I just liked your post for your avatar.
Anyway, possibly a dumb question but Iāll ask it anyway. What is the best way for Dudley to get in, specifically against Projectile-characters? I feel like my only options are to walk in, or empty Duck and Roll, or Jump in HP/HK. This is probably my biggest problem with Dudley, I donāt have much problem with everything else he can do, I donāt really rely on his advanced juggles but I can do his Overhead HK into SA3 about half the time now. I feel like with Dudley I have to play keepaway then when they try to get in I get a knockdown and control the fight.
And now that Iām in the Dudley sub-forum allow me to explain why I use Alex. I think Alex has overall good options. You canāt really play runaway and do fullscreen projectile on him if he has meter. He can punish a lot of things with EX Shoulder that a lot of characters cannot unless they have super loaded or they have a good crouching link off of a parry. His LK and EX Shoulder are safe on block, if Iām being unpredictable with it at least I have something to get in and push them towards the corner. He has really good mixup options off of knockdown and I think he makes someone who wants to parry everything on their wakeup think twice.
But, Dudley has admittedly a better overall time against the top 8 than Alex. So thatās why Iām thinking of picking him up again as a backup.
So, fellow Dudleys⦠I seem to have reached an impasse. Ever since I made the switch from Ibuki to Dudley, Iāve been using SA I, mostly because of wake-up super shenanigans and styling on the unwashed masses online by ending those long ass juggles with supers. Iāve been doing some reading around and have seen a lot of (seemingly) reputable articles say that SA III is the only way to go. What do you guys recommend?
aku
866
It depends. SA3 is easier to juggle with and has better range, but SA1 will always dish out better damage.
Other than that, they both work well with Dudleyās high-low mixup game, they both can be juggled into, and they both supply good amount of EX meter. Itās up to you on this one since theyāre both valid.
I will say though, SA3 is handier because of its range and 3 stocks, not to mention it still does very respectable damage. Three right guesses = call it a night
I donāt know how relevant it is now days but you could always just use SAI against Akuma to do the 100% stun combo and extra damage and SAIII against everyone else.
1der
868
SA3 is far superior in almost every way. And better in every match-up.
shorter bar, get better faster, more EX stocks, more potential damage
Dudley becomes more versatile, adjustable ranges, more safety when you super,
more screen control, more more more more better better better
more/easier hit confirm opportunities-different cr.mp and and mp and rh hit confirms/mix-ups-you canāt always hit confirm SA1 from f+mk, ssb, far jump-ins
SA1 is for fun
yuuki
869
i like sa1 against denjin ryu. 1 frame start up like corkscrew but on contact w/ ryu (i think only on contact?) goes through denjin 
Gasp
870
sa1 against chunli. that bitch needs to die asap
1der
871
sa1 doesnāt really enable you to kill chun faster than sa3. sa3 gives you ex and super faster. that kills chun faster.
aku
872
Iāve seen Chun die faster from three mixups into SA3 and more often than two into SA1.
I use SA1 against Chun/Akuma.
But the more I play the more I think I should just use SA3 in every match up, except maybe Chun.
1der
874
SA1 playās Chunās game. Play Dudleyās game.
Inspired by Genkiās Dudley I decided to freshen up on my pocket Dudley. I think Iāll use him against characters that give Alex a lot of trouble. Particularly; Chun, turtle Kens, maybe the Twins, and Urien.
Speaking of which, what is the best thing Dudley can do against Urien? I feel like I have to play more defensively and fish for jump ins. If you knock him down and expect him to wakeup parry or Headbutt, what are Dudās best options?
Any specific Chun advice?
aku
876
Dudley vs Urien can go either way. Urien can make good use of his pokes here, not to mention Dudley canāt really punish stuff like certain blocked Tackles without meter. Finding ways to get in and push him to the corner is key to this match. Urien doesnāt do too well in the corner, and Dudley has tools to be able to stuff things like wakeup Headbutt/Kneedrop escape, such as HK, f.MK, HP, cr.HP, and also the rose. If you feel like heās going to either parry or do a wakeup Headbutt, create some space between you and him while heās down, and give a little pause to anticipate what heās going to do. You donāt want to be too defensive, because that gives Urien more room to get you cornered and work his magic. Play offensive, but donāt get careless.
As for Chun, I feel like the best reference for that matchup would be any Kokujin vs Tokido vid. Going in there, not being afraid to jump in, as long as you get close. Itās risky, but considering Dudley can kill Chun with three bars, itās well worth it.
ryan
877
If urien headbutts on wake up you can either backswing blow super for free or cr mp jeppa super too.
Okay, what are some good Dud pressure/gimmicks? Right now Iām working on crLKx2, LK Duck and Roll, then throw/block/LK Short Swing Blow. Trying to keep it pretty basic and unlearn some bad habits of mine.
yuuki
879
Low short x2 into ducking is not safe/good.
if your low shorts get blocked you have a bunch of other options.
uoh from that spacing can combo into cork. A step forward then dart will combo. (Without walking will still hit but no wonāt combo)
You could go for toward mk into super, low strong ducking super, or low mk just to mix it up.
ducking should generally only be used in combos or when trying to combo/confirm into super from moves like st rh, st strong, low strong.
dud does have a handful of gimmicks that are high risk high return so youāll definitely enjoy dud Louis.
Watch yohei Dudley, I think youāll enjoy his play.
edit : is cr mp to punish headbutt prefered over st rh?
Seems like based on spacing and timing the cork hits funny after low strong jeppa sometimes.
pherai
880
i always likedā¦
1 low short x lp mgb
1 low short x lk ssb
both safe on block, build meter, chip damage
Are you trying to win with just gimmicks like with Alex? Dudley is not very good for that Iām afraid.
One mp into SA2 unblockables and the match is over. I try to bait anti airs and punish. Duck upper under projectiles, close the distance but be wary of the mp.
I think the Dud vs Urien matchup is a little in Dudleyās favor. Crouching FP can stuff a lot of Urienās normalsā¦