The advent of Free-to-Play fighting games

DotA2 is backed by Steam though. Steam is such a huge power house ATM that even if DotA2 had failed horribly they would have recovered I see Steam/Valve as the Google of video games at this point. They can spend money on things that MIGHT work, and if it doesn’t, then it’s not a huge deal.

[quote=“tataki, post:51, topic:163151”]

Isn’t the new DoA going to do something like that? And the company accounts DO matter. No company is going to make something that gives them little to no profit.

Yep. It’s up to the game devs to decide the specifics of how they want to do their F2P. I’m just pointing out that they need to look at the successful F2P models and use it as a basis.

TF2 is a successful F2P game that can provide another good model.

And LoL is backed by Tencent, another huge corporation with a lot of money to throw at it. What’s your point?

SOrry, I worded it poorly.
I meant the character’s are already built. Like as in ready to play from the WC3 mod.
Dota2 basically just needs to adds new graphics, voice-overs. (which isn’t cheap my any means but you get what I’m saying)

One thing I don’t think that would fuse well with FGs is LoL’s current model of adding a new character every 2-3 weeks.
God imagine that for a FG. Its a classic example of Quality>quantity.

Here’s why I’m not sure the current F2P model would work for fighting games:

The only thing they could really charge for that wouldn’t affect the game competitively would be stuff like costumes/cosmetic things. If they charge for characters, well, that means there’s no way the game will be played at tournaments. As a generalization, I kind of feel like the only people who would really give a damn about the stuff behind the paywall are casual players, while the more competitive players (i.e. the ones who would keep the game going in the first place and are always talking about how they don’t need anything but Training and Vs. modes) probably don’t need all the costumes and all that. So you’d likely have a majority of the people playing the game on the regular not paying a dime for it, since a lot of casual players don’t tend to stick with the games, but I suppose those players could be the ones subsidizing everyone else.

The lack of a team aspect is another thing. Because you’re the only one that stands between a win and a loss, I imagine it’d be harder to get newer players to stick with it (especially non regular FG players) because there’s no one else to rely on if they’re getting their ass kicked.

I can see options here, but I don’t see any of them being good for both the community and the company making the game.

If a F2P character put an emphasis on customizing a character’s appearance in the vein Tekken and Virtua Fighter does I can easily see it making it money on cosmetics alone. It can’t be some crappy ass customization neither. The good shit that allows me to add layers to the character and tons of options. Making the characters default designs look as bland as possible would add incentive. I think even the most hardcore of players would like to leave their personal marks on their mains

Personally I don’t mind unlocking characters as long as it’s not a massive pain in the ass that takes forever.

I too don’t mind unlocking characters provided it’s not tedious. Doing something like beat arcade mode or do a characters story is fine for me. What if devs put in a tourney mode similar to SG as well, where all the characters were unlocked by default so you wouldn’t have to try and get them for a tourney?

ITT: People talking out of their asses.
If fighting genre would go in FTP direction it would be “genre specific” and differ from moba.
I’m kinda mad about all “unlocking characters is good\bad thing” disscussion. Because people are stupid enough to constantly refer to the moba genre which is different enough to be not relevant like at all.

After getting some hate mail, losing to people who spammed invincibility, a few days ago, I finally got tired of the BS and bought TTT2. Went online today after getting a bit of practice with a new character the last few days, got my ass WHOOPED. I literally beat like 2 people and everybody else just rearranged my face so hard. It felt great to play with people who knew wtf they were doing.

Hey Guys! Since we are on the subject I and my buds are creating this new fighting game based on Muay Thai. Here’s a link to the videos I’ve complied.This is nowhere close to the final version but just a test video to give you guys a sneak preview. Please help support us in our quest to complete this game. Like, Share, tweet etc. would be much appreciated! Let me have your honest opinion.

And for more Gameplay videos you can click here - https://www.youtube.com/user/SaitechInteractive?feature=watch

Cheers,
TripleF.

It looks very DOA-ish

I do wonder if an entire game about one fighting style is the way to go, but eh, as long as the characters are varied enough

I agree. I swear, if this Free-to-Play bullshit becomes the standard within fighting games, I will have no problem just sticking to past fighting games while just watching the newer fighting games through tournament plays, pod casts, & on sites like Twitch TV & Youtube.

Fuck all of that. I always like having full games from Day One.

You can buy IP boosts to let you gain IP alot faster, so the system isn’t entirely free of being augmented by your wallet

Most runes are cheap but others are quite expensive. Grinding out a full lvl 3 runepage is some work, and you only get 3 pages. If you want to play seriously you’ll need more runepages so you can adapt to drafting situations and open up your pool of viable characters.

Runes aren’t trivial. Play with full runes and then play a match with none and you’ll notice a big difference. They’re also designed to help you dominate the early game, and those early-game advantages compound and echo as the match goes on.

