CADC combos
Using the CADC mechanic allows you to squeeze out the most damage, but unless its a punish its not really worth the extra damage.
Mid screen Hit confirms
c.lp > c.lp > c.mk xx QCB+k > FS.hp CADC c.lp > c.mk xx QCF + p-k = 308 DMG
Punish combo 0 bar
S.hk > c.lp > C.mk xx QCB + k > FS.HP CADC c.lp > c.mk xx QCF+p - k= 368 DMG
Skipping the CADC gives you 359 DMG
1 bar tag combo punish
J.hk > S.hp CADC DP tag into julia J.hk > T.hp > walk forward C.hp xx QCB + p = 528 DMG
Missing the J.hk bring the dmg down to 495
Its necessary to CADC the S.hp to get all the hits of the DP. depending on your partner you’ll get more or less dmg.
[LEFT]Destruction form Combos[/LEFT]
[LEFT]post overhead DES[/LEFT]
[LEFT]cr.LP xx st.MP xx cr.HP xx EX.qcb+2P, st.LP, st.MP (5 hits),cr.HP qct+P, K = 348 DMG[/LEFT]
[LEFT] [/LEFT]
[LEFT]To do even more you can link cr.MP from lost access and cancel into regular qcb+P and do the same thing, making you do 392 for no meter (and build a lot too) (429 including lost access)[/LEFT]
[LEFT]cr.MP xx qcb+P, st.LP, st.MP (5 hits), cr.HP qct+P, K followup.[/LEFT]
[LEFT] [/LEFT]
[LEFT]In DES Alisa’s only use for meter in combos seems to be for wall carry. And she’s really good at it too![/LEFT]
[LEFT] [/LEFT]
[LEFT]This combo is 67 hits (her maximum solo I think), If you can use it to win the final round, go for it![/LEFT]
[LEFT]j.HP, s.LP, s.LP, cr.LP xx, st.mk xx st.MP, (DES) cr.LP, cr.LP xx st.MP xx cr.HP xx qct+2P, P followup xx cr.HP xx qct+2P, P followup xx cr.HP xx EX.qcb+2P, st.LP, st.MP (5 hits), cr.MP (1 hit) xx qct+P, P followup, cr.MP (1 hit) xx qct+P, K followup.[/LEFT]
[LEFT] [/LEFT]
[LEFT] [/LEFT]
[LEFT]1. st. HP (anti-air), cr. MP xx HCF+P (Dual Boot), K follow-up (Thruster Left) = 230 meterless damage[/LEFT]
[LEFT]2. f.MP (overhead), TC to partner into ABC launcher combo, cs. MK xx MP (Quick Access), cr. HP xx HCF+P (Dual Boot), K follow-up (Thruster Left) = ~320 damage 1 meter[/LEFT]
[LEFT] [/LEFT]
[LEFT]For combo 2, you don’t need a ground bounce with the overhead, and the launcher combo can be maximized for further damage.[/LEFT]
[LEFT] [/LEFT]
Fireball combo (mid-air):
-
QCB+P (M or H Double Rocket Punch), HCF+P (H Dual Boot), P follow-up (Thruster Right) xx st. HP, cr. MP xx HCF+P (Dual Boot), K follow-up (Thruster Left) = 260 - 280 meterless damage (depending on how many chainsaw hits connect)
-
QCB+P (M or H Double Rocket Punch), HCF+P (H Dual Boot), K follow-up (Thruster Left) = 200 meterless damage
Note: The thruster left at the end can be tag cancelled into more damage if you want to use meter. For example with Jin, I can get around 350 damage with 1 meter off an AA fireball by tag-cancelling.
Credit goes to Robofobe and Shiizu
[LEFT] [/LEFT]