I like the idea of being able to select different movesets per charachter. Seems like a lot of work though. Especially with the amount of characters you guys want to make. But it’s of course kind of like the ‘EX’ and ‘Orochi’ characters in King of Fighters which otherwise have completely the same normals, but have a completely different special moveset. As a result they characters feel very fresh.
More information about the mechanics and gameplay system is something, I think, all of us are interested in. Far more than how the game looks. I’m willing to give the benefit of the doubt in terms of graphics. You guys clearly have good animators, and as soon as you guys stop faking gameplay in some movie editing software, I’m sure it’ll work out. But I’m curious if I’d even want to play this game. And for that, I’ll have to know what it plays like.
That’s exactly how I’m reading it because that’s how he wrote it.
And yes I agree, I loved Bust/Slash mode in SS, and EX versions of characters in KOF/FF, but the move sets were in place already for both of these modes, I don’t like the idea of possible staple special moves being optional to how a character plays. Sounds kinda ok at best on paper, but most likely will be detrimental to the game in the end.
IMO, just keep supers selectable, and possibly make a few evil/EX versions of already fleshed out realized characters, or make selectable specials a separate “fuck around mode” altogether down the road AFTER you build a solid foundation for your engine and characters.
Or just do the whole Slash/Bust thing, and maybe a “custom” setting for casual play. But none of that for tournaments. Not only is it going to ruin balance, but matches are gonna take even longer if folks have to build a moveset before every match.
I think he meant set of special moves. From the website…
“Each character will have a basic super attack and the ability to and if we reach our milestones, there will be up to 3 movesets to select from.”
So it will be like EX KOF characters or bust/slash in SS. Which is really kickass IMO, adds a lot more variety without the tons of work it takes to add even more characters.
Also I think you guys are being really harsh, give them the benefit of the doubt rather than jumping to conclusions that everything is dumb or whatever. It isn’t easy to create a fighting game, and I applaud the ambition here. Soundtrack sneak peeks sounded awesome.
yeah, selectable movesets really is fine for a F2P engine, and just think of it as clone characters shrug it helps by not needing as much work on the development of new chars
Arcana Heart system also had the god card format where you could manipulate your move set a bit for your character. So I have some faith it can be pulled off well given past experiences.
I also like that someone on the team took the time to create an account here to talk with us, take the flak in good stride and show some good will considering the other debacle going on with Death Cargo.
You still have my interest as I like Horror films and fighters and want to play another good one that isn’t Darkstalkers lol. Just as long as you listen to the fanbase and make some good changes.
@Dev: Totally off-topic but how you been mang? I haven’t seen you in ages.
What bothers me the most is the possibility that the best movesets/options will be locked behind a paywall, leading to a pay-to-win kind of scenario.
That should be a straight up example of how now to talk to your fanbase.
I dunno, I haven’t seen Dev in ages too. That said, when he does come back, he’ll probably be wondering at all the notifications that aren’t really for him.
So glad I’m not using my devlkore handle on here any more.
Anyway, what difference does it matter if SamSho had single mode characters before going to Bust and Slash or if it’s a new game that has variations on characters from the get go? Last Blade and Phantom Breaker Extra did slightly similar things and they are both awesome.
I have no specific reason to think this game will be good or bad, I just don’t like it when everyone gets caught up on everything that is different being bad automatically, especially when it’s this early in development. We should give these guys a chance.
Also, internet cookie for @AYO?! for mentioning Arcana Heart when I forgot to. The Arcana system is awesome, it augments the base character with a few extra specials/supers, modified attack/defense ratings and various unique properties (run style dash, triple jump, etc.).
Guys we all know you want a playable build and it will come in due time, I think people are still hung up on the fact that they think they have to pay to unlock movesets. This has been outlined that its not the case. If you don’t want to select or change your attacks you can go with the default set that launches with the beta, (will be updated through feedback through launch) The new clone sets will come out as the finances are available.
Back to the notes on gameplay system the team in Japan is putting something together. I will know more later.
We’re not worried about “not wanting to change”. We’re worried about being forced to have to change to be able to play the game at a competitive level. I mean, we’re competitive players, this is what we do. If x move paired with y move and z move is the best combination, why not just make it the default one.
Now combine that with tournament logistics where you’re trying to save as much time possible to avoid going overtime. A situation where everyone is going for custom move selection (even if just to pick the exact same loadouts) doesn’t help. And please don’t say anything about saving movesets to player profiles since ideally, the tournament environment is OFFLINE, no connection required, player brings nothing but their stick/pad.
Honestly though, if selecting special movesets is as simple as selecting Ultra’s in SF4, it should hardly delay the game. If it is like selecting gems in SFxT, there obviously needs to be a solution, or it needs to be canned.
Something like the SFIV Ultra menu could work. Pick the character, then a window pops up to pick your first of (Presumably) three moves in this category. Then do it two more times. It’d be quick and simple.
Gem system style I am with d3v, that thing is rather annoying to deal with and not something I would be fond of.
Many games has easy character customisatin while character select.
Selection of your super in Sf4 or SF3 didn’t killed anyone (as it was mentioned before).
And miltiple choices in games like Chaos Code or Kof98UM (afaik; I didnt played it) wasnt game-halting too.
And lets don’t forget MvC or Skullgirls (you need to select 3 characters and their assist moves). I think if its done right, it can be done.