Well the PS4 has also sold 2-3 times the amount of Xbox1’s. It’d be a generally smart move to get the game onto the console with a larger user base.

That input delay video test doesn’t tell the full story. The dude hasn’t realized that input delay is tied to a very specific graphics option. Not AMD cards or w/e he’s talking about lmao. If you change the “pre-rendered max frames” setting in your graphic driver it directly changes the input delay with both the regular PC version and the emulated arcade version. You can manually set the delay to match PS3, 360, or even be faster than both it if you force Vsync off. This means we can’t actually be sure what delay the arcades are running at without actually doing a test on a real machine just because the default driver settings aren’t guaranteed to be the same.

360 version runs with Vsync on, btw. It’s got lower input delay precisely because it uses a lower pre-rendered frames setting than the PS3.

If I had a PS3 and the PC version, I’d grab an LED to make a more accurate test for you guys just to verify whether his results are 100% accurate.

That’s guy shit was pretty suspect, he didn’t really prove or disprove anything.

C’mon man…lol

Accuracy of the tests are not the issue. The difference in input delay has always been present between PS3/360. What is in contention is which delay the actual arcades run at. That arcade emulator he’s using runs with the graphical settings present in your video driver. And as I’ve already mentioned, you can literally change the input delay of the game to your whimsy by tweaking them. People running PC (and also the emulated arcade) versions of the game aren’t all playing with the same amount of input delay because it’s entirely arbitrary based on these settings.

Simply, what are the “intended” settings if this is so easily changeable? All we learned from this test is that SF4 PC with the default in-game Vsync and default driver settings on his specific PC run the game with the same input delay as PS3. Most people I know play with Vsync off, or use Vsync through their drivers instead of the actual in-game Vsync and both of these methods already reduce the input delay by themselves without you even having to touch anything else.

According to both consoles documentation PS4 reserves 3.5GB of RAM for system services giving developers 4.5 Free Ram to play around with. Xbox One OS uses 3GB and offers devs 5 GB RAM. But both console also document that developers can access more RAM (upto 1GB PS4 and 0.5 GB XB1 system shared RAM).

XB1 gives devs a little more RAM to play with. But PS4 uses DDR5 compared to XB1 DDR3 so performance wise PS4 is faster.

That may be, but no reason to start thinking SFV is the next Crysis as far as horsepower required lol

PC is a Microsoft platform.

PC is an open platform, anyone can release software on it and Microsoft doesn’t see a penny of it.

The people still has to buy them the fucking computer.

Microsoft doesn’t sell computers, and sales of the OS don’t go to the XBox division. This is on top of the fact that most folks wont be buying a new Windows license for SFV.

What if I build a computer with parts I stole from a warehouse, and then installed Linux on it? Is my PC still a Microsoft platform?

or you could get a windows OS for free

I don’t ‘blame’ Microsoft for anything. There is nothing to blame them for, or be upset with them about with regards to Street Fighter 5.
I still plan on getting an XONE first and enjoying KI, especially knowing James Goddard and Buktooth were involved with its development.

Yeah until a MS certified or partner program you installed discovers your bootleg copy and fucks everything up because a solid reliable rip is pain in the ass to get a hold of.

It’s a pain in the ass sometimes but there are ways around it to make to work and right now there are a few realliable copies especially windows 7 and older you just have to look.

If anything, PC is more an Intel platform, its the only brand that is 99% redundant in all the PCs in the world. But yeah, PC is an open platform.
I think capcom had a good read of the current state of fighting games. They realised its slowly growing after having been in a slumber state for a veeeeeeery long time and want to capitalize on that by having a single large community that will be players, twitch and live viewers at events that they hope will become bigger and bigger. They want to make SF5 a prime esports game same as cs go or dota or lol.

I’m cool with a PC release. My 360 arcade stick works on a computer, unlike any of the new systems, and the cost of upgrading my PC is just a little lower than buying a new console. I dunno, as I get older I just have less space for extra systems. I finally have none and it’s great. I use my PC for work, too. Although having a gaming rig is WAY overpowered for the business I run, it’s still a tax write-off to upgrade and it’s nice to have in the house.

This.

And that $500,000 push from Sony is just one of the big breaks that many of us who have been working to make fighting games big, have been waiting for.

Im getting it on both PC and PS4 once i buy one.