The "Capcom should've buffed this" thread

I would love it if assists worked like MvC2’s so shit doesnt fuck up your combo. Is it just me or do assists have invincibilty when they first come out? For example, Dante clearly hits Hawkeye AND Spencer yet Hawkeye still fires his arrows.

It’s either some glitch or the retarded fast start up of Hawkeye’s horizontal arrow assist.

I’ve had it happen to me against a Strider assist as well. I started hitting Wesker who had just called Strider and even though Strider should’ve been taking a hit, he did Vajra anyway and fucked up my combo. Gotta be a glitch

Some of these post…my god my ribs hurt from laughing so much.

So, I got this new combo, it does about…infinite-ish damage, it’s…

LMHS -> Air MMH -> Monterey jack -> dive kick -> air cheddar over and over till they’re dead

Thoughts?

Haggar: -New projectile move called Cleaning Out the Streets. :qcb::atk: Haggar throws a diferent projectile across the screen depending on the button pressed.
:l: Makes Haggar throw a trash can, has fastest startup causes large amounts of hitstun and blockstun if it hits the opponent and is very safe on block.
:m: Makes Haggar throw a shark, longer startup time, but causes a wall bounce and does more damage.
:h: Makes Haggar throw a lariating Zangief, even longer startup time has insane projectile durability, and causes a hard knockdown on hit, dealing the same damage as the shark.
:s: Makes Haggar throw Megaman who explodes on impact with the opponent, this has the longest startup time but has armour ,deals the most damage and causes sweet, sweet tears.

Remove Tron from game.

Put in new character “Megaman X in ride armor” as replacement. New Megaman character uses all of Trons moves/statistics.

Buff damage of level 3 hyper by 10%. Nerf damage across the board by 30% to compensate. Keep all the rest of the UMvC3 Tron changes.

SUCCESS.

I can only speak from experience

Haggar
Hoodlum Launcher :m: - Add either one point of super-armor or projectile-invincibility
Rapid Fire Fist - Make the final 3 hits ignore hit-stun scaling so opponents don’t automatically pop out of it every fucking time
New Special - Picks up and throws a garbage can, slow start-up and low damage but high durability and fast recovery

**Taking Out the Trash - **:qcf: + :s:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 50,000
•Meter Gain: 400

Frame Data
•Startup Frames: 33
•Active Frames: —
•Recovery Frames: 14

•Frame Advantage on Hit: —
•Frame Advantage on Block: +15

Discussion:
•Soft knockdown
•10 low priority durability points[/details]

No, he didn’t. Otherwise you would have seen “2 Hits” pop up on his side of the screen.
Either the active frames of his hitbox expired just as Hawkeye came out, or Hawkeye was just outside of range as he came out.

The Three Things I would change about Thor are that I would make it so Mighty Thunder was completely different Thor would raise his hammer and a huge blue lightning bolt would come down hitting him and scorching the area around him causing massive damage it would also Otg. I would have given him a way to toss mjolnir and it would beat out all normal projectiles. Lastly I would give him a level 3 :d::d:+:atk::atk: Thor would make it start raining for 15 game seconds and enhances all of Thors Special moves.(Cannot gain meter during the storm) Mighty Spark beam gets the size that it was in the vanilla beta. Mighty Smash frame data changes making the L and M version safe on block H version is instantly full charged. All Mighty Strikes Instant full charge in air or on ground, Mighty Hurricane Does more damage, Hammer toss trails lightning behind it and does massive hit stun. Someone else suggested giving Thor armor on his normals, why not? I feel the ones where he swings mjolnir should have at least one hit of armor. Standing and crouching H and crouching M.

Dante pre-swing

Spoiler

http://img846.imageshack.us/img846/6090/dh1c.png

Dante post-swing

Spoiler

http://img269.imageshack.us/img269/5436/dh2d.png

Im actually enjoying sentinel, I’ve come to terms with the fact that he isn’t gonna have that uber health. But I do think he needs just a little something to be truly competitive, at the moment I think he is a solid mid-tier(you can only be so bad with so much damage, and them nasty ass air normals). Maybe give him chip damage on his normals(that isn’t affected by x-factor for balance reasons) so all that stomp pressure is actually worth something. But I guess he does so much damage when he actually hits(more than marvel 2 if Im not mistaken right?) that consistently chipping people would be a little cheap(especially since he has a command grab now). Maybe a little more health, 1.1 - 1.15 mill isn’t too much to ask for imo. Or at the very least, give the hommie universal super armor again so we have more time to react to those goddamn instant overheads.

But even if he doesn’t get buffed, im content with sentinel. Just figured id post.

This is the type of thread that’s needed over at unity, pref the ‘ask capcom’ forum. Rather than the trolls filling it up with talbain requests. You’d probably get (later) results over there.

Do they still do that? I pop in there rarely just to see how stupid it is, and then I feel bad and angry at myself for being on the Internet.

rocket raccoon**:**

damn… a new character need buffs… thats pretty stupid IMO, but i really want to use this guy.

+lets adjust his air normals:

air :l: stand the same, air jab.
air :m: changes to air :h, now you can do it 2 times, damage decreased
air :h: changes to air :m:, damage increased obviously and you can do it only 1 time.

+make rock n’ roll able to explode oil bombs.

+make air :s: crumple the enemy (or something like that) when he is standing (this makes air :s: a decent overhead)

+rocket skates now are normal cancelable.

+health increased to 800,000

Chun-li:

+make air :m: and air :h: dash cancelable. (i know, you can actually do this without being dash cancelables, but this makes those air jump dash cancel easier)

+make kykosho able to OTG.

+damage buff

-get rid of all her infinites

Hsien-Ko:

+pendulum is now normal cancelable.

-if you switch during gold hyper, the armor propierties disapear.

Ghost Rider:

**-+**you can cancel the first standing :h: into crounching :h:
+you can cancel standing :l: into :h:
+you can cancel air :h: into air :s:
-damage decreased

An overhead hitting crumple, holy. Besides it’s already a great overhead, just float cancel air :s:

People were making jokes about Wesker earlier but in all seriousness, Tiger Uppercut needs another hitbox buff. The move still does really stupid things sometimes.

One thing that annoys me about Sentinel nerfs is that they changed HSF (supposedly) so you couldn’t do some scrubby combo that did too much damage. But the way then nerfed it made some of his trickier combos stop working ( the multiple RP combos ) and really short sentinel combos still let you do HSF at the end.

it does Chip, ridiculous blockstun, and a explosion makes Rocky hard to see.

Eh, buff the character.

I doubt they nerfed the rocket punch because of his srub combo since, you know, rocket punch into plasma storm still works, and actually does a shit ton more damage. If I had to guess, id say they nerfed the rocket punch because of the really difficult TAC combo that built so much meter and did so much damage. This, like your statement, is just an assumption, but I find it very hard to believe they did it because of the scrub combo since its still there.

RE3 Jill costume needs a buff in the Dat Ass department…