Source?

Microsoft is gay.

I’ll have to find it again, it was a video posted in Tech Talk, but I can’t remember where it was exactly.

The reasons people played SF4 on 360 was the minimal input lag and the netcode was light years better.

Problem with SF4 in general is there is no accepted input lag standard even the different models of the Taito Type X2/X3 have different input lag accroding to Japanese players !

The issue here is more of the community preference that’s it. IF the PS4 version of USF4 ends up with even a better netcode and better input I bet you’ll see the community jumping the 360 ship and forget that SF4 ever existed on a Microsoft console !!

Found it:

http://youtube.com/watch?v=QQNYkl4WVWs

I don’t care what it comes out on. Provided it’s a solid game I’ll be playing it. The fact that they’re strengthening the community by going cross platform is huge and if it means sacrificing one of the 3 main mediums to make the online community bigger as a whole, then fuck it, I’m in.

I don’t see it as a mistake, I don’t see it as Capcom killing fighting games and I definitely don’t see it as Capcom selling out by going ‘exclusive’. Theyre being inclusive by going cross platform and they’re being proactive by partnering, game by game, for publishing rights.

Capcom a year ago were rumored to be going under, many speculated that there wouldn’t be another Street Fighter for years to come, if ever, and others were expecting Capcom to get absorbed by one of the bigger, shittier conglomerates that would undoubtedly wreck all their IP.

Capcom have found a way to keep SF alive and potentially strengthen it and that’s not something that should be complained about, considering that before the announcement any talk of a sequel wasn’t even on the table for current gen users.

Spencer handled it like a class act, it’s a business deal, it is what it is, glad I chose my ps4 though.

Well the PS4 has also sold 2-3 times the amount of Xbox1’s. It’d be a generally smart move to get the game onto the console with a larger user base.

That input delay video test doesn’t tell the full story. The dude hasn’t realized that input delay is tied to a very specific graphics option. Not AMD cards or w/e he’s talking about lmao. If you change the “pre-rendered max frames” setting in your graphic driver it directly changes the input delay with both the regular PC version and the emulated arcade version. You can manually set the delay to match PS3, 360, or even be faster than both it if you force Vsync off. This means we can’t actually be sure what delay the arcades are running at without actually doing a test on a real machine just because the default driver settings aren’t guaranteed to be the same.

360 version runs with Vsync on, btw. It’s got lower input delay precisely because it uses a lower pre-rendered frames setting than the PS3.

If I had a PS3 and the PC version, I’d grab an LED to make a more accurate test for you guys just to verify whether his results are 100% accurate.

That’s guy shit was pretty suspect, he didn’t really prove or disprove anything.

C’mon man…lol

Accuracy of the tests are not the issue. The difference in input delay has always been present between PS3/360. What is in contention is which delay the actual arcades run at. That arcade emulator he’s using runs with the graphical settings present in your video driver. And as I’ve already mentioned, you can literally change the input delay of the game to your whimsy by tweaking them. People running PC (and also the emulated arcade) versions of the game aren’t all playing with the same amount of input delay because it’s entirely arbitrary based on these settings.

Simply, what are the “intended” settings if this is so easily changeable? All we learned from this test is that SF4 PC with the default in-game Vsync and default driver settings on his specific PC run the game with the same input delay as PS3. Most people I know play with Vsync off, or use Vsync through their drivers instead of the actual in-game Vsync and both of these methods already reduce the input delay by themselves without you even having to touch anything else.

According to both consoles documentation PS4 reserves 3.5GB of RAM for system services giving developers 4.5 Free Ram to play around with. Xbox One OS uses 3GB and offers devs 5 GB RAM. But both console also document that developers can access more RAM (upto 1GB PS4 and 0.5 GB XB1 system shared RAM).

XB1 gives devs a little more RAM to play with. But PS4 uses DDR5 compared to XB1 DDR3 so performance wise PS4 is faster.

That may be, but no reason to start thinking SFV is the next Crysis as far as horsepower required lol

PC is a Microsoft platform.

PC is an open platform, anyone can release software on it and Microsoft doesn’t see a penny of it.

The people still has to buy them the fucking computer.

Microsoft doesn’t sell computers, and sales of the OS don’t go to the XBox division. This is on top of the fact that most folks wont be buying a new Windows license for SFV.

What if I build a computer with parts I stole from a warehouse, and then installed Linux on it? Is my PC still a Microsoft platform?

or you could get a windows OS for free