This is alittle off topic but I don’t want any of this in fighting games… I personally feel like the people thinking that FG need to copy LoL’s model because of its success are a detriment to us all (not implying that’s you).

Or you could have games that have BOTH a full and free-to-play version from day one (e.g. Dead Or Alive 5 Ultimate, Killer Instinct).

KI Launch Day
JAGO VS JAGO
JAGO VS JAGO
JAGO VS JAGO
JAGO VS JAGO
JAGO VS JAGO
JAGO VS JAGO
JAGO VS JAGO
JAGO VS CINDER

the way tekrev is atm, it would have been better just to sell the game on psn store for 10 bucks, then offer character packs for peeps to upgrade their copy as they desire. Leave all the other shit in the game as it is, for the sake of making it a minor stand alone title. The 5 matches per 2hrs thing is starting to piss me off, if you get a good streak going on your basically paying or risking tickets. Its all bullshit at this point.

Hey Jetkin. Thanks a lot. I do agree that one fighting is surely not the way to go. Actually we plan on having 10 different martial arts style with 10 different characters from distinct backgrounds. If you or the guys have anymore thoughts or suggestions feel free to share.

Cheers!

What’s up guys! Haven’t posted in awhile but would like to remind you guys that DOA5 is coming out next Tuesday. I believe the free to play version and the full Ultimate version is releasing the same day. Just download it, check it out, and if you like it, support the game. This game seems to be the F2P model closest to what we all want. Show the industry that this is how we want it by supporting the game.

They don’t have to copy the EXACT model, however it’s a good starting point.

Unlimited Access to the main game and it’s different modes
Ability to earn characters by playing the game or buying them outright
Optional stuff such as costumes
Free character week to promote characters

Stuff like that. I think it’s all great. You can tailor the model to suit fighters by using Tecmo’s strategy of offering the full game for a flat price and then releasing the F2P as an alternate option. In the end, everyone gets what they want. If there’s a concept you don’t like about the free model, just go buy the full version.

Yeah I do feel the 5 matches per 2-3 hours is very restrictive at this point. It’s supposed to be a free game where I’m compelled to play more of the game so I can spend more money on it, but the token system has the opposite effect. I want to spend LESS time on it. I don’t want to go on ranked and use up all my tokens only to lose to spammers.

Best free to play model would be to release the full game for free and only charge for costumes like Dota 2 or go with the LoL model who actually sell ingame advantages, but also make them accessible by grinding the game out like a madman (thinking about that, it’s just fucking retarded).

Why?

Casuals are gonna make you the most money in the long run and are the ones who most likely spend money on new stages, music and costumes/cosmetical items.
The 20000 hardcore nerds that play a fighter for 8 hours a day trying to perfect every single aspect of the game, won’t give a fuck anyways since they get the required points anyways.

The problem is that Japanese run companies like Capcom seem to run very conservative business models and seem to think that they don’t get their moneys worth when they offer a game for free without selling ingame advantages.
The whole gem/dlc disaster that was SFxTekken is a proof to this mentality and a very sad one.

Selling ingame advantages like this will completely alienate the hardcore/competitive fanbase and make gamers more hesitant to get the game at all because back in your mind you know you’re getting ripped off.

If you think about making a fun and exciting game first (like Dota 2 for example) and then think about what parts of the game you can monetize which doesn’t alter the basic game experience, you’re gonna have a long lasting game that shoves the money up your ass until you puke it out.

There’s so much shit in these games that you can sell, that does not alter the game experience for people that don’t have the money to invest in it but will give casuals some kind of prestige to show off it’s not even funny and haven’t even barely been touched.
New songs, new stages, complete skins/costumes, single cosmetic itemslots, taunts, win quotes, announcers, colors and custom effects for special moves and shit.

Sure your game is gonna look like a fucking clown show after 5 years, but as long as the core gameplay is intact, the competitive scene will bloom due to the accessibility your game offers.
For every player who leaves LoL or Dota 2 for example, there’s 2 or 3 people picking it up and a couple of those fucks might be really talented and may become the next Daigo/Fatality/Flash of your gaming scene.
At the very least it makes sure you get more sponsors involved since you’ll have a much bigger scene and the competition will rise into crazy proportions.

I’m not a fan of selling new characters for these kind of games though.
If I’d run the development for a free-to-play Street Fighter 5 for example, I’d start the game out with 14 characters and add 4 new ones in the first year and maybe 2 more every following year but in no fucking case sell them.
New characters are fucking cancer to fighting games, imo the cast of SF4 is already way too big and ultra is gonna make it even worse.

Don’t even know if I made a point yet or just ranted all over the place, but in any case I’m done, thanks for reading.