Any tips on fighting Mitsuru? I get blown the fuck up for free against her.
I think I’m leaving Chie for Naoto. Will always have love for chie but SMP loops are fun
Lol.
I’m no master at this game by any means but from what I’ve tried out so far it seems like the key is mastering her instant air dash. It travels very far forward and is hard for the opponent to react to. Then once your in you have to stay there obviously. I think that’s her best tool for getting in. But you definitely have to be patient and look for an opening and pick your spots.
IAD has its merits but it’s not Chie’s best way to approach because it makes her pretty free to most AA and you can’t actually do any mixups after you’ve used your air dash, so they can block you perfectly. I find it’s usually best to just dash and jump over or into them; you can use jD/j2D to cover your approach if you want. From here, you have infinite options like jC crossup shenanigans or the standard air turn into high/low mixup. You’ll also bait DPs if they’re bad.
I agree that it’s vulnerable but for almost instantly closing that gap it’s very good. And usually hard for someone to be able to react to it and AA it.
So I recorded some player matches on XBL against high ranked players… I’m getting bodied for the most part, but there’s good stuff in it.
[media=youtube]KRTf0S377A0[/media] Me vs Kenmasterx
[media=youtube]jJ5dzckaiSM[/media] me vs Bananaken
i’m learning this game still.
Give me some tips if you have any!
hey guys i haven’t been active on this thread for a while and i’m not maining chie anymore. I was wondernig if i can give the thread to someone who is active and mains chie
Let’s keep this game alive! Akihiko can get real annoying sometimes, any tips?
sp_mb0t
43
So im having problems with chie and this game in general.
For chie i feel like all my attacks get snuffed when i throw them out. Like I’ll try air dash b/c/d and get countered by standing attacks like and or have my persona snuffed. It feels like every attack i throw out gets snuffed easily. I feel like chie has no range with her attacks and i have a hard time to get in
The other thing is that i have no idea what to do against block strings. Im used to push blocking to get out of it but thats not in this game. I try to dp when i see the attacks coming (with chie) but my timing is off and i just get fatal countered. Also Im used to chicken blocking but that doesn’t so well in this game either.
any help would be appreciated
Emil
44
Well overall it looks like you might just be playing the character way incorrectly. You should check out videos of top japanese chies, like Kirisame and Spinking, to see how they’re pressugn, how they’re playing her at neutral and the wakeup pressure they apply.
As for dealing with pressure, Chie also has a pretty good backdash…you have to understand the character you’re fighting and the strings they can use so you can know when the best time is to r-action, backdash, jump out, etc.
Here’s a seemingly stupid question that I probably already know the answer to but want to ask for confirmation. Is Chie’s God Hand considered an overhead strike?
It’s probably not, but the reason I ask is that sometimes I’ll see people duck but still get hit while others duck and block successfully.
in any case, Celerity has a good combo list there. I should try and practice with those more often.
It hits overhead. If you try to block low, you get smacked and a giant blue exclamation point pops up over you head to say you should’ve blocked high.
Vildiil
48
Thanks for that list Celerity. The combo thread on dustloop is nice but for someone just starting out this smaller more concise list is a nice way to begin.
He’s also one of my less comfortable match-ups. I can’t give you much advice as far as what to do when you’re blocking Kill Rush mix-ups (other than, avoid having to block those in the first place.) But at neutral I notice Akihikos LOVE to jump back C on Chie because his j.C covers such a wide area in front and underneath him. It’ll blow up any approach Chie attempts because her range is inferior. Resist the urge to dash or jump in on Akihiko if you’re at any range outside of your 5C.
5C is my favorite tool in this match-up. At the neutral game, try to get within 5C range (plus a little closer in case he tries to backdash). At this range he has limited options for attacks to reach you. He’s certainly not going to throw out 5C KAISAH and his slow start-up as a poke against your 5C. I’m not 100% sure how fast his IAD j.B is but I’m going to test it out when I get home tonight. I would think the first hit of his j.B will break your persona and the second hit will hit Chie depending on distance.
You know, I always assumed it was an overhead but the Dustloop wiki is saying it can be blocked either high or low. Guess I’ll test this out tonight too.
People getting hit by it are just pushing a button during its extremely fast start-up. It does an fat grip of damage on counter-hit (if used as a wakeup super); I think it’s something like 3300 for the C version and 4000 for D. If you have 100 meter you can also OMC the super if it’s blocked, hold forward as you OMC to go immediately into a dash, and either keep up your pressure or pick them up for a combo if the super connected. Use this tactic sparingly though; if they have time to block, they also have time to just roll through it on reaction, meaning they didn’t block, meaning you can’t OMC it to make it safe, meaning you’re eating a fat CH combo and will probably die.
OK that’s what I thought. This is why wake-up God Hand > OMC > dash 2A can be such a scumbag tactic; the opponent has to switch between high and low blocks very quickly If God Hand connected, you can continue your combo after 2A for a ~5k air combo. If God Hand was blocked, but your 2A catches them while they’re still blocking high, you can confirm that into your standard knockdown into oki combo.
But again, if they roll through God Hand, you’re screwed. Only use this tactic when you don’t think they’ll expect it.
Emil
51
More like, never use this tactic since any decent player should and probably will roll it. There’s no reason not to and there’s much better instant overhead and fast high into low mixups you can do with Chie that are viable.
Emil
52
More like, never use this tactic since any decent player should and probably will roll it. There’s no reason not to and there’s much better instant overhead and fast high into low mixups you can do with Chie that are viable.
I get away with this a lot more than I should with the local players here… bad habit :X But yeah, if you can help it, avoid tactics like these which basically amount to you taking a gamble on your opponent’s lack of knowledge.
While we’re on the subject of matchups and tactics, any good one’s for Mitsuru players? She’s probably the only character I can’t figure out in this game.