ok, Ok, OK! Everyone SHUT THE FUCK UP NOW!
SF4 = 3D version of Super Street Fighter 2 Turbo with 4 different new challengers (speaking completely roster-wise)
KoF XII = Heavy ass upgrade of character sprite design, seemingly going back to old school (I don’t like being “Theory Fighter”, but it’s all we’ve got right now)
Sprite Reusage…the argument comes from using a base sprite to create halfassed different characters…
SF: Ryu, Ken, Akuma, Dan (in Alpha 1), Sean (in SF3 series) = Same Base Sprite. Yun and Yang = Same Base Sprite (Yang wasn’t even his own character until 2nd Impact). Gill and Urien = Same Base Sprite. (Although I was amazed that Gill’s red and blue coloring stayed where it was supposed to when he faced either direction, and his moves followed suit.) Cammy (Alpha version), Juli, Juni = Same Base Sprite. Shit, in Marvel vs. Capcom 1, Ryu had the ability to use Ken’s moveset and Akuma’s moveset at the expense of a super bar…There’s all the proof you need that they are guilty
KoF: Ralf and Clark = Same Base sprite. Chizuru and Maki = Same Base Sprite (Twins? how convenient). Yashiro, Chris, Shermie, Iori, Leona = Alter Egos via Orochi blood…while they use the same base sprite, the movesets are different enough for the new faces team to be seperate characters in and of themselves, much like Sol and Holy Order Sol. Leona and Iori, however, while having mostly different animations, their moves are pretty much the same, albeit faster…especially in Iori’s case. Kyo (Late Orochi Saga moveset), “Kusanagi”, Shingo = Same Base Sprite…In the case of Shingo, he does have his own touch to the Kusanagi style he is trying to emulate, but this is what happens when Biters have rotten teeth…(check out those Jordans in 1997 though). Other characters that recieved an outfit redesign…Same base sprite, therefore, same moves.
Guilty Gear X: Ky Kiske and “GG Mode” Ky Kiske = Same Base sprite, but different moves…the GG Mode Ky would eventually become Robo Ky, with a completely different personality and moveset. Sol Badguy and Holy Order Sol Badguy = Same basic movement and idle animations as well as outfit, completely different moveset.
Mortal Kombat = Scorpion, Sub Zero, Reptile, Ermac, Rain, Noob Saibot, Human Smoke = Same Actor. Cyrax, Sektor, Cyber Smoke = Same Actor. Kitana, Mileena, Jade = Same Actor.
Sprite Reusage 2: The argument comes from using frames already used in other moves for “super” moves…it happens. Deal with it, or play something else. If it bothers you that damn much, learn how to program, draw, create music, and make your own damn fighter and see how much we like/bash it.
Fanboyism - Latching onto something and failing to ever “let go and move on”. If you like the 1998 version of so and so that damn much, go play that until you keel over and let the rest of us who are willing to try new shit do just that. Everytime something new happens, you bitch about it…why? You may have really liked being 14 years old, but unless you have some Polaroids to sit on your bed and stare at, that shit is gone. The reality of things is, Shit needs to stay fresh or people lose interest, and the fact that you don’t like the smallest change to ANYTHING what-so-fucking-ever probably because you’re too fucking afraid to learn someone new or work without a certain move your favorite character once had makes you BORING. Please, do us all a favor and shut the fuck up. Now.
…that is all…back to the KoF XII waiting game…