦠so still not much risk for viper⦠if i FA it⦠i get closer but I canāt do anything because my FA dash recovery is stupidly slowā¦
I got NO idea⦠how to approach viperā¦
Desperately need help⦠the last time I felt this way was when I was first learning how to fight against boxer⦠then el fuerte⦠but now⦠viper feels like both those characters combined.
-LAU
PS (because i play at an arcade⦠no videos are availableā¦)
iāve got a bunch of matches vs wolfkrone. for one they should be trying to turtle you if not you win.
neutral jump HP is the AA i use a lot here. on wakeup if you cross/whatever if you recross her DP will go under (and her ex seismo loses) so itās a way to put additional pressure. c.MK is my poke of choice vs her. s.LP also gives her trouble. next time i play him iāll record matches and post.
This is just theory fighting, but I imagine that this matchup is better in super atleast, as having a U2 AA stored should stop his burnkick shenanigans, allowing you to turtle more effectively
fox:
On the offense I have no idea how to approach herā¦
On the defense⦠if i turtle up i get mixuped to death⦠NOT cross up⦠as in sheāll start off poking me and thunder knuckle me for chip then go for feint into throws⦠or overheads⦠or tick throws⦠i guess wrong and upball if it whiffs or blocked i get comboedā¦
Not exactly sure how to approach her⦠she isnāt really doing much burning kick unless she sees that i donāt have down charge (because if i have down charge it means iām not moving which means⦠the above mixup⦠if i donāt have down charge⦠here comes cross up mixup⦠-_-
Please record some matches⦠I REALLY need to seeā¦
problem is⦠me getting in on her is pretty hard to start off with sometimes.
because⦠sheāll sometimes just sesimo spam the shit out of me⦠and basically once she starts doing that⦠i have literally two options to avoid chip damageā¦
back dash⦠out of the second sesimo
FA-> dash forward/backwards ⦠but fails again sesimo -> sjc-> ex sesimo⦠-_-; not to mention even on a sucessful FA -> dash forward Blanka retarded hop recovers so slow i rarely get to land anything on her.
Thirty:
unfortunately iām playing Vanilla majority of the time⦠since my connection sucks⦠i try to play offline as much as possible.
Ok so first off it sounds like youāre having issues with her pokes. c.MK into specials/etc. I mainly use s.HP c.MK though (s.LP probably good). if sheās pushing too hard iāll used a good spaced slide to keep her down. Just block the seismo chains. Then ball and youāll sail over it. No reason to backdash or FA just block. You can turtle fine if she tries to jump in just neutral jump and smack her out of the sky. The thing is you can out turtle and outpoke her. Her wakeup is super weak vs you and she bleeds from any hit.
I will try to get a few vids though. Itās really not about tricks, just that you have better defense/pokes for her getting in on you is really hard and her life pool is little⦠The real problem is when viper turtles you and you have to mount offense, that can be difficult. You can outpoke her but she can just block.
But yeah iāll try to get some vids up vs high level vipers so you can see.
Hm⦠Iāll try out s.HP⦠but the problem with this is that⦠after trying to out footsie her for awhile⦠i start to get owned by her using sesimo to interupt me⦠but Iāll give that another go
Sesimo chain⦠i definitely tried to ball right after blocking one⦠but i end up eatting the next one because ball is actually pretty damn close to the ground⦠so i rarely sail over sesimo⦠-_-⦠i usually end up getting hit at the beginning⦠I can try again to verify if i was doing it too slow⦠but i have a feeling iām notā¦
You said her wake up is super weak⦠so iām assuming youāre just jumping in with MK and crossing her up? Or are you doing anything else⦠I think the fact sheās got HP thunderknuckle that is KINDA like a dragon punch⦠makes some of my wakeup attempts not really an option